Ambient Display Research Papers - Academia.edu (original) (raw)

In this paper we present our research into the next generation of calm technologies utilizing information visualization where data is not rendered as graphs, charts, or diagrams on the screen, but as a sensual experience in physical... more

In this paper we present our research into the next generation of calm technologies utilizing information visualization where data is not rendered as graphs, charts, or diagrams on the screen, but as a sensual experience in physical space. It introduces a number of examples to establish the context and relevance for communication design and proceeds with presenting our current research framework in which the social activity of visiting a website is visualized in real-time, in the form of a natural and sensual display. The paper argues that a mediator between us and an overly intrusive Social Media such as Twitter, Friendfeed, and the approaching ‘realtime web’ is needed. This mediator should have minimal and reduced cues of expression while not sacrificing the warm and personal voice of a web-blog.

AmbiKraf is a novel non-emissive animated fabric technology that is fast, color changing, and robust. Here we combine ther-mochromic ink with semiconductor heating/cooling technologies, embedded in soft fabrics. By developing a technology... more

AmbiKraf is a novel non-emissive animated fabric technology that is fast, color changing, and robust. Here we combine ther-mochromic ink with semiconductor heating/cooling technologies, embedded in soft fabrics. By developing a technology that makes the fabric ...

The glut of information produced by ubiquitous computing in augmented reality environments requires that the resulting information displays be tailored to the attention of users and mapped directly to the objects and surfaces of the... more

The glut of information produced by ubiquitous computing in augmented reality environments requires that the resulting information displays be tailored to the attention of users and mapped directly to the objects and surfaces of the space. This paper proposes a method for designing and implementing ambient information displays combining ambient displays and augmented reality to produce useful intuitive interfaces that are concretely mapped to architectural spaces for the purposes of expanding and enriching the quality and sensuality of user experience.

Intrusive and Non-intrusive Evaluation of Ambient Displays Xiaobin Shen Peter Eades Seokhee Hong Andrew Vande Moere xrshen@ unimelb. edu. au peter. eades@ nicta. com. au seokhee. hong@ nicta. com. au andrew@ arch. usyd. edu. au University... more

Intrusive and Non-intrusive Evaluation of Ambient Displays Xiaobin Shen Peter Eades Seokhee Hong Andrew Vande Moere xrshen@ unimelb. edu. au peter. eades@ nicta. com. au seokhee. hong@ nicta. com. au andrew@ arch. usyd. edu. au University of Melbourne ...

Abstract—Nowadays professional journalists create and edit broadcasting materials inside newsrooms that are characterized by an intense and multivariate flux of information. Within these settings, the journalists have difficulties keeping... more

Abstract—Nowadays professional journalists create and edit broadcasting materials inside newsrooms that are characterized by an intense and multivariate flux of information. Within these settings, the journalists have difficulties keeping up with the evolving geopolitical picture ...

We describe development and user testing of an ambient display for fully autonomous vehicles. Instead of providing feedback about driving actions once executed, it communicates driving decisions in advance, via light signals in... more

We describe development and user testing of an ambient display for fully autonomous vehicles. Instead of providing feedback about driving actions once executed, it communicates driving decisions in advance, via light signals in passengers' peripheral vision. This was tested in an WoZ-based on-the-road-driving emulation of a autonomous vehicle. Findings from a preliminary study with 14 participants suggest that such a display might be particularly useful to communicate upcoming inertia changes for passengers.

Abstract. The CLoc is an interactive ambient display artefact based on a clock metaphor that shows the current or past location and activities of each member of a household. The CLoc focuses on support for management of activities and... more

Abstract. The CLoc is an interactive ambient display artefact based on a clock metaphor that shows the current or past location and activities of each member of a household. The CLoc focuses on support for management of activities and tries to address the increased ...

We propose a conceptual design framework for the classification and design of applications that augment architectural environments with digital information. The dimensions of the framework consist of the layers that compose architectural... more

We propose a conceptual design framework for the classification and design of applications that augment architectural environments with digital information. The dimensions of the framework consist of the layers that compose architectural space (façade, interior and structure) and its embodiments (expressive medium, responsive space and social actor). We further introduce design characteristics for each application area within the framework. Accordingly,

A longitudinal, in situ study of the InfoCanvas, a prototype peripheral awareness system, was conducted. The InfoCanvas provides awareness of information through “information art,” acting as a kind of electronic painting in which visual... more

A longitudinal, in situ study of the InfoCanvas, a prototype peripheral awareness system, was conducted. The InfoCanvas provides awareness of information through “information art,” acting as a kind of electronic painting in which visual elements change appearance to represent changes in the information being monitored. Eight people used the system for a month in their offices. We observed and documented the scenes they designed, how they used the system, and their opinions of the system. Overall, participants felt the system was useful, informative, and fun. With respect to aesthetics, some participants felt that it was appealing but others desired further improvement. Lessons learned from the study may benefit other forms of peripheral displays and ubiquitous computing systems.