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Descent ist ein Computerspiel aus dem Jahr 1995. Es ist der erste Teil der Descent-Reihe. Descent wurde von Parallax Software entwickelt und von Interplay Entertainment vertrieben. Das Spiel war für DOS ausgelegt, erschien jedoch auch für die PlayStation. Während es auf dem PC unter Windows 95/98 noch problemlos gespielt werden konnte, gelang dies mit späteren Windows-Versionen teilweise nur mit technischen Tricks. Da der Quelltext mittlerweile veröffentlicht wurde, existieren Linux-Versionen des Spiels sowie eine Modifikation, die es ermöglicht, Descent über OpenGL zu spielen und so die beschleunigten Grafikkartentreiber nutzen zu können.

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dbo:abstract Descent ist ein Computerspiel aus dem Jahr 1995. Es ist der erste Teil der Descent-Reihe. Descent wurde von Parallax Software entwickelt und von Interplay Entertainment vertrieben. Das Spiel war für DOS ausgelegt, erschien jedoch auch für die PlayStation. Während es auf dem PC unter Windows 95/98 noch problemlos gespielt werden konnte, gelang dies mit späteren Windows-Versionen teilweise nur mit technischen Tricks. Da der Quelltext mittlerweile veröffentlicht wurde, existieren Linux-Versionen des Spiels sowie eine Modifikation, die es ermöglicht, Descent über OpenGL zu spielen und so die beschleunigten Grafikkartentreiber nutzen zu können. (de) Descent es un videojuego 3D de disparo en primera persona desarrollado por y publicado por Interplay Entertainment Corp. en 1995. El juego cuenta con seis grados de libertad de movimiento y obtuvo varios paquetes de expansión. Que dio lugar a dos secuelas directas: Descent II y Descent III. (es) Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots. Descent was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to Doom and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a space flight simulator was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce motion sickness. The game's success spawned expansion packs and the sequels Descent II (1996) and Descent 3 (1999). (en) Descent est un jeu de tir à la première personne développé par Parallax Software et publié par Interplay Entertainment Corp. en 1995. Le jeu se distingue par une liberté de mouvement dans six directions, et de nombreuses extensions. Il a engendré deux suites : Descent II et Descent 3. (fr) Descent è un videogioco di fantascienza del genere sparatutto in prima persona sviluppato dalla e pubblicato dalla Interplay nel 1995 per MS-DOS. Successivamente uscì per Mac OS, PlayStation, Acorn Archimedes, PC-98. Il gioco fu uno dei primi e più efficaci a espandere gli standard degli sparatutto 3D tipici di Doom, dando al giocatore piena libertà di movimento in ambienti tridimensionali, con piena rotazione nei tre assi, senza vincoli dovuti alla gravità. Descent ha avuto due seguiti diretti e due spin-off: Descent 2 e Descent 3 e gli spin-off Freespace e Freespace 2. Un altro seguito chiamato Descent (inizialmente Descent: Underground) è ancora in sviluppo al 2019, sebbene sia stato disponibile in accesso anticipato nel 2015-2017. (it) 『DESCENT』(ディセント)は、元々はが開発し1995年3月17日に発売されたMS-DOS向けのシューティングゲームである。プレイステーション版もあり、まず日本国内で1996年1月26日にソフトバンクからプレイステーション版が発売され、北米版がから1996年3月12日に発売されている。以下ではこのプレイステーション版について記述する。 (ja) 디센트(Descent)는 패럴렉스 소프트웨어가 개발하고 인터플레이 프로덕션이 1995년 MS-DOS용으로, 나중에 매킨토시, 플레이스테이션, RISC OS용으로 출시된 1인칭 슈팅 게임(FPS)이다. 6 자유도를 채용한 FPS 게임의 하위장르를 보급시켰으며 온전히 진정한 3D 그래픽스를 갖춘 최초의 FPS 게임이다. 디센트는 상업적으로 성공했다. (ko) Descent – gra komputerowa z gatunku first-person shooter wydana w 1995 roku. W grze gracz wciela się w pilota kosmicznego myśliwca Pyro na usługach korporacji PTMC, który został wysłany w celu zniszczenia kopalń. Roboty tam pracujące zostały zarażone wirusem i zamieniły się w zabójców. Naszym zadaniem będzie destrukcja oraz uratowanie niedobitków. Ogólnie w każdym etapie musimy zniszczyć reaktor i uciec swego rodzaju kominem. (pl) Descent är en spelserie utvecklad av Parallax Software. I spelserien ingår spelen Descent, och , gemensamt för dem alla är att de är av typen förstapersonsskjutare i 3D-miljö. Första versionen av spel i denna spelserie släpptes år 1995. I denna spelserie finns olika versioner släppta till bland annat PC, Mac, Playstation och Acorn Archimedes. Denna artikel om datorspel saknar väsentlig information. Du kan hjälpa till genom att lägga till den. (sv) Descent é um jogo de naves em 3D, estilo primeira pessoa, feito para DOS. Existem três versões. Excluindo a série Descent Freespace, mais moderna, que apresenta uma temática e estilo muito diferente, pertencente ao estilo consagrado de "simulação espacial". Versões open-source foram criadas por fãs para Windows 95, 98, XP e Linux. Todas permitem modalidade multiplayer e estão disponíveis para download, amparados pela GNU General Public License. O jogo se passa no interior de túneis, uma marca da série, cujas estruturas se propagam em 3D e o visual é de instalações industriais espaciais automatizadas. Seus adversários são as unidades robóticas, controladas por um sistema de IA que adquire vontade própria. A situação claustrofóbica, o tempo de adaptação motora/espacial do jogador, a ação constante e o excessiva dificuldade da AI limitou a popularização a uma parcela limitada, porém fiel do público. O sistema de pilotagem do jogo é um dos mais desafiadores já apresentados no gênero : Movimentação absoluta da nave, exigindo o uso de mouse/joystick simultaneamente para movimentos e teclado para outros controles. Foi lançado em 28 de fevereiro de 1995 pela Parallax Software; e utilizava uma tecnologia de renderização 3D muito avançada para a época. Desde então, foram lançadas mais versões sobre o jogo. (pt) Descent — трёхмерная компьютерная игра в жанре шутер от первого лица, имеющая два прямых сиквела ( и ). «Descent» был разработан компанией Parallax Software и выпущен в 1995 году компанией Interplay Productions. Особенностью всех игр линейки Descent стал принцип «шести степеней свободы», который создаёт определённые сложности в управлении. В официальном FAQ настоятельно рекомендовалось играть с качественным джойстиком, что в то время мог себе позволить далеко не каждый игрок. В результате «Descent» не приобрёл той популярности, которую получили её основные конкуренты — прежде всего «Doom» и «Quake» — развивавшиеся более динамично. Тем не менее, игра приобрела своих поклонников и активное сетевое сообщество игроков, продолжавшее создавать новые уровни и устраивать турниры. Регистрация торговой марки Descent её бывшим владельцем Interplay Entertainment была аннулирована в 2002 году из-за непродления.Название Descent также было положено в основу другого, не связанного с линейкой игр Descent космического симулятора, выпущенного компанией Volition, Inc. под названием Descent: FreeSpace для устранения вопроса о торговых марках. (ru) 《天旋地轉》(英语:Descent)是由Interplay娛樂公司發行的3D第一人稱射擊遊戲,最初于1994年在欧洲推出。其后整個系列共推出了三作。 (zh)
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dbp:1995a Descent (en)
dbp:1996a (Descent: Levels of the World) (en)
dbp:1996b Descent II (en)
dbp:1996c (Descent II: Vertigo Series / The Infinite Abyss) (en)
dbp:1999a Descent 3 (en)
dbp:1999b (Descent 3: Mercenary) (en)
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dbp:alt The Descent cover art is a portrait image comprising two vertical halves: a pale red on the left and a dark gray on the right, with three antagonistic robots appearing in the background. In the center of the cover art is an inverted square containing a shield orb and above that the title "DESCENT". (en)
dbp:artist Adam Pletcher (en)
dbp:author Mike Kulas (en)
dbp:caption MS-DOS cover art (en)
dbp:designer (en) Che-Yuan Wang (en) Jasen Whiteside (en) Mark Dinse (en)
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dbp:director (en) Matt Toschlog (en) Mike Kulas (en)
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dbp:producer Rusty Buchert (en)
dbp:programmer (en) John Slagel (en) Rob Huebner (en)
dbp:publisher dbr:MacPlay dbr:Interplay_Productions (en) R-Comp Interactive (en)
dbp:released 0001-01-26 (xsd:gMonthDay) 1995-03-17 (xsd:date) PlayStation (en) RISC OS (en) (en) MS-DOS (en) Macintosh (en) Late 1998 (en) Late 1995 (en)
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dbp:source Wired (en)
dbp:title Descent (en)
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dbp:writer Josh White (en)
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rdfs:comment Descent ist ein Computerspiel aus dem Jahr 1995. Es ist der erste Teil der Descent-Reihe. Descent wurde von Parallax Software entwickelt und von Interplay Entertainment vertrieben. Das Spiel war für DOS ausgelegt, erschien jedoch auch für die PlayStation. Während es auf dem PC unter Windows 95/98 noch problemlos gespielt werden konnte, gelang dies mit späteren Windows-Versionen teilweise nur mit technischen Tricks. Da der Quelltext mittlerweile veröffentlicht wurde, existieren Linux-Versionen des Spiels sowie eine Modifikation, die es ermöglicht, Descent über OpenGL zu spielen und so die beschleunigten Grafikkartentreiber nutzen zu können. (de) Descent es un videojuego 3D de disparo en primera persona desarrollado por y publicado por Interplay Entertainment Corp. en 1995. El juego cuenta con seis grados de libertad de movimiento y obtuvo varios paquetes de expansión. Que dio lugar a dos secuelas directas: Descent II y Descent III. (es) Descent est un jeu de tir à la première personne développé par Parallax Software et publié par Interplay Entertainment Corp. en 1995. Le jeu se distingue par une liberté de mouvement dans six directions, et de nombreuses extensions. Il a engendré deux suites : Descent II et Descent 3. (fr) 『DESCENT』(ディセント)は、元々はが開発し1995年3月17日に発売されたMS-DOS向けのシューティングゲームである。プレイステーション版もあり、まず日本国内で1996年1月26日にソフトバンクからプレイステーション版が発売され、北米版がから1996年3月12日に発売されている。以下ではこのプレイステーション版について記述する。 (ja) 디센트(Descent)는 패럴렉스 소프트웨어가 개발하고 인터플레이 프로덕션이 1995년 MS-DOS용으로, 나중에 매킨토시, 플레이스테이션, RISC OS용으로 출시된 1인칭 슈팅 게임(FPS)이다. 6 자유도를 채용한 FPS 게임의 하위장르를 보급시켰으며 온전히 진정한 3D 그래픽스를 갖춘 최초의 FPS 게임이다. 디센트는 상업적으로 성공했다. (ko) Descent – gra komputerowa z gatunku first-person shooter wydana w 1995 roku. W grze gracz wciela się w pilota kosmicznego myśliwca Pyro na usługach korporacji PTMC, który został wysłany w celu zniszczenia kopalń. Roboty tam pracujące zostały zarażone wirusem i zamieniły się w zabójców. Naszym zadaniem będzie destrukcja oraz uratowanie niedobitków. Ogólnie w każdym etapie musimy zniszczyć reaktor i uciec swego rodzaju kominem. (pl) Descent är en spelserie utvecklad av Parallax Software. I spelserien ingår spelen Descent, och , gemensamt för dem alla är att de är av typen förstapersonsskjutare i 3D-miljö. Första versionen av spel i denna spelserie släpptes år 1995. I denna spelserie finns olika versioner släppta till bland annat PC, Mac, Playstation och Acorn Archimedes. Denna artikel om datorspel saknar väsentlig information. Du kan hjälpa till genom att lägga till den. (sv) 《天旋地轉》(英语:Descent)是由Interplay娛樂公司發行的3D第一人稱射擊遊戲,最初于1994年在欧洲推出。其后整個系列共推出了三作。 (zh) Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots. (en) Descent è un videogioco di fantascienza del genere sparatutto in prima persona sviluppato dalla e pubblicato dalla Interplay nel 1995 per MS-DOS. Successivamente uscì per Mac OS, PlayStation, Acorn Archimedes, PC-98. (it) Descent é um jogo de naves em 3D, estilo primeira pessoa, feito para DOS. Existem três versões. Excluindo a série Descent Freespace, mais moderna, que apresenta uma temática e estilo muito diferente, pertencente ao estilo consagrado de "simulação espacial". Versões open-source foram criadas por fãs para Windows 95, 98, XP e Linux. Todas permitem modalidade multiplayer e estão disponíveis para download, amparados pela GNU General Public License. (pt) Descent — трёхмерная компьютерная игра в жанре шутер от первого лица, имеющая два прямых сиквела ( и ). «Descent» был разработан компанией Parallax Software и выпущен в 1995 году компанией Interplay Productions. Регистрация торговой марки Descent её бывшим владельцем Interplay Entertainment была аннулирована в 2002 году из-за непродления.Название Descent также было положено в основу другого, не связанного с линейкой игр Descent космического симулятора, выпущенного компанией Volition, Inc. под названием Descent: FreeSpace для устранения вопроса о торговых марках. (ru)
rdfs:label Descent (video game) (en) Descent (Computerspiel) (de) Descent (videojuego) (es) Descent (it) Descent (jeu vidéo) (fr) 디센트 (비디오 게임) (ko) DESCENT (ja) Descent (pl) Descent (pt) Descent (игра) (ru) Descent (sv) 天旋地轉 (zh)
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