Human Computer Interactions (HCI) Research Papers (original) (raw)
Abstract: The aim of research is to investigate the influence of user’s characteristics on their relevance judgment. The research method was an analytical survey in which 40 masters students and graduates of Information and Knowledge... more
Abstract: The aim of research is to investigate the influence of
user’s characteristics on their relevance judgment. The research
method was an analytical survey in which 40 masters students and
graduates of Information and Knowledge Sciences formed the
research population. NEO-personality inventory-revised was used to
investigate the population in 5 factors (Extraversion/ Neuroticism/
Openness to experience/ agreeableness/ Conscientiousness).
Relevance judgment was perfomed on 10 first retrieved records in
Google for 5 keywords that had been searched by the research
population and precision was measured.
Findings showed that users’ relevance judgment is not the same
despite the intervening control; Extraversion and agreeableness have
positive and significant relationship with relevance judgment and
there is not any significant relationship between Neuroticism,
Openness to experience and Conscientiousness with relevance
judgment. In other words, users with characteristics such as
Extraversion and agreeableness retrieved more related records. In
general, some personal characteristics have influence on relevance
judgment. Library and information managers can improve search
process through providing suitable job conditions and suitable
environment for users to search information in better situations.
Keywords: Personality Characteristics; Relevance Judgment;
Information Retrieval; Information Needs
The integration of Human-Computer Interaction (HCI) within the aviation industry signifies a pivotal shift towards enhancing user experience and operational efficiency through digital innovation. This paper explores the multifaceted... more
The integration of Human-Computer Interaction (HCI) within the aviation industry signifies a pivotal shift towards enhancing user experience and operational efficiency through digital innovation. This paper explores the multifaceted impact of HCI on airline systems, underscoring the role of user experience (UX) and interface design in improving customer satisfaction and streamlining airline operations. Through a comprehensive review of existing literature and case studies from leading airlines, the study highlights the transformative potential of HCI in aviation, including the challenges and opportunities it presents. It delves into the complexity of designing intuitive user interfaces, the importance of accommodating diverse user needs, and the critical role of HCI in ensuring safety and reliability within airline operations. Additionally, the paper discusses the implications of rapid technological advancements, such as artificial intelligence (AI) and virtual reality (VR), for HCI in aviation. The findings underscore the necessity of a user-centered approach in digital innovation strategies within the aviation sector, aiming to create systems that are not only technologically advanced but also empathetic to the needs of human users. The study contributes to the broader discourse on digital transformation in aviation, offering insights and directions for future research and implementation strategies.
In modern technologies video tracking and processing the feed has been very essential. This processed data can be used for many research purposes or to express a particular output on a particular system. There are various methods for... more
In modern technologies video tracking and processing the feed has been very essential. This processed data can be used for many research purposes or to express a particular output on a particular system. There are various methods for processing and manipulation of data to get the required output. This paint application is created using OpenCV module and python programming language which is an apex machine learning tool to create an application like this. Given the real time webcam data, this paint-like python application uses OpenCV library to track an object-of-interest (a bottle cap in this case) and allows the user to draw by moving the object, which makes it both awesome and challenging to draw simple things.
This presentation at the Generative Art Summit discusses the impact of Generative Art at the nexus of art, technology, and interactivity, particularly within the Art & Science framework. While the focus of Generative Art has been on... more
This presentation at the Generative Art Summit discusses the impact of Generative Art at the nexus of art, technology, and interactivity, particularly within the Art & Science framework. While the focus of Generative Art has been on predetermined, algorithms, Fleischmann and Strauss' approach departed from generative methods by emphasizing interactivity and audience participation as integral elements of the creative process. Influenced by post-reunification Germany and the rise of the Internet, their work highlighted performative interfaces where audience engagement actively shaped the artwork. Key projects such as Between 0/1, Genetic Modification, Home of the Brain, and Energy Passages illustrate how their research and practice created dynamic Thinking Spaces that invited reflection, public debate, and personal discovery. This generative interactivity transforms passive observation into co-creation, allowing viewers to interact with the artwork and reflect on their role within it, offering a meaning-finding, evolving experience that extends beyond the moment of engagement.
This summit brings together pioneers and contemporary artists in generative art, spanning seven decades of innovation from early computer art to modern AI and blockchain applications. Fleischmann and Strauss, known for their contributions to interactive installations and virtual reality, will be among the key speakers and participants.
Intelligent Conversational Voice-assistants (ICV) can interpret the speech of human and respond back using synthesized voices and are increasingly employed for interacting with different applications. ICV offers promising tool to address... more
Intelligent Conversational Voice-assistants (ICV) can interpret the speech of human and respond back using synthesized voices and are increasingly employed for interacting with different applications. ICV offers promising tool to address the increasing mobility accessibility challenge faced by older people. Yet, irrespective of the increased ageing population, studies that employed ICV to improve the mobility, walkability, and wayfinding of older people are scarce. This is because the development of ICV in the mobility domain presents several designs, technical, and linguistic challenges. A systematic literature review was adopted grounded on secondary data from the literature and descriptive analysis was employed. Grounded on user-centred design perspective based on the "ability-based design framework" and "ISO 9241-110 framework for ergonomics of human-system interaction." Therefore, this study describes the requirement specifications needed to design an ICV suitable for supporting the mobility behavior of older people. Findings from this paper identifies the perceived factors that influences the use of ICV by older people. Additionally, findings from this study discusses how ICV that simulates human-like behavior can provide personalized mobility, walkability, and wayfinding guide when older people walk in cities. This study provides recommendations for the implementation of a user-centred ICV for safe, independent, accessible mobility for older people in urban environment.
Over the past few decades, human-computer interaction (HCI) and interaction design (IxD) scholars have embraced humanistic traditions to cultivate new modes of inquiry: widening examinations of technology's social constitution, from... more
Over the past few decades, human-computer interaction (HCI) and interaction design (IxD) scholars have embraced humanistic traditions to cultivate new modes of inquiry: widening examinations of technology's social constitution, from afective computing [10], aesthetic interaction [4], and experience design [23] to critical race theory [28], post-colonial computing [19], and "the more-thanhuman turn" [27]. Today, with mounting political and environmental crises, scholars increasingly turn to humanistic inquiry to emphasize the necessity of both critical and imaginative encounters. This work often involves recognizing and reworking systemic inequities baked into the practices, policies, and governance structures associated with computing worlds. The goal of this one-day workshop is to bring together scholars, practitioners, and makers working across HCI and the humanities to develop a concern for the politics of imaginaries. We explore technopolitical imaginaries as the creative connections drawn between past, present, and future possibilities that shape computing development. Across discussions and hands-on activities, we seek to lay the foundation for a broader conversation on the stakes of a humanistic imagination and how HCI might learn from its optimisms without shying away from the necessity of its pessimisms. CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models.
- by Kavita Philip and +2
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- Human Computer Interactions (HCI)
- by Çağrı Barış Kasap
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- Humanities, Art
Open knowledge repositories (OKR’s) provide an open platform where collaboration can be supported by sharing ideas, resources and opportunities within a community. The usefulness and actual use depends on the usability as well as the... more
Open knowledge repositories (OKR’s) provide an
open platform where collaboration can be supported by sharing
ideas, resources and opportunities within a community. The
usefulness and actual use depends on the usability as well as the
relevance of the content for the target community. There are
guidelines for Information and Communication for Development (ICT4D) knowledge repositories but theorization on the evaluation of OKR’s are lacking. In this study we report on the content evaluation of an OKR developed for South African ICT4D researchers. The aim is to investigate what the user’s content requirements are when using an ICT4D OKR. We used a mixed methods approach, whereby we conducted pre-test interviews on users’ expectation. We then presented them with an OKR which was developed according to user requirements from literature.
Usability testing with eye tracking was used to evaluate the OKR, the evaluation also included a post-test questionnaire and interviews. The approach allows triangulation between the data from the interviews and the usability testing. The contribution lies in the updated content requirements and the use of a mixed methods approach in validating OKR requirements.
Mobile phones have become full-featured mobile computers, and the usage of this technology were developed promptly. Interest towards the usages of mobile phone as an intervention in developing new application for user were also seem very... more
Mobile phones have become full-featured mobile computers, and the usage of this technology were developed promptly. Interest towards the usages of mobile phone as an intervention in developing new application for user were also seem very promising. Much has been discus about the role of mobile application nowadays. Mobile apps that been design and created by the genius content developers, mostly are the applications that try to solve the problem facing by the user out there. Design process that has been conducted earlier in the study has led towards the invention of Thru Eye Apps. The applications are focusing on user interface and usability, and this were a baseline in developing the Thru Eyes Apps. The Thru Eye apps were developed to ease and guide tourist while traveling. With the establishment of this application, user will able to travel easily even though they travelling for the first time. Thus, this research paper discusses the user interface design process of forming Thru E...
Previous research has found that when using virtual reality, a person can have a sense of ownership over the body that is being substituted for their own in the virtual world, and that the body's appearance may lead to different... more
Previous research has found that when using virtual reality, a person can have a sense of ownership over the body that is being substituted for their own in the virtual world, and that the body's appearance may lead to different behavioral, attitudinal, and perceptual changes. As Virtual Reality (VR) becomes more widespread, it is increasingly important to understand the effects on its users. This study utilized a novel methodology to conduct remote testing in virtual reality, leveraging a popular social virtual reality platform to test whether participants using Einstein as their virtual body performed better at a cognitive task than participants using other virtual bodies, and did not find any effect or correlation of the virtual body with any of the factors measured. The results suggest that the effects of virtual embodiment on the user stemming from the virtual body's appearance is more complex than previously assumed, warranting further study.
Gesture recognition is a technology that uses computer algorithms to interpret human gestures as commands for a computer or other device. A virtual mouse and keyboard project that uses gesture recognition would involve creating a system... more
Gesture recognition is a technology that uses computer algorithms to interpret human gestures as commands for a computer or other device. A virtual mouse and keyboard project that uses gesture recognition would involve creating a system that can recognize specific hand or body movements and translate them into actions on the computer, such as moving the cursor or typing on a virtual keyboard. The abstraction for this project would involve developing the algorithms and programming necessary to detect and interpret the gestures, as well as designing the user interface and integrating the system with the computer's operating system.
This research paper presents a wireless cursor controller system that uses hand gestures to navigate and control a computer's cursor without the need for a traditional mouse. The system employs a fixed position, inexpensive webcam with a... more
This research paper presents a wireless cursor controller system that uses hand gestures to navigate and control a computer's cursor without the need for a traditional mouse. The system employs a fixed position, inexpensive webcam with a high-quality recording feature installed on the top of a computer monitor or a fixed laptop camera. It uses Media-Pipe package for hand tracking and OpenCV for recording motions using computer vision. The system is capable of recognizing hand gestures to perform actions such as left-click, right-click, drag and drop, scroll, and adjust volume or brightness. The proposed system is expected to provide a simple and natural way of communicating for people with hand problems, as well as for those who want to interact with computers more efficiently.
Ubiquitous Computing is new computer paradigm with seamless integration of hundreds and thousands of self-communicating small scale computers and intelligent devices into the user environment and daily life activities. Ubiquitous... more
Ubiquitous Computing is new computer paradigm with seamless integration of hundreds and thousands of self-communicating small scale computers and intelligent devices into the user environment and daily life activities. Ubiquitous computing has high prospects for human life along with certain challenges across computer science, system design, system engineering, system modeling and in Human Computer Interactions (HCI) design. In case of Human Computer Interactions (HCI) there are certain requirements and challenges for ubiquitous computing like minimum user attention in order to enable them to focus on tasks rather than technology. Traditional Human computer Interaction models in the form command line, menu driven or Graphical User Interface (GUI) are inadequate and insufficient to meet the unique requirements of the ubiquitous computing environment. The spirit of Ubiquitous Computing requires specialized natural, implicit and embedded interaction paradigm in order to support the uni...
Human-Robot Interaction (HRI) and collaboration have gained immense popularity recently, owing to the new mechanisms and advancements in the field of computing and the symbiotic nature of the involved processes. It relates to the... more
Human-Robot Interaction (HRI) and collaboration have gained immense popularity recently, owing to the new mechanisms and advancements in the field of computing and the symbiotic nature of the involved processes. It relates to the ever-dynamic means of communication between humans and robots. Such interactions work both ways, i.e., inputs and commands from humans and the expression of the robot's interpretations. A significant amount of work has been done in this area; however, there are still challenges in assistive human-robot experiences. This study aims to review the literature on assistive robots to bring the current research together, identify persistent gaps and challenges, and recommend ways to enhance human-robot interaction. This paper covers critical aspects of assistive robots in social environments for sociophysical needs and assistance for children and the elderly with special needs. Given advancements in elements like sensor technologies, manufacturing materials, machine learning, control methodologies, and computer capacity, the subject of assistive robots is bound to see tremendous results. The findings in this paper present gaps, issues, and challenges in today's assistive robots that hinder human-robot interaction. The findings can be used to summarize the current works and provide a base for technological innovations to enhance the interactions between humans and their partner robots.
近年人因工程研究與教學,關於人與機器的關係,仍沿用Sanders與McCormick於1982年著作Human Fac-tors in Engineering and... more
Today, millions of peoples are suffering due to the lack of a functional arm preventing from doing things. In Sri Lanka there are about over thousands of people are suffering from disabilities. Sri Lanka Ministry of Health state that the... more
Today, millions of peoples are suffering due to the lack of a functional arm preventing from doing things. In Sri Lanka there are about over thousands of people are suffering from disabilities. Sri Lanka Ministry of Health state that the number of disabled persons in Sri Lanka will be increased by 24.2% by 2025. Most of them will suffer from hand disabilities. Disabling a hand costs huge disadvantages to a human being. Living without a hand will be a major problem for those who having hand disabilities. The aim of this project is to give a solution to those who suffer from hand disabilities and make their life efficient and easy. The biosignal-based controlling system is the next step in order to achieve more accuracy. Bio-signals are referring as the Electroencephalography (EEG), Electromyogram (EMG) and Electrocardiogram (ECG) signals. The robot hand motions and movements of the fingers will be completely dependent on the brainwaves which human beings will produce. This project ma...
- by Sandra Toze
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The usability testing of mobile applications involving persons with Down syndrome is an issue that has not be comprehensively investigated and there is no single proposal that takes on board all the issues that could be taken into... more
The usability testing of mobile applications involving persons with Down syndrome is an issue that has not be comprehensively investigated and there is no single proposal that takes on board all the issues that could be taken into account[1]. This study aims to propose a practical guidëUSATESTDOWN¨to measure and evaluate the usability of mobile applications focusing on Down syndrome users and their primary limitations. The study starts with an analysis of existing methodologies and tools to evaluate usability and integrates concepts related to inspection and inquiry methods into a proposal. The proposal includes the opinions of experts and representative users; their limitations, the applicability during the development process and the accessibility. This guide is based on the literature review and the author's experience in several workshops where persons with Down syndrome used mobile devices.
The usability testing of mobile applications involving persons with Down syndrome is an issue that has not be comprehensively investigated and there is no single proposal that takes on board all the issues that could be taken into... more
The usability testing of mobile applications involving persons with Down syndrome is an issue that has not be comprehensively investigated and there is no single proposal that takes on board all the issues that could be taken into account[1]. This study aims to propose a practical guidëUSATESTDOWN¨to measure and evaluate the usability of mobile applications focusing on Down syndrome users and their primary limitations. The study starts with an analysis of existing methodologies and tools to evaluate usability and integrates concepts related to inspection and inquiry methods into a proposal. The proposal includes the opinions of experts and representative users; their limitations, the applicability during the development process and the accessibility. This guide is based on the literature review and the author's experience in several workshops where persons with Down syndrome used mobile devices.
Today, millions of peoples are suffering due to the lack of a functional arm preventing from doing things. In Sri Lanka there are about over thousands of people are suffering from disabilities. Sri Lanka Ministry of Health state that the... more
Today, millions of peoples are suffering due to the lack of a functional arm preventing from doing things. In Sri Lanka there are about over thousands of people are suffering from disabilities. Sri Lanka Ministry of Health state that the number of disabled persons in Sri Lanka will be increased by 24.2% by 2025. Most of them will suffer from hand disabilities. Disabling a hand costs huge disadvantages to a human being. Living without a hand will be a major problem for those who having hand disabilities. The aim of this project is to give a solution to those who suffer from hand disabilities and make their life e cient and easy. The biosignal-based controlling system is the next step in order to achieve more accuracy. Biosignals are referring as the Electroencephalography (EEG), Electromyogram (EMG) and Electrocardiogram (ECG) signals. The robot hand motions and movements of the ngers will be completely dependent on the brainwaves which human beings will produce. This project mainly focused on Electroencephalography (EEG) signals also known as the brain waves. The methodology of this project is based on the eld of robotics, arti cial intelligence (AI), anatomy, neuroanatomy, and biosignal.
We present a review of research related to the usability testing of mobile applications including participants with Down syndrome. The purpose is to identify good usability testing practices and possible guidelines for this process when... more
We present a review of research related to the usability testing of mobile applications including participants with Down syndrome. The purpose is to identify good usability testing practices and possible guidelines for this process when participants are people with this cognitive disability. These practices and guidelines should account for their specific impairments. We applied document analysis techniques to searches of scientific databases. The results were filtered considering how well they matched the research topic. We processed and reported the classified and summarized results. The main findings of this literature review is that mobile applications usability testing including people with Down syndrome is an issue that has not be comprehensively investigated. While there is some related research, this is incomplete, and there is no single proposal that takes on board all the issues that could be taken into account. Consequently, we propose to develop guidelines on the usabili...
This paper presents the web-based KLM-Form Analyzer (WKLM-FA), a web application that allows the automated estimation of time that a user needs to fill out a web form. Based on feedback from previous studies, this implementation comes to... more
This paper presents the web-based KLM-Form Analyzer (WKLM-FA), a web application that allows the automated estimation of time that a user needs to fill out a web form. Based on feedback from previous studies, this implementation comes to fulfill the need for a cross-platform application of human-computer interaction models, namely the Keystroke Level Model (KLM) and Fitts's Law. WKLM-FA is a new web-based implementation of the KLM-Form Analyzer (KLM-FA), a desktop application that we have developed in our previous work. WKLM-FA also provides additional functionality compared to KLM-FA, such as a user account mechanism, an evaluation tracking feature, and an admin panel to support multiuser functionality. WKLM-FA is the first online KLM-based time estimation tool for web forms and it can be easily used not only by HCI evaluators but also for educational purposes teaching the KLM and the Fitts's law.
- by Orhan Baytar
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- by Steven Castellucci
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Background and Aim: Information seeking is interactive behavior of searcher with information systems and this active interaction occurs in a real environment known as background or context. This study investigated the factors influencing... more
Background and Aim: Information seeking is interactive behavior of searcher with information systems and this active interaction occurs in a real environment known as background or context. This study investigated the factors influencing the formation of layers of context and their impact on the interaction of the user with search option dialoge in EBSCO database. Method: Data from 28 semi-structured interviews with graduate students and medical information librarians were collected and coded whith open, axial and selective methods using grounded theory approach. Results: Identified general catagories and central ideas in this study include: features’ search, facility to display data: availability and usability of results, general features (personality and character) of the user, presenting unique features (offering more options in database pages). Conclusion: This research in line with previous ones and with regard to the underlying dimensions of context (place, person, or object), investigaed the need to understand factors for improvement of user’s interaction with the Web search. All dimensions of the user interactions with visual search option require understanding the context’s underlying factors. Identification of contextual factors affecting visual search improves users’ search strategy approaches.
This paper provides an evaluation of the SingleTapBraille keyboard, designed to assist people with no or low vision in using touchscreen smartphones. This application allows blind users to input characters based on braille patterns. To... more
This paper provides an evaluation of the SingleTapBraille keyboard, designed to assist people with no or low vision in using touchscreen smartphones. This application allows blind users to input characters based on braille patterns. To assess SingleTapBraille, this study compares its performance with that of the commonly used QWERTY keyboard. We conducted an evaluation study with 7 blind participants to examine the performance of both keyboards on Android platforms. Overall, participants were able to quickly adjust to SingleTapBraille and type on touchscreen devices using their knowledge of Braille patterns within fifteen to twenty minutes of introduction to the system. The SingleTapBraille keyboard was better than the QWERTY keyboard in terms of both speed and accuracy, indicating that SingleTapBraille represents an improvement over existing alternatives in making touchscreen keyboards more accessible for blind users. Based on the evaluation results and the feedback of our participants, we discuss the strengths and weaknesses of previous keyboards that have been used by participants, as well as those of SingleTapBraille. In doing so, we consider possible design improvements for the future development of accessible keyboards for blind users.
As a result of digitalization, various digital diseases emerged in the social sphere. Digital diseases are one of the negative effects of digitalization. The intervention of digital diseases will be possible with the recognition and... more
As a result of digitalization, various digital diseases emerged in the social sphere. Digital diseases are one of the negative effects of digitalization. The intervention of digital diseases will be possible with the recognition and diagnosis of these diseases. Data for digital diseases will help create a roadmap for what to do. It will also contribute to the treatment of digital diseases. But, is there a way to gather data on these diseases and to help patients become aware of their situation? Is this method professionally ethical for people's private lives and data collectors? As a result, this paper proposes an ethical model for the diagnosis of digital diseases.
- by ALAATTİN ASLAN and +1
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- Ethics, Digital Media
Virtual Museum can present user experience in visualizing the real museum. This technology can give better communication and interaction with visitors. According to the preliminary study, most tourists have difficulty getting information... more
Virtual Museum can present user experience in visualizing the real museum. This technology can give better communication and interaction with visitors. According to the preliminary study, most tourists have difficulty getting information about Muzium Negara and the website of Muzium Negara which does not provide enough information about galleries and collections before, during and after visiting the museum. In this study, heuristic evaluation was conducted with six experts in evaluating Virtual Muzium Negara prototyping. Several comments from experts for improving the prototyping obtained. The findings show the experts’ comments are helpful in improving the prototype and the result of the Content Validity Index is acceptable. Hence, it is hoped that the Virtual Muzium Negara prototyping can give several information to tourist and this can encourage them to visit Muzium Negara.