Generating Shadows with an Umbra and Penumbra (original) (raw)

MÖLLER T.: Real-Time Shadows

Eric Haines

2001

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A survey of shadow algorithms

Pierre Poulin

IEEE Computer Graphics and Applications, 2000

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An Overview on Base Real-Time Shadow Techniques in Virtual Environments

Akun Olshop

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Interactive Shadow Generation in Complex Environments

Avneesh Sud

ACM Transactions on Graphics, 2003

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Shadow Mapping and Shadow Volumes: Recent Developments In Real-Time Shadow Rendering

Andy Nealen

2002

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Boundary correct real-time soft shadows

Bjarke Jakobsen

Computer Graphics International, 2004

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A comparison of three shadow volume algorithms

Mel Slater

The Visual Computer, 1992

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A Survey on Volume Shadows in Computer Graphics

Hoshang Kolivand

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A fast shadow algorithm for area light sources using backprojection

George Drettakis

Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94, 1994

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Accurate Shadows by Depth Complexity Sampling

Mathias Paulin, Loic Barthe

Computer Graphics Forum, 2008

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A real-time shadow approach for an augmented reality application using shadow volumes

Michael Haller

2003

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Dynamic Shadow Elimination for

Gita Sukthankar

2001

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Illumination from shadows

K. Ikeuchi

IEEE Transactions on Pattern Analysis and Machine Intelligence, 2003

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Shadow volume BSP trees for computation of shadows in dynamic scenes

Mel Slater

Proceedings of the 1995 symposium on …, 1995

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Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images

Nelson Max

Eurographics, 1999

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Shadow Mapping Algorithms: Applications and Limitations

Mueen Uddin

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A geometry-based soft shadow volume algorithm using graphics hardware

Ulf Assarsson

ACM Transactions on Graphics, 2003

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Real time volumetric shadows using polygonal light volumes

Ulf Assarsson

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Real-time soft shadows with shadow accumulation

Laszlo Szirmay-Kalos

Short Paper Eurographics, 2006

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An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes

Shadow Gaming

ACM Transactions on Graphics, 2011

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Soft shadow maps for linear lights

Wolfgang Heidrich

2000

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User Interface by Virtual Shadow Projection

Daisuke Iwai, Shinsaku Hiura

2006 SICE-ICASE International Joint Conference, 2006

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Approximate Soft Shadows

Ulf Assarsson

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Exploitation of human shadow perception for fast shadow rendering

Reinhard Klein

Proceedings of the 2nd symposium on Appied perception in graphics and visualization - APGV '05, 2005

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Soft Shadows From Extended Light Sources With Penumbra Deep Shadow Maps

Eric Paquette, Pierre Poulin

Proceedings of Graphics …, 2005

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The geometry of point light source from shadows

Chris Brown

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Shadow Mapping or Shadow Volume?

Shahrizal Sunar

… Journal of New Computer Architectures and their …, 2011

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REAL-TIME SHADOW USING ACombination OF STENCIL AND THE ZBuffer

Hoshang Kolivand

2011

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Precomputed shadow fields for dynamic scenes

kun zhou

ACM Transactions on Graphics, 2005

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Characterizing the shadow space of camera-light pairs

Ramesh Raskar

2008

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Approximate soft shadows on arbitrary surfaces using penumbra wedges

Ulf Assarsson

Proceedings of the 13th …

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Shape from darkness: Deriving surface information from dynamic shadows

Earl Smith

Proc. AAAI, 1986

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Shadow volume reconstruction from depth maps

Michael McCool

ACM Transactions on Graphics, 2000

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Multiple-depth shadow maps

Joao Comba

2004

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A Survey of Real-Time Hard Shadow Mapping Methods

Daniel Scherzer, Werner Purgathofer

Computer Graphics Forum, 2011

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