The effects of consumer esports videogame engagement on consumption behaviors (original) (raw)
Let’s play a new game: the drivers of eSports consumption
Martin de La Martinière Petroll
Research, Society and Development
View PDFchevron_right
The Impact of Gamer Motives, Consumption, and In-Game Advertising Effectiveness: A Case Study of Football Sport Video Games
James Zhang
International Journal of Sport Communication, 2013
View PDFchevron_right
Effect of Prior Gameplay Experience on the Relationships between Esports Gameplay Intention and Live Esports Streaming Content
Wooyoung William Jang
Sustainability, 2021
View PDFchevron_right
Does esports spectating influence game consumption? Does esports spectating influence game consumption
Henri Pirkkalainen, Joseph Macey
Behaviour & Information Technology, 2020
View PDFchevron_right
Does esports spectating influence game consumption?
Joseph Macey
Behaviour & Information Technology, 2020
View PDFchevron_right
eSports Fever in Iran: Examining Consumer Behaviors and Cultural Dynamics in eSports Consumption
Sports Business Journal
Sports Business Journal, 2024
View PDFchevron_right
Impact of Esports on Sports Branding and Customer Awareness
Dr. Vanishree Pabalkar
2021
View PDFchevron_right
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
asep hermawan
International Journal of Computer Games Technology, 2023
View PDFchevron_right
Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types
Wooyoung William Jang
Sustainability, 2021
View PDFchevron_right
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
Zaib Abbasi
International Journal of Computer Games Technology
View PDFchevron_right
eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence From Sports Video Games
Jaume Garcia
2018
View PDFchevron_right
eSports Fan Identity Consumer and Live Game Watching Behavior: Professional Player Fan Identity Perspective
Myung Ja Kim, Jialing Zhang, C. Michael Hall
Journal of Smart Tourism
View PDFchevron_right
Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
Seth E Jenny
Physical Culture and Sport. Studies and Research
View PDFchevron_right
Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions
Barbara Chaparro
Simulation & Gaming, 2020
View PDFchevron_right
Understanding Motivational Factors Influencing Intention to Play Esports Games in Türkiye
Celal Kocaömer
2022
View PDFchevron_right
Understanding Purchase Intentions on DOTA 2 Virtual Items: A Study of Indonesian Players' Game Satisfaction and Emotional Value
Tjokorda Gde Agung Wijaya Kesuma Suryawan
Jurnal Ekonomi , 2024
View PDFchevron_right
How to measure the intention of watching offline eSports games: From the eSports fan-centric perspective
Myung Ja Kim
Asia Pacific Journal of Information Systems, 2023
View PDFchevron_right
Sports video games participation: what can we learn for esports?
Jaume Garcia
Sport, Business and Management: An International Journal, 2020
View PDFchevron_right
eSport vs Sport: A Comparison of Spectator Motives
Miae Lee, Anthony Pizzo, Daniel C Funk, Bradley Baker, Sangwon Na
Sport Marketing Quarterly, 2018
View PDFchevron_right
Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour
Ian Rotherham
Sustainability, 2023
View PDFchevron_right
Playful-Consumption Experience and Consumer Video- game Engagement in the lens of S-R model: An Empirical Study
Bradley J Wilson
HCI International 2019: 21st international Conference on Human-Computer Interaction, 2019
View PDFchevron_right
Dimensionalizing esports consumption: Alternative journeys to professional play
Clarice Huston, Angela Cruz
Journal of Consumer Culture, 2021
View PDFchevron_right
New Consumers of the Digital Age: Game Players
Hande Kandur
PRIZREN SOCIAL SCIENCE JOURNAL
View PDFchevron_right
The Role of Emotional and Cognitive Responses to Sport Video Gaming in Sport Brand Attitude Formation
Jina Bang
Journal of Psychology Research, 2015
View PDFchevron_right
Exploring the Dynamics of Mobile eSports Adoption: Insights from the UTAUT2 Model in the Indonesian Context
Indra Adiputra
Journal of Logistics, Informatics and Service Science, 2024
View PDFchevron_right
Comparing behaviors and intentions toward sports and esports
David P. Hedlund
International Journal of Esports, 2020
View PDFchevron_right
Marketing Strategies for Esports
Luis Ever Caro-Lazos
Esports and the Media, 2022
View PDFchevron_right
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
Joseph Macey
New Media and Society, 2020
View PDFchevron_right
How the Negative Public View of Videogames Threatens Esports Sponsors
Ruth S. Contreras Espinosa
Esports and the Media Challenges and Expectations in a Multi-Screen Society, 2022
View PDFchevron_right
Esports Fans as Players and Their Motivations to Spectate Esports: Case of League of Legends
Julia Zyza
Master's Thesis, 2022
View PDFchevron_right
Linking gamers' competitive spirit and in-game impulse purchase: The need for popularity as a mediator and social competence as a moderator
Hakan Cengiz, Hakan Cengiz
Computers in Human Behavior, 2024
View PDFchevron_right
Esports: An Empirical Study of Factors Affecting Continuance Intention
SIMARMATA LUKAS MARCELINO 175264061
Proceedings of the 2nd International Seminar of Science and Applied Technology (ISSAT 2021), 2021
View PDFchevron_right
Investigating relationships between video gaming, spectating esports, and gambling
Joseph Macey
View PDFchevron_right
What Drives Indonesian Adolescent Gamers Buying Virtual Product Within Leisure During Pandemic? Immersion Versus Telepresence
Muhammad Rosyihan Hendrawan
2021
View PDFchevron_right