Audiovisual Art Research Papers - Academia.edu (original) (raw)

It is interesting how the various approaches to Antoni Muntadas' body of work tend to emphasise a general order within his art. It would seem one cannot explain Muntadas without referring to a general, structured perspective that is... more

It is interesting how the various approaches to Antoni Muntadas' body of work tend to emphasise a general order within his art. It would seem one cannot explain Muntadas without referring to a general, structured perspective that is always in the process of its whole trajectory; that one cannot understand Muntadas' proposal without first understanding that there exists an internal order, which places both his project and his methodology on the same level. Each one of these analyses, from "constellations" (Augaitis), to the "Muntadas-method" (Raunig and Expósito), passing through the "enzymatic process in the metabolism of culture" (Mercader) and everything alluding to "deltas, water, liquefaction" (Fontdevila), among myriad others, need to establish a system that will allow us to access the different areas of activity his artistic practice presents. They do so because only through examination of these areas and their internal connections will we be able to participate in Muntadas' proposal. The different texts approaching Muntadas' work1 logically reflect the same structure of said production but nevertheless, as a whole, these analyses comprise a parallel galaxy that accounts for the multiplicity of thematic, methodological, and procedural approaches that exists in this work, which is already operating as a dynamic archive in which data and categories remain in continuous review under our contemporary circumstance. Thus, each of Muntadas' proposals and exhibitions, whether through the articulation of signs, through network articulations, or through the critical exercise of revelation through deconstruction, fits into or references an ongoing

Cette treizième édition du Cahier Louis-Lumière nous invite à interroger les formes audiovisuelles complexes, induites par les technologies dites « immersives » – réalité virtuelle, réalité augmentée, réalité mixte – et les modalités de... more

Cette treizième édition du Cahier Louis-Lumière nous invite à interroger les formes audiovisuelles complexes, induites par les technologies dites « immersives » – réalité virtuelle, réalité augmentée, réalité mixte – et les modalités de réception qu’elles impliquent. Il s’agit d’en explorer les différents enjeux (techniques, esthétiques, idéologiques, théoriques...), tout en analysant les discours produits à leur sujet.
Nous rendons compte ici des travaux du colloque international qui s’est tenu en avril 2019 à Montpellier et dans nos murs à Saint-Denis, avec le soutien du RIRRA 21 de l’Université Paul-Valéry Montpellier 3.

The main theme that I will focus on in my dissertation is the elucidation of the journey of Jason and the Argonauts, which represents a significant part of history both locally and globally. First of all, it is crucial to separate myth... more

The main theme that I will focus on in my dissertation is the elucidation of the journey of Jason and the Argonauts, which represents a significant part of history both locally and globally. First of all, it is crucial to separate myth from history, and this is exactly what I am doing in Chapter 3. Furthermore, I will present an exhibition proposal for the upcoming Museum of Argo, for which specialists that are working in the cultural sector and some political local authorities are trying really hard to set up and open. After explaining my point of view towards the setting up of the exhibition, I will move on by explaining how a narrative can be created across the gallery and how some pieces of interactive material can cover the educational aspect and add to the museum experience. Lastly, I will refer to some issues that I would take care of, in order to be able to include groups that suffer from any kind of disability and express my point of view on several ideas that could be combined to form a whole cultural route within the city.

Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations... more

Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations with non-traditional interaction / feedback paths based on user affective state. In this work, the “Elevator” interactive audiovisual platform prototype is presented, which aims to identify, control (or elevate) and monitor discrete human emotions (such as anger) and produce a visual outcome of the raised emotion, defined here as the emotional “thumbnail” of the user. Optimized, real-time emotion detection audio signal processing techniques are employed for monitoring the achieved emotional intensity, while the emotional elevation is performed using appropriately selected combined audio/visual content reproduced using state-of-the-art audiovisual playback technologies that allow the creation of a realistic immersive audiovisual environment. The demonstration of the proposed prototype has shown that affective interaction is possible, allowing the further development of relative artistic and technological applications.

and Keywords Dance and music appear to belong together: Conventional definitions of dance often con ceive it as a rhythmical activity in which a series of steps is performed to musical accom paniment. Indeed, dance and music share many... more

and Keywords Dance and music appear to belong together: Conventional definitions of dance often con ceive it as a rhythmical activity in which a series of steps is performed to musical accom paniment. Indeed, dance and music share many similarities such as rhythm and may have co-evolved as a form of nonverbal communication between groups of people. Despite a rich history of composers and choreographers exploring the aesthetic relationship be tween dance and music, only a few scientific studies have systematically explored how the visual aesthetics of dance interact with the auditory aesthetics of sound and music. In this chapter we will focus on such interactions; we will explore the common evolutionary origins of dance and music and review existing research on how dance and music influ ence each other to produce an audiovisual aesthetics of sound and movement. The chap ter will explore interactions in both directions: music influences dance perception by al tering movement expressiveness, orienting visual attention, and by modulating memory. At the same time music perception strongly depends on groove and danceability and is shaped by the listener's dance experience. The chapter closes with a review of method ological challenges to studying the audiovisual aesthetics of dance and music and sug gestions for future research in this field.

Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed... more

Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed composers to visualize their music and artists to sound their images. But as well as creating unprecedented forms of audiovisuality, video work also producedinteractive spaces that questioned conventional habits of music and art consumption. This book explores the first decade of creative video work, focusing on the ways in which video technology was used to dissolve the boundaries between art and music.

The article discusses the intermedial, intertextual and overwriting process of adaptation in the postmodern theater performance The Unknown Soldier, based on an iconic Finnish war novel The Unknown Soldier (1954) by Väinö Linna, and... more

The article discusses the intermedial, intertextual and overwriting process of adaptation in the postmodern theater performance The Unknown Soldier, based on an iconic Finnish war novel The Unknown Soldier (1954) by Väinö Linna, and directed by Kristian Smeds (Finnish National Theater, 2007–2009). Especial emphasis is given to the use of music in the performance. The theoretical framework draws on performance studies and cultural music research, as well as on Linda Hutcheon’s notions of postmodern adaptation and critical parody.

Beyoncé calls Lemonade a “visual album.” But while there’s been buzz about Beyoncé smashing up cars, and a lot of talk about the autobiographical themes of the lyrics, this 60-minute film’s music, words, and sound design haven’t been... more

Beyoncé calls Lemonade a “visual album.” But while there’s been buzz about Beyoncé smashing up cars, and a lot of talk about the autobiographical themes of the lyrics, this 60-minute film’s music, words, and sound design haven’t been talked about in relation to its images. Lemonade’s unusual form—a long-play music video—gives it the capacity to draw connections between the personal pain of infidelity and America’s terrible history of racism. Twelve video clips are linked by brief passages comprised of spoken-word poetry, visual tableaux and sound collage. These interludes lean toward avant-garde aesthetics. One thing avant-garde aesthetics and music video share is the ideal of holding several vantage points in suspension. Critics like bell hooks and Adam Szetela have called the film "fantasy feminism" and “boutique activism of the left.” Careful attention to sound, image and lyrics helps us see them lemonade is anything but.

Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations... more

Modern interactive means combined with new digital media processing and representation technologies can provide a robust framework for enhancing user experience in multimedia entertainment systems and audiovisual artistic installations with non-traditional interaction/feedback paths based on user affective state. In this work, the? Elevator? interactive audiovisual platform prototype is presented, which aims to provide a framework for signalling and expressing human behaviour related to emotions (such as anger) and ...

Escribir sobre las impresiones que te causan las imágenes de una película-no la película en sí-es de las cosas más gratificantes para mí. Hay momentos cinematográficos que me impactan con tan solo verlos y lo único que soy capaz de hacer... more

Escribir sobre las impresiones que te causan las imágenes de una película-no la película en sí-es de las cosas más gratificantes para mí. Hay momentos cinematográficos que me impactan con tan solo verlos y lo único que soy capaz de hacer es llevarme las manos a la boca y quedarme así por varios minutos. Esto ocurre cuando la historia nos sumerge extrañamente en emociones ajenas y pone en evidencia que lo nuestro no es en realidad ajeno para nadie, lo que sentimos es humanamente real. El cine de Wim Wenders provoca este efecto en mí, la imagen normalmente suele ser un refuerzo narrativo en una película pero en su obra resulta ser la historia en sí. Sus imágenes tienen un valor "mostrativo", no representan o acompañan, son el film. Su plan es entrar en la psique del espectador a través de la composición y el color además de los diálogos y desempeños actorales poderosos que suelen componer sus historias. "Paris, Texas" tiene ese balance entre el poder visual y el poder del relato. La imagen tiene el papel de regalarnos datos, situarnos en estados interiores y lugares exteriores retratando temas como la familia, el olvido, el desencanto de los sueños y la búsqueda del ser a través del viaje como detonante de un camino interior hacia el autoconocimiento y la aceptación de uno mismo. Wim Wenders y el destacado director de fotografía neerlandés, Robby Müller, comparten responsabilidad creativa y utilizan el poder de la fotografía para traducir estas ideas en cuadros cinematográficos con imágenes estéticamente puras que sostienen gran peso emotivo del film.

RESUMO A aglutinação de elementos estéticos específicos em certas produções artísticas digitais, que por meio da internet encontram vazão para expressão em formatos ainda pouco discutidos pela historiografia, provoca questionamentos... more

RESUMO A aglutinação de elementos estéticos específicos em certas produções artísticas digitais, que por meio da internet encontram vazão para expressão em formatos ainda pouco discutidos pela historiografia, provoca questionamentos referentes às possíveis maneiras de operar com objetos de estudos virtuais. Dentro do exponencial crescimento de novos gêneros e subgêneros musicais, este artigo foca no Vaporwave e seu discurso contracultural cínico e irônico explorado por meio de som e imagem. A este recorte de expressão virtual que inicia por volta de 2010, alvitra-se uma ponte de debate a respeito de como operar com objetos de estudos cujos cernes são digitais e modificados pela tecnologia. A partir do Vaporwave, o pivô para debater a liquidez de natureza do som e imagem é a característica técnica Glitch, que transcende a conceituação do formato orgânico por constituir uma estética que é fruto da corrupção dos dados e do mal funcionamento da máquina que está envolvida na expressão. Imagem e som por meio da tecnologia são transformados em texto puro, ao estarem no plano digital organizado por código binário, e no erro da plataforma digital é que se extrai um valor estético e simbólico que permeia o discurso do Vaporwave. ABSTRACT The agglutination of specific aesthetics elements in certain artistic digital productions, that by the internet find flow way to expression in formats not too discussed by Historiography yet, causes questionings about possible ways of operate with virtual objects. Inside the exponential grow of new musical genres and subgenres, this paper focus on Vaporwave and its cynical and ironic countercultural discourse explored by image and sound. To this part of virtual expression that initiates around 2010, is sought a bridge to debate over how operate with study objects whose cores are digital and modified by technology. Starting from Vaporwave, the pivot to debate the liquidity of nature of sound and image is the characteristically Glitch technique, that transcends the conceptions of the organic format by constituting an aesthetic that is result of the machine malfunction evolved in the expression. Image and sound by technology are transformed in pure text, by being in the digital plan organized by binary code, e in the 1 Este artigo é um recorte do Trabalho de Conclusão de Curso " Quando a fonte evapora " , orientado por José Alberto Baldissera, neste ano de 2016, na UNISINOS.

Il volume tratta in modo approfondito il suono nell'audiovisivo nei suoi aspetti tecnici ed espressivi, principalmente per film e documentari. I tre autori, noti professionisti del settore, affrontano sia i lati produttivi che... more

Il volume tratta in modo approfondito il suono nell'audiovisivo nei suoi aspetti tecnici ed espressivi, principalmente per film e documentari. I tre autori, noti professionisti del settore, affrontano sia i lati produttivi che postproduttivi, fino all'ascolto dello spettatore, trattando anche la musica per film. Il saggio è impreziosito da una dettagliata cronologia sull'avanzamento scientifico e tecnologico correlato al suono, e da grafiche e fotografie originali. E un'opera per esperti ma anche per appassionati e studenti di cinema. La prefazione è di Claudio Strinati.

O cinema é exterioridade, aspecto, evidência. Muito do interior pode transparecer. CABRERA, Júlio (2006, p.31). Introdução: 'Sintaxe' provém do grego syntaxis, cujo prefixo syn quer dizer daquilo que é conjunto, enquanto a raiz taxis... more

O cinema é exterioridade, aspecto, evidência. Muito do interior pode transparecer. CABRERA, Júlio (2006, p.31). Introdução: 'Sintaxe' provém do grego syntaxis, cujo prefixo syn quer dizer daquilo que é conjunto, enquanto a raiz taxis significa ordem, lei, regra. Em português, esta palavra guarda o mesmo sentido do grego, quando designa todo conjunto de regras e leis que, no caso das linguagens, ordenam a sucessão dos signos em sintagmas que comunicam ideias, pensamentos e sensações. Ao contrário das linguagens verbal, matemática, musical ou imagética, o cinema é uma linguagem híbrida, que contém várias outras em harmonia discursiva. Em vista desse hibridismo característico, o cinema apresenta uma sintaxe bem mais complexa do que as de outras linguagens da cultura. Podemos denominar de 'elementos da sintaxe cinematográfica' algo como os movimentos dos personagens e objetos em cena, os movimentos e ângulos da câmera, os enquadramentos, os cortes, as montagens, a luz, a cor etc. Contudo, estes acima são os elementos básicos e fundamentais da sintaxe cinematográfica, sem os quais outros elementos narrativos secundários não podem exercer seu papel sintático e semântico. A intensão deste breve capítulo é lançar luz sobre esses segundos elementos sintáticos, que compõem a ordem discursiva da maioria da filmografia conhecida.

While existing analytical frameworks (Chion 1994, Coulter 2009) provide basic classification tools for experimental audiovisual works, they fall short in elaborating the variety of compositional possibilities falling within the notion of... more

While existing analytical frameworks (Chion 1994, Coulter 2009) provide basic classification tools for experimental audiovisual works, they fall short in elaborating the variety of compositional possibilities falling within the notion of “synchresis” (Chion 1994). I propose to delineate the various shades of synchresis through a case study analysis of the somewhat simpler relations between light and sound in media installation works using luminosonic objects: objects which appear to emit both sound and light in an integrated manner.
I will suggest a graphical framework for the analysis and composition of audiovisual relations between sound media and self-illuminating light objects, detailing various forms of integrated audiovisual dynamics. The framework will relate the compositional concepts of vertical harmonicity and horizontal counterpoint (Chion 1994) to the perceptual notion of “cross- modal binding” (Whitelaw 2008), thus linking compositional dynamics to perceptual effects and affects.

Audio mastering procedures include various processes like frequency equalisation and dynamic range compression. These processes rely solely on musical and perceptually pleasing facets of the acoustic characteristics, derived from... more

Audio mastering procedures include various processes like frequency equalisation and dynamic range compression. These processes rely solely on musical and perceptually pleasing facets of the acoustic characteristics, derived from subjective listening criteria according to the genre of the audio material or content. These facets are playing a significant role into audio production and mastering, while modelling such a behaviour becomes vital in automated applications. In this work we present a system for automated dynamic range compression in the frequency. The system predicts coefficients, derived by deep neural networks, based on observations of magnitude information retrieved from a critical band filter bank, similar to human’s peripheral auditory system, and applies them to the original, unmastered signal.

Cartographies of Copyright is a cultural history of copyright that maps out various contradictions and tensions that give shape to the crisis of copyright and its relations to US music industries. More specifically, this work charts the... more

This book explores music- and sound-image relationships in non-mainstream screen repertoire from the earliest examples of experimental audiovisuality to the most recent forms of expanded and digital technology. It challenges presumptions... more

This book explores music- and sound-image relationships in non-mainstream screen repertoire from the earliest examples of experimental audiovisuality to the most recent forms of expanded and digital technology. It challenges presumptions of visual primacy in experimental cinema and rethinks screen music discourse in light of the aesthetics of non-commercial imperatives. Several themes run through the book, connecting with and significantly enlarging upon current critical discourse surrounding realism and audibility in the fiction film, the role of music in mainstream cinema, and the audiovisual strategies of experimental film. The contributors investigate repertoires and artists from Europe and the United States through the critical lenses of synchronicity and animated sound, interrelations of experimentation in image and sound, audiovisual synchresis and dissonance, experimental soundscape traditions, found-footage film, remediation of pre-existent music and sound, popular and queer sound cultures, and a diversity of radical technological and aesthetic tropes in film media traversing the work of early pioneers such as Walther Ruttmann and Len Lye, through the mid-century innovations of Norman McLaren, Stan Brakhage, Lis Rhodes, Kenneth Anger, Andy Warhol, and studio collectives in Poland, to latter-day experimentalists John Smith and Bill Morrison, as well as the contemporary practices of VJing.

El presente Proyecto Final de Master se centra en la ejecución de una instalación audiovisual tomando como eje la temática de la memoria personal y reflexionando sobre los diferentes procesos que participan en su construcción. Debido a la... more

El presente Proyecto Final de Master se centra en la ejecución de una instalación audiovisual tomando como eje la temática de la memoria personal y reflexionando sobre los diferentes procesos que participan en su construcción. Debido a la multiplicidad de aristas que presenta esta temática, nos detendremos, sobre todo, en las relaciones multidimensionales (hipertextuales/hipermediales) que efectuamos entre nuestros recuerdos, en las apropiaciones de material externo que incorporamos como propio a nuestro archivo mnémico y en la influencia que imprimen los medios audiovisuales en la construcción de nuestra memoria.

The notion of the convergence between sound and visuals emerged as an exploration of new digital processes, creative possibilities of media technologies and creation of new artistic artefacts. With advancements in technology, creative... more

The notion of the convergence between sound and visuals emerged as an exploration of new digital processes, creative possibilities of media technologies and creation of new artistic artefacts. With advancements in technology, creative audiovisual practices employ explorations in technological processes, software experimentation and creative aesthetics that are pursued by most artists. Music plays a significant role in this combination of art forms, bridging and forming connections and relationships between visuals and sound. With the prominence of music in such practice, music producers have since taken steps to bridge their initial field of music across to an interdisciplinary audiovisual combination. This paper examines this form of audiovisual practice from the viewpoint of a musician - specifically a music producer or one that creates and produces his or her own music. This paper discusses current trends within audiovisual practice, highlighting relevant relationships and integrated technologies, along with the reasons, roles, and impact in terms of the artistic, economic, social and cultural aspects. A practical field research was also conducted in Berlin, Germany, where my findings from volunteering at an audiovisual arts festival are discussed within this paper as well. Future work would involve creating audiovisual works of my own, creating a sense of personal artistic practice in response to the results of this paper.

The main purpose of this thesis is to investigate on the translation strategies’ occurrence in legal drama and the way these strategies are applied to translate legal language. The corpus consists of the first five episodes of fifteenth... more

The main purpose of this thesis is to investigate on the translation strategies’ occurrence in legal drama and the way these strategies are applied to translate legal language.
The corpus consists of the first five episodes of fifteenth season of Law &Order SVU, which is a very valid example of legal drama. Legal drama is characterized by the legal context, in which the main part of the single episode takes place, and the fictional aspect, which leads us to the idea that the linguistic variety of legal English used in Courtroom Drama is not the prototypical variety.
Our main interest is to research on audiovisual products like legal drama to find out how the rules of Audiovisual Translation can change the way legal expressions are translated. In fact, we noticed that the medium of communication, which is television in this case, can alter the translation, because legal drama is not a product designed for an expert speakers’ audience. It came out that it is necessary to popularize, somehow, legal English.
In fact, Legal English has some features like, technical terms and archaic forms, that make difficult for those who do not belong to the professional community to understand specialized discourse. For this reason, legal language has to be popularized using strategies which purpose is to fill the gap between specialized discourse and the audience, as we can see in the corpus considered.

“A Photographic Thesaurus of El Bierzo. Photographic Memory and Audio-visual Reconstruction”, by Valentín Carrera González, is the title of a thesis dealing with the way a people’s historic memory can be reclaimed using old photographs.... more

“A Photographic Thesaurus of El Bierzo. Photographic Memory and Audio-visual Reconstruction”, by Valentín Carrera González, is the title of a thesis dealing with the way a people’s historic memory can be reclaimed using old photographs.
Both the monographic and contemporary research was conducted in conjunction with the Castilla y Leon Film Library in Salamanca. The fieldwork was carried out in the El Bierzo region in the Province of Leon between 1990 and 1997 and led to the discovery of 1,600 previously unknown photographs which were duly catalogued and added as an appendix to the thesis and deposited in the film library. Some of the photographs in the library’s stocks have already been published in the two books entitled ‘Album of El Bierzo’ and ‘Album of Bembibre’ and were also used in the documentary ‘The Memory of El Bierzo’.
After a briefly going over the history of photography in Castilla y Leon and in El Bierzo, the first part of this thesis is given over to cataloguing and indexing the photographic documents involved (drawing up indices for the photographs, collections, postcards, according to their description, the materials, placenames, chronological order, etc.) as well as proposing a model for carrying out systematic research in order to draw up a complete inventory of a given area with the aim of saving old, as yet unknown photographs which may well be in danger of being lost and to hand them over, complete with the relevant details, to a public film library.
The second part goes on to explore the possibilities of creating new visual materials using old photographic documents using the process of “Audio-visual Reconstruction” which incorporates advanced digital technology, by placing the documents in question in their historical context and proposing new readings and new questions for these old images.
Other chapters deal with additional aspects such as intellectual property regulations (concerning authors’ rights over their photographic work as well as other photographs and audio-visual materials) and the protection which such documents are entitled to as a part of our historic and documentary heritage.
The thesis concludes by proposing a model for Audio-visual Reconstruction specifically designed to help recover historical memory both as a mark of individual and collective identity as well as a means of defence in the face of disasters and historical amnesia.

A critical commentary that presents and contextualizes a film and video making practice spanning three decades. It locates a contemporary visual music practice within current and emerging critical and theoretical contexts and tracks back... more

The audiovisual history charted in chapter two is here revoiced in terms of spatial expansion. It is argued that video technology did not initiate a new form of creative engagement with its performance spaces, but rather represented the... more

The audiovisual history charted in chapter two is here revoiced in terms of spatial expansion. It is argued that video technology did not initiate a new form of creative engagement with its performance spaces, but rather represented the peak of a spatial expansion that had been gathering pace throughout the twentieth century. As musicians explored their spatial parameters and artists included time in their work, attention was drawn to traditional viewing and listening procedures. Drawing on the theories of László Moholy-Nagy, Siegfried Giedion, Christopher Small and Brian O’Doherty, this chapter compares the conventions of gallery exhibition and display, viewing procedures and audience behaviour with the customs and aesthetics of listening in the traditional concert hall. Performance and installation art, aleatoric music and communal composition are used to propose a theory of spatialised creativity, audience activation and performativity.

To draw attention to a production method of image and sound, a number of viewpoints are proposed in this paper to do with cinematic traditions. This brings forth a privilege of contemplating images, within the sounds of electroacoustic... more

To draw attention to a production method of image and sound, a number of viewpoints are proposed in this paper to do with cinematic traditions. This brings forth a privilege of contemplating images, within the sounds of electroacoustic music, images of a film, and language-based images in poetry. Engaging with the practice of recording the natural environment, traces of sound, image, and language may point to environments of distance.

The better quality pdf is downloadible from here: "http://www.leoalmanac.org/wp-content/uploads/2013/07/LEAVol19No3-Mailman.pdf
Through recent artistic practices and technology of interactive systems for music, composition and improvisation have more and more blended and interconnected with each other – a sui generis situation now called comprovisation. The concept of comprovisation applies equally well to the spontaneous generation and manipulation of computer graphics, especially as such graphics are systematically coordinated audio-visually, while being subject to spontaneous manipulation by a performer.
This is explained in terms of the Fluxations and FluxNoisations Human Body Interfaces, interactive dance systems that generate music and graphics spontaneously in response to hand and body movement. They enable spontaneous expressive shaping of coherent complexity and variety. Thus a multi-layered multimodal experience arises. The aesthetic experience of this multimedia spectacle relates to experiences of various prior music and visual art of the 19th, 20th, and 21st centuries, as well as to hypothetical physical realities. Thus a kind of cybernetic phenomenology of art is pursued and enacted through an embodied cybersynthesis of art with simulated alternate reality. Call it a pragmatic speculative realism, an adventurous technoetic ‘what if.’ As compared to more traditional forms of improvisation, the opportunities for risk-taking and aesthetic exploration rise to a new level of uncertainty, as the reactions of the improviser simultaneously draw from and target both visual and aural modalities, such that the intentions toward each fuse together."

Todos nos hemos encontrado con productos audiovisuales que involucren imágenes digitales. Por otro lado, Argentina goza de buen nombre en la producción de comerciales a nivel internacional y éste posicionamiento se debe a que asombran... more

Todos nos hemos encontrado con productos audiovisuales que involucren imágenes digitales.
Por otro lado, Argentina goza de buen nombre en la producción de comerciales a nivel internacional y éste posicionamiento se debe a que asombran por sus contenidos, producción y manejo de la imagen digital.

There is no denying that transmedia storytelling has been gaining increasing attention in recent media, literature, and game studies. Introduced in Henry Jenkins’ famous (though not aspiring to be groundbreaking) book Convergence Culture... more

There is no denying that transmedia storytelling has been gaining increasing attention in recent media, literature, and game studies. Introduced in Henry Jenkins’ famous (though not aspiring to be groundbreaking) book Convergence Culture (cf. JENKINS 2006), the term has already appeared—to recall the most notable contributions—in media (cf. DENA 2009; SCOLARI 2009), game (cf. KLASTRUP/TOSCA 2004; THON 2009), literature (cf. WOLF 2012), television (cf. EVANS 2011) and, last but not least, narrative studies (cf. RYAN 2001; 2004; 2006; 2014), becoming, therefore, a hallmark of contemporary participatory culture. This instinctive association of transmedia studies with everything labeled ›new media storytelling‹ may be, however, one of the term’s few disadvantages. After all, what was the third edition of Thomas More’s Utopia (1516), if not transmedial? Indeed, the work entails a fantastic story (the imaginary voyage of Hythloday), fictional world-building (the foundation of the island of Utopia), concept art (the woodcuts by Ambrosius Holbein), metafictional augmentations (fictive poems, dialogues, and letters), and even a facsimile of the imaginary alphabet. This is possibly why more universally attributed transmedia studies could follow the path marked by Richard Saint-Gelais’ concept of transfictionality (cf. SAINT-GELAIS 2007; 2011), Marie-Laure Ryan’s distinctions between transmediality and transfictionality (cf. RYAN 2013), or even David Herman’s notion of the whole transmedial narratology (cf. HERMAN 2004).

The paper presents cultural, medial and design issues that emerged during the production of the video walk “Walk Explore Feel”. The point of departure of the paper is that walking is the thread that weaves together all phases of a media... more

The paper presents cultural, medial and design issues that emerged during the production of the video walk “Walk Explore Feel”. The point of departure of the paper is that walking is the thread that weaves together all phases of a media walk production. Walking is the initial research method for generating sensory data, which are then used to produce the route and content of the application. In the next phase, walking techniques both inform and are enriched by the audio-visual techniques used in the production and post-production of the video. Finally, walking both conditions and multiplies the uses of the mobile application, inciting locale-aware experiences.

Esta tese apresenta uma reflexão sobre o ensaísmo no cinema, a partir de um olhar à série História(s) do cinema, produzida pelo cineasta franco-suiço Jean-Luc Godard entre os anos de 1988 e 1998, e exibida pela emissora de TV francesa... more

Esta tese apresenta uma reflexão sobre o ensaísmo no cinema, a partir de um olhar à série História(s) do cinema, produzida pelo cineasta franco-suiço Jean-Luc Godard entre os anos de 1988 e 1998, e exibida pela emissora de TV francesa Canal+. A inquietação que origina a pesquisa é a necessidade de melhor compreender o que significa um exercício de pensamento audiovisual, tão atribuído às obras fílmicas de teor ensaístico e à própria série de Godard, e ao mesmo tempo tão pouco problematizado. Esta preocupação norteou a elaboração das duas questões centrais em torno das quais a investigação orbita e ao mesmo tempo busca responder: como se constitui um pensamento por e com imagens? E que saberes a respeito do mundo histórico são engendrados pela escritura ensaística no cinema, no caso de uma obra como História(s) do cinema? O trabalho aposta num cruzamento entre os campos da Comunicação e das Artes e se insere num nicho de estudos ainda em construção no seio da pesquisa em cinema, que floresceu especialmente nas últimas duas décadas, e vem se dedicando aos produtos audiovisuais que fogem às convenções de gênero mais marcadas (a exemplo do ensaio fílmico). A estrutura da tese é composta por três partes: 1) Cinema, uma forma que pensa; 2) Montagem, essa bela inquietação e 3) Nem arte, nem técnica: um mistério. A primeira é dedicada à apresentação do conceito de ensaio fílmico e à discussão sobre a sua conflituosa relação com o método, a partir de escritos recentes de autores como Josep Maria Català (2014a, 2014b, 2014c) e Antonio Weinrichter (2007, 2009), bem como de textos das teorias do cinema em que foi identificado um devir-ensaio, como em Hans Richter (1940) e Alexandre Astruc (1948). Na segunda parte, é discutida a noção de pensamento visual, partindo principalmente das contribuições teóricas de Didi-Huberman (2011, 2013a) ao estudo das imagens e de algumas experiências de saber visual mapeadas e trazidas à tona, que funcionam como uma espécie de prelúdio à análise de Histórias(s) do cinema. São elas o Atlas Mnmemosyne de Aby Warburg, o museu imaginário de André Malraux e o trabalho de curadoria de Henri Langlois junto à Cinemateca Francesa. Na terceira parte, a série História(s) do cinema é analisada à luz do conceitos de gesto, em Giorgio Agamben (2008, 2012) – desdobrado em duas categorias: gesto arqueológico e gesto apropriativo –, e de visibilidade e legibilidade, em Didi-Huberman (2010, 2012b, 2013e), buscando identificar como se manifesta um exercício de pensamento audiovisual e como Godard pratica uma espécie de arqueologia crítica das imagens em sua obra. No entendimento a que se chegou com a pesquisa, o ensaio fílmico se baseia na exploração crítica do dispositivo e num pensamento por montagem, ambos traços constituintes de História(s) do cinema.

Video art can be highly intermedial. The format allows image and sound to be recorded and projected simultaneously, giving the user the opportunity to create live, audiovisual work. I argue that the type of audience engagement encouraged... more

Video art can be highly intermedial. The format allows image and sound to be recorded and projected simultaneously, giving the user the opportunity to create live, audiovisual work. I argue that the type of audience engagement encouraged by video work has changed significantly since the medium became commercially available in 1965; and that we can understand these changes in terms of two contrasting forms of liminality. The early period of video work was characterised by interactivity, intermediality and the closed-circuit feed. These site-specific works were often included as part of multi-media events rather than appearing on their own as a unified genre: as a result, we can place the early years of video work within a temporal, historical liminality. By contrast, more recent video pieces form a coherent, if varied, body of work. Often shown on flat screens in darkened rooms, recent audiovisual video tends to offer predetermined audiovisual narratives that immerse visitors entirely. Such works place visitors within a spatial liminality as they are asked to hover between video world and the space of the gallery. This chapter suggests that, although context is vital to both early and more recent styles of video work, the activation of space and the audio-visual relationships enabled within it are nevertheless articulated and activated in very different ways.