Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact (original) (raw)

Profile image of Miguel A. OtaduyMiguel A. Otaduy

2007

We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures (D2Ts), which reformulate the 3D elastoplastic deformation and collision handling on a 2D parametric atlas to reduce the extremely high number of degrees of freedom arising from large contact regions and high-resolution geometry.

Fast simulation of deformable models in contact using dynamic deformation textures

Miguel A. Otaduy

2006

Abstract We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision handling on a 2D parametric atlas to reduce the extremely high number of degrees of freedom in such a computationally demanding simulation.

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