Game balance (original) (raw)

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Game Balance ist Teil des Game-Designs und lässt sich grob als die mathematisch-algorithmische Abbildung der Zahlen und Spielmechaniken in einem Spiel sowie den Beziehungen zwischen diesen Zahlen und Mechaniken beschreiben. Dementsprechend besteht das Balancieren (engl. game balancing) darin, diese Beziehungen, Zahlen und Mechaniken so anzupassen, dass die vom Entwickler beabsichtigten, meist positiven Erfahrungen bei den Spielern entstehen. Die Wahrnehmung und das Erlebnis durch die Spieler sind für gewöhnlich das Ziel des Game Balancings.

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dbo:abstract Game Balance ist Teil des Game-Designs und lässt sich grob als die mathematisch-algorithmische Abbildung der Zahlen und Spielmechaniken in einem Spiel sowie den Beziehungen zwischen diesen Zahlen und Mechaniken beschreiben. Dementsprechend besteht das Balancieren (engl. game balancing) darin, diese Beziehungen, Zahlen und Mechaniken so anzupassen, dass die vom Entwickler beabsichtigten, meist positiven Erfahrungen bei den Spielern entstehen. Die Wahrnehmung und das Erlebnis durch die Spieler sind für gewöhnlich das Ziel des Game Balancings. (de) Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. (en) En diseño de juegos, equilibrio (en inglés balance) es el concepto y la práctica de preparar las reglas de un juego, usualmente con el objetivo de prevenir que cualquiera de sus sistemas componentes sea inefectivo o de otra manera indeseable comparado con sus pares. Un sistema desequilibrado representa recursos de desarrollo desperdiciados o por lo menos y en el peor de los casos puede minar el conjunto de reglas del juego por completo al hacer que roles o tareas importantes sean imposibles de realizar.​ (es) L'équilibrage d'un jeu est une phase de sa conception pendant laquelle on ajuste ses différents éléments de manière à assurer une expérience optimale pour le joueur.Cela s'applique en particulier aux jeux vidéo. Jesse Schell, auteur de The art of game design: a book of lenses, distingue douze domaines d'application. (fr) ゲームバランスは、ゲームの解説として使用される用語のひとつ。ゲームの難易度と快適さについてのバランスを指す。 (ja) Em design de jogos, balanceamento, é equilíbrar o jogo, é o conceito e a prática de ajustar as regras de um jogo, geralmente com o objetivo de impedir que qualquer um de seus sistemas componentes seja ineficaz ou indesejável quando comparado aos seus pares. Um sistema desequilibrado representa, no mínimo, recursos de desenvolvimento desperdiçados e, na pior das hipóteses, pode minar todo o conjunto de regras do jogo, impossibilitando a execução de papéis ou tarefas importantes. (pt) Игровой баланс — в играх (спортивных, настольных, компьютерных и прочих) субъективное «равновесие» между персонажами, командами, тактиками игры и другими игровыми объектами. Игровой баланс — одно из требований к «честности» правил. Особенно баланс важен для многопользовательских игр. (ru) Ігрови́й бала́нс — рівновага у спортивних, настільних, відео- та інших іграх між персонажами, командами, тактиками гри та іншими ігровими об'єктами. Ігровий баланс — одна з вимог до «чесності» правил. Особливо баланс важливий для багатокористувацьких відеоігор і стосовно них це поняття вживається найчастіше. (uk)
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dbp:author Chris Crawford, 1982 (en) Johnny L. Wilson of Computer Gaming World, 1994 (en) Tim Barry of InfoWorld, 1981 (en)
dbp:text Any good computer game must be totally fair. It must be possible for the player to reach the objective and win. This is not to say the game cannot be complicated or random or appear unfair. (en) An important trait of any game is the illusion of winnability. If a game is to provide a continuing challenge to players, it must also provide a continuing motivation to play. The game must appear to be winnable to all players, beginners and experts, but it must never truly be winnable or it will lose its appeal. (en) Dani Bunten was once asked how to play-balance a game. Her one word answer was "Cheat." Asked what to do if gamers complained, she said, "Lie!" (en)
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rdfs:comment Game Balance ist Teil des Game-Designs und lässt sich grob als die mathematisch-algorithmische Abbildung der Zahlen und Spielmechaniken in einem Spiel sowie den Beziehungen zwischen diesen Zahlen und Mechaniken beschreiben. Dementsprechend besteht das Balancieren (engl. game balancing) darin, diese Beziehungen, Zahlen und Mechaniken so anzupassen, dass die vom Entwickler beabsichtigten, meist positiven Erfahrungen bei den Spielern entstehen. Die Wahrnehmung und das Erlebnis durch die Spieler sind für gewöhnlich das Ziel des Game Balancings. (de) Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. (en) En diseño de juegos, equilibrio (en inglés balance) es el concepto y la práctica de preparar las reglas de un juego, usualmente con el objetivo de prevenir que cualquiera de sus sistemas componentes sea inefectivo o de otra manera indeseable comparado con sus pares. Un sistema desequilibrado representa recursos de desarrollo desperdiciados o por lo menos y en el peor de los casos puede minar el conjunto de reglas del juego por completo al hacer que roles o tareas importantes sean imposibles de realizar.​ (es) L'équilibrage d'un jeu est une phase de sa conception pendant laquelle on ajuste ses différents éléments de manière à assurer une expérience optimale pour le joueur.Cela s'applique en particulier aux jeux vidéo. Jesse Schell, auteur de The art of game design: a book of lenses, distingue douze domaines d'application. (fr) ゲームバランスは、ゲームの解説として使用される用語のひとつ。ゲームの難易度と快適さについてのバランスを指す。 (ja) Em design de jogos, balanceamento, é equilíbrar o jogo, é o conceito e a prática de ajustar as regras de um jogo, geralmente com o objetivo de impedir que qualquer um de seus sistemas componentes seja ineficaz ou indesejável quando comparado aos seus pares. Um sistema desequilibrado representa, no mínimo, recursos de desenvolvimento desperdiçados e, na pior das hipóteses, pode minar todo o conjunto de regras do jogo, impossibilitando a execução de papéis ou tarefas importantes. (pt) Игровой баланс — в играх (спортивных, настольных, компьютерных и прочих) субъективное «равновесие» между персонажами, командами, тактиками игры и другими игровыми объектами. Игровой баланс — одно из требований к «честности» правил. Особенно баланс важен для многопользовательских игр. (ru) Ігрови́й бала́нс — рівновага у спортивних, настільних, відео- та інших іграх між персонажами, командами, тактиками гри та іншими ігровими об'єктами. Ігровий баланс — одна з вимог до «чесності» правил. Особливо баланс важливий для багатокористувацьких відеоігор і стосовно них це поняття вживається найчастіше. (uk)
rdfs:label Game Balance (de) Equilibrio (diseño de juegos) (es) Équilibrage d'un jeu (fr) Game balance (en) ゲームバランス (ja) Balanceamento de jogo (pt) Игровой баланс (ru) Ігровий баланс (uk)
rdfs:seeAlso dbr:Dynamic_game_difficulty_balancing dbr:Transitive_relation
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