Smart Glasses Research Papers - Academia.edu (original) (raw)

Background Anesthesia departments and intensive care units represent two advanced, high-tech, and complex care environments. Health care in those environments involves different types of technology to provide safe, high-quality care.... more

Background Anesthesia departments and intensive care units represent two advanced, high-tech, and complex care environments. Health care in those environments involves different types of technology to provide safe, high-quality care. Smart glasses have previously been used in different health care settings and have been suggested to assist health care professionals in numerous areas. However, smart glasses in the complex contexts of anesthesia care and intensive care are new and innovative. An overview of existing research related to these contexts is needed before implementing smart glasses into complex care environments. Objective The aim of this study was to highlight potential benefits and limitations with health care professionals' use of smart glasses in situations occurring in complex care environments. Methods A scoping review with six steps was conducted to fulfill the objective. Database searches were conducted in PubMed and Scopus; original articles about health care ...

This study aims to establish Middle East users' perspectives on the major factors that impact their decision to adopt Augmented Reality AR smart glasses (ARSG). Thus, an online questionnaire was designed and sent directly to the... more

This study aims to establish Middle East users' perspectives on the major factors that impact their decision to adopt Augmented Reality AR smart glasses (ARSG). Thus, an online questionnaire was designed and sent directly to the respondents, and 584 valid data points were collected from individuals living in the Middle East. The data were analyzed using Pearson correlations and Exploratory Factor Analysis (EFA) techniques using SPSS. Eleven hypotheses were tested using Multiple Regression analysis, where seven independent variables out of eleven were confirmed to have a significant impact on the perceived adoption of ARSG. The results indicate that four of the independent variables including Pre-Market Knowledge, Image, Own privacy and Technology innovativeness show the significant impact on ARSG adoption at the 1% significant level. In addition, the results indicate that three of the social and technological factors include Perceived Ease of use, Perceived usefulness and Other&...

Özetçe-Teknolojideki hızlı gelişmeler, geniş ürün yelpazesi ve rekabetçi fiyatlar akıllı gözlüklere ve artırılmış gerçeklik (AR) teknolojisine kolaylıkla ulaşılmasını sağlamaktadır. Böylelikle, akıllı gözlüklerin endüstriyel kullanımının... more

Özetçe-Teknolojideki hızlı gelişmeler, geniş ürün yelpazesi ve rekabetçi fiyatlar akıllı gözlüklere ve artırılmış gerçeklik (AR) teknolojisine kolaylıkla ulaşılmasını sağlamaktadır. Böylelikle, akıllı gözlüklerin endüstriyel kullanımının artması, birbirinden uzakta çalışan uç birimlerin birbirlerinin gözünden görmesini mümkün kılan bir fırsat sunmaktadır. Uzak lokasyonlarda farklı deneyimleri olan fabrikalarda tecrübeli personelin seyahat maliyeti, konaklama maliyeti ve ana sorumluluk alanındaki tecrübeli kişinin eksikliği yönünden başka bir fabrikaya seyahat ettirilmesi maliyetli olduğu için uzaktan destek uygulaması firmaların operasyonel verimliliğini artırmaktadır. Bu çalışma, 2018 yılından bu yana, en büyük lastik üretici firmalardan birinde akıllı gözlük ve artırılmış gerçeklik ile uzaktan destek uygulamasına ilişkin yapılmıştır. Cihazların nasıl seçildiğinden başlayıp akıllı gözlük teknolojisinin avantajlarının ve dezavantajlarının değerlendirilmesiyle sona eren makalede, akıllı gözlüklerin uzaktan destek uygulamalarının uçtan uca yolculuğu açıklanmaktadır. Ayrıca çalışma, personel eğitimi, yeni ürün geliştirme ve denetimler, makine üzerinde ilk çalıştırma testi, bakım ve kontroller ilgili ayrıntıları, gözlemleri ve değerlendirmeleri kapsamaktadır.

This study is the first of its kind to apply the scenario technique approach to explore the future of wearable technologies in tourism. Focus groups were conducted to gain an understanding of the core factors that will determine the... more

This study is the first of its kind to apply the scenario technique approach to explore the future of wearable technologies in tourism. Focus groups were conducted to gain an understanding of the core factors that will determine the future use of wearable devices in an on-site tourism context. Software, Hardware, Network & Infrastructure, Comfort & Embodiment, Functions & Usages, Reliability and Third Party Access were identified as the most influential factors. Their future development will determine how tourists will employ wearable devices in their tourism experiences. The proposed future scenarios could serve as guidance for decision-makers in the organisational and destination management context. This research contributes to the theory on technology-mediated experiences in tourism and addresses the gap in literature regarding the tourist experience on-site whilst using wearable technology.

Each organism has its unique and specific characteristics that have a great impact on the survival and adaptation processes. One of the most amazing and remarkable characteristics in some organisms such as crustaceans, cephalopods and... more

Each organism has its unique and specific characteristics that have a great impact on the survival and adaptation processes. One of the most amazing and remarkable characteristics in some organisms such as crustaceans, cephalopods and some insects is the reversible color change property in their skin. This color change happens for various reasons such as thermoregulation, camouflage, and mating. It occurs due to the existence of the chromatophore, which is a special sort of pigment cells in their skin compositions. Chameleons are one of the most spectacular organisms that have this unique capability. This paper aims to demonstrate the property of chameleon’ reversible color change skin, its mechanism, and its applications in Architecture. In order to achieve this goal, different types of materials and glazing technologies that imitate this property and their applications in building’s skin have been displayed. Besides, a schematic proposed framework inspired from the chameleon’ skin...

Social media marketing is an integral element of 21st-century business. However, the literature on social media marketing remains fragmented and is focused on isolated issues, such as tactics for effective communication. The current... more

Social media marketing is an integral element of 21st-century business. However, the literature on social media marketing remains fragmented and is focused on isolated issues, such as tactics for effective communication. The current research applies a qualitative, theory-building approach to develop a strategic framework that articulates four generic dimensions of strategic social media marketing. Social media marketing scope represents a range from defenders to explorers, social media marketing culture includes the poles of conservatism and modernism, social media marketing structures fall between hierarchies and networks, and social media marketing gover-nance ranges from autocracy to anarchy. By providing a comprehensive conceptualization and definition of strategic social media marketing, this research proposes an integrative framework that expands beyond extant marketing theory. Furthermore, managers can apply the framework to position their organizations on these four dimensions in a manner consistent with their overall corporate mission and objectives.

This paper presents a systematic review of relevant primary studies on the use of augmented reality (AR) to improve various skills of children and adolescents diagnosed with autism spectrum disorder (ASD) from years 2005 to 2018 inclusive... more

This paper presents a systematic review of relevant primary studies on the use of augmented reality (AR) to improve various skills of children and adolescents diagnosed with autism spectrum disorder (ASD) from years 2005 to 2018 inclusive in eight bibliographic databases. This systematic review attempts to address eleven specific research questions related to the learing skills, participants, AR technology, research design, data collection methods, settings, evaluation parameters, intervention outcomes, generalization, and maintenance. The social communication skill was the highly targeted skill, and individuals with ASD were part of all the studies. Computer, smartphone, and smartglass are more frequently used technologies. The commonly used research design was pre-test and post-test. Almost all the studies used observation as a data collection method, and classroom environment or controlled research environment were used as a setting of evaluation. Most of the evaluation parameters were human-assisted. The results of the studies show that AR benefited children with ASD in learning skills. The generalization test was conducted in one study only, but the results were not reported. The results of maintenance tests conducted in five studies during a short-term period following the withdrawal of intervention were positive. Although the effect of using AR towards the learning of individuals was positive, given the wide variety of skills targeted in the studies, and the heterogeneity of the participants, a summative conclusion regarding the effectiveness of AR for teaching or learning of skills related to ASD based on the existing literature is not possible. The review also proposes the research taxonomy for ASD. Future research addressing the effectiveness of AR among more participants, different technologies supporting AR for the intervention, generalization, and maintenance of learning skills, and the evaluation in the inslusive classroom environment and other settings is warranted.

The relationships between museums, artefacts and original sites are complex. How may we use mobile augmented reality (AR) to bridge the gaps between both indoors and outdoors exhibitions as well as the opposition between central... more

The relationships between museums, artefacts and original sites are complex. How may we use mobile augmented reality (AR) to bridge the gaps between both indoors and outdoors exhibitions as well as the opposition between central collections and the more peripheral sites of the original artefacts? In this paper we present two main cases (the Viking Ship Museum in Oslo and the Calmecac Museum in Mexico City) where we have experimented with bringing a digital copy of the displaced artefact back to its original environment, as well as bringing a digital copy of the original environment into the displaced or isolated object in the museum exhibition. Further, we report on a solution to solve the problem with indoor positioning (IPS) and how it can be seamlessly combined with GPS-based outdoor positioning for smooth transitions between inside and outside. Finally, these cases were tested with three different hardware platforms tablets, smartphones and smartglasses.

Each organism has its unique and specific characteristics that have a great impact on the survival and adaptation processes. One of the most amazing and remarkable characteristics in some organisms such as crustaceans, cephalopods and... more

Each organism has its unique and specific characteristics that have a great impact on the survival and adaptation processes. One of the most amazing and remarkable characteristics in some organisms such as crustaceans, cephalopods and some insects is the reversible color change property in their skin. This color change happens for various reasons such as thermoregulation, camouflage, and mating. It occurs due to the existence of the chromatophore, which is a special sort of pigment cells in their skin compositions. Chameleons are one of the most spectacular organisms that have this unique capability. This paper aims to demonstrate the property of chameleon's color change, its mechanism, and its applications in Architecture. In order to achieve this goal, different types of materials and glazing technologies that imitate this property and their applications in building's skin have been displayed. Besides, a schematic proposed framework inspired from the chameleon' skin has been introduced.

About half a decade ago when the idea of smart glass technology was still promising, popular opinion had it that by the year 2020, this interactive technology would have gained so much advancement as a mainstream consumer product and... more

About half a decade ago when the idea of smart glass technology was still promising, popular opinion had it that by the year 2020, this interactive technology would have gained so much advancement as a mainstream consumer product and these products became more fashionable, socially acceptable and functional. However, the result from this study has shown that the smart glasses concept has been a rather slow one. Smart glasses are still not mainstream consumer products. Rather, they are specialized tools mainly adopted by the industry for various tasks despite their shortcomings. This paper investigates the field of smart glass technology, providing both an overview of existing products and their application, and also revealed 5 major areas in which smart glasses cannot be easily accepted as consumers product while providing a a research road map for future research work in the usage and acceptance of smart glass technologies for consumers product.

This study aims to establish Middle East users' perspectives on the major factors that impact their decision to adopt Augmented Reality AR smart glasses (ARSG). Thus, an online questionnaire was designed and sent directly to the... more

This study aims to establish Middle East users' perspectives on the major factors that impact their
decision to adopt Augmented Reality AR smart glasses (ARSG). Thus, an online questionnaire was
designed and sent directly to the respondents, and 584 valid data points were collected from individuals living in the Middle East. The data were analyzed using Pearson correlations and Exploratory
Factor Analysis (EFA) techniques using SPSS. Eleven hypotheses were tested using Multiple Regression analysis, where seven independent variables out of eleven were confirmed to have a significant impact on the perceived adoption of ARSG. The results indicate that four of the independent
variables including Pre-Market Knowledge, Image, Own privacy and Technology innovativeness
show the significant impact on ARSG adoption at the 1% significant level. In addition, the results
indicate that three of the social and technological factors include Perceived Ease of use, Perceived
usefulness and Other's privacy show the significant effect on ARSG adoption at the 5% significant
level. Among the 7 social and technological factors, the results suggest that technology innovation
expresses the strongest effect on ARSG adoption with the highest coefficient value of 0.413 (b =
0.413, t = 12.881, ρ < 0.01). Moreover, user intention is significantly impacted by gender and place
of living but not by education or age. The research also provides pre-market insights on users' Personal types that represent who will most likely adopt the new smart glasses and that differentiate
them based on their priorities. To the best of our knowledge, this is among the first works to investigate technology acceptance drivers of AR smart glasses in the Middle East.

With the growth of enthusiasm for the adoption of wearable technology in everyday life, the museum world has also become interested in understanding whether and how to employ smart glasses to engage visitors with new interpretative... more

With the growth of enthusiasm for the adoption of wearable technology in everyday life, the museum world has also become interested in understanding whether and how to employ smart glasses to engage visitors with new interpretative experiences. The growing interest in wearable technology encourages experimentation with smart glasses, as this trend is going to influence digital media interpretation for museums in the near future. To explore the use of smart glasses in the museum, a Glassware prototype was designed and tested through a field experiment that took place at the Robotics Gallery at the MIT Museum. During the experiment I observed and then interviewed participants. Finally, I analysed the data following a qualitative research approach. The findings of the study have to be seen as an initial contribution to the design of latest generation of smart glass apps, providing reflections for further studies and projects.

While recent studies suggest that augmented learning employing smart glasses (ALSG) increases overall learning performance , in this paper we are more interested in the question which repercussions ALSG will have on the type of knowledge... more

While recent studies suggest that augmented learning employing smart glasses (ALSG) increases overall learning performance , in this paper we are more interested in the question which repercussions ALSG will have on the type of knowledge that is acquired. Drawing from the theoretical discussion within epistemology about the differences between Knowledge-How and Knowledge-That, we will argue that ALSG furthers understanding as a series of epistemic and non-epistemic Knowing-Hows. Focusing on academic knowledge acquisition, especially with respect to early curriculum experiments in various STEM disciplines as investigated by the BmBF "Be-Greifen" project, we take the Be-Greifen holo.lab setup as an example for showing that ALSG shifts the learning focus from propositional knowledge to epistemic competencies, which can be differentiated as "grasping", "wielding", and "transferring".

In recent years, there has been an increase in the interest from different industries in the adoption of smart wearable devices in the light of their inevitable ubiquity. One type of these devices is the Augmented Reality Smart Glasses... more

In recent years, there has been an increase in the interest from different industries in the adoption of smart wearable devices in the light of their inevitable ubiquity. One type of these devices is the Augmented Reality Smart Glasses (ARSGs), which can have great effect in different areas through providing timely information to users. One of the industries that can significantly reap the benefits of this technology is health care. However, as healthcare is a very multidimensional industry, there is a need for a multifaceted look into the adoption and acceptance of smart glasses by health professionals. This study tends to examine the acceptance of smart glasses by healthcare professionals based on Technology Acceptance Model (TAM) as there is an imperative for empirical studies on user perceptions, attitudes, and intentions. For this purpose, five external factors are extracted from the literature and field study, being integration with information systems, external effects, hands...

In recent years, there has been an increase in the interest from different industries in the adoption of smart wearable devices in the light of their inevitable ubiquity. One type of these devices is the Augmented Reality Smart Glasses... more

In recent years, there has been an increase in the interest from different industries in the adoption of smart wearable devices in the light of their inevitable ubiquity. One type of these devices is the Augmented Reality Smart Glasses (ARSGs), which can have great effect in different areas through providing timely information to users. One of the industries that can significantly reap the benefits of this technology is health care. However, as healthcare is a very multidimensional industry, there is a need for a multifaceted look into the adoption and acceptance of smart glasses by health professionals. This study tends to examine the acceptance of smart glasses by healthcare professionals based on Technology Acceptance Model (TAM) as there is an imperative for empirical studies on user perceptions, attitudes, and intentions. For this purpose, five external factors are extracted from the literature and field study, being integration with information systems, external effects, hands...

In this paper we set out the case for how smart-glasses can be used to augment and improve live Simultaneous Interpreting (SI) of spoken languages. We do this through reviewing the relevant literature and identifying the current... more

In this paper we set out the case for how smart-glasses can be used to augment and improve live Simultaneous Interpreting (SI) of spoken languages. We do this through reviewing the relevant literature and identifying the current challenges faced by professional foreign language interpreters, such as cognitive load, working memory constraints and session dynamics. Finally, we describe our experimental framework and the prototype smart-glasses based system we are building which will act as a testbed for research into the use of augmented-reality smart-glasses as an aid to interpreting. The main contributions of this paper are the review of the state of the art in language interpreting technology plus the smart-glass experimental framework which act as an aid to Simultaneous Interpreting (SI).

In portable navigation, the need to recognize the motion mode of the user, is useful-if not necessary-to improve the positioning estimation. This paper explains the use of sensors in a portable device, such as a smartphone, to recognize... more

In portable navigation, the need to recognize the motion mode of the user, is useful-if not necessary-to improve the positioning estimation. This paper explains the use of sensors in a portable device, such as a smartphone, to recognize the user's mode of motion when a change in height is detected. The modes of motion detected are walking up or down stairs, taking the elevator, and standing or walking on an escalator. The portable device contains an accelerometer triad, gyroscope triad, a barometer, and occasionally a magnetometer triad. The solution is dependent on the sensors, and does not require satellite or wireless positioning. The height motion mode recognition module has been implemented in real-time on several brands of various consumer portable devices, including smartphones, tablets, smartwatches, and smart glasses.

Background Anesthesia departments and intensive care units represent two advanced, high-tech, and complex care environments. Health care in those environments involves different types of technology to provide safe, high-quality care.... more

Background Anesthesia departments and intensive care units represent two advanced, high-tech, and complex care environments. Health care in those environments involves different types of technology to provide safe, high-quality care. Smart glasses have previously been used in different health care settings and have been suggested to assist health care professionals in numerous areas. However, smart glasses in the complex contexts of anesthesia care and intensive care are new and innovative. An overview of existing research related to these contexts is needed before implementing smart glasses into complex care environments. Objective The aim of this study was to highlight potential benefits and limitations with health care professionals' use of smart glasses in situations occurring in complex care environments. Methods A scoping review with six steps was conducted to fulfill the objective. Database searches were conducted in PubMed and Scopus; original articles about health care ...

This thesis describes an approach for online calibration of stereo cameras on an embedded system. It introduces a new functionality in cyber physical systems measuring the quality of service of this functionality in cyber physical... more

This thesis describes an approach for online calibration of stereo cameras on an embedded system. It introduces a new functionality in cyber physical systems measuring the quality of service of this functionality in cyber physical systems. Thus, the manuscript proposes the dynamically monitoring and calculation of the internal sensor parameters (required for many computer vision tasks). The method both increases security and improves the performance of systems using stereo cameras. It prolongs the life of the devices, thanks to this self-repair procedure, which can increase autonomy. Systems such as mobile robots or smart glasses in particular can directly benefit from this technique.
The stereo camera is a sensor capable of providing a wide spectrum of data. Beforehand, the sensor must know the position of each camera. Therefore, the system requires an initial calibration. However, camera positions can change over time due to interactions with the external environment for example (shocks, vibrations...). This time, a recalibration operation must allow correcting these effects... Indeed, misunderstood data can lead to errors and malfunction of applications. In order to counter such a scenario, the system must have an internal mechanism, service quality, to decide whether the current parameters are correct and/or calculate new ones, if necessary.
The approach proposed in this thesis realizes a self-calibration method based on the use of data coming only from the observed scene (without controlled models). First of all, we consider calibration as a system process running in the background and having to run continuously in real time. This internal calibration is not the main task of the system, but the procedure on which high-level applications rely. For this reason, system constraints severely limit the algorithm in terms of complexity, memory and time. The proposed calibration method requires few resources and uses standard data from computer vision applications, so it is hidden within the application pipeline.
In this manuscript, we present many discussions to topics related to the online stereo calibration on embedded systems, such as problems on the extraction of robust points of interest, the calculation of the scale factor, hardware aspects, high level applications requiring this approach, etc. Finally, this thesis describes and explains a methodology for the constitution of a new type of dataset to represent a change in camera position to validate the approach. The manuscript also explains the different work environments used in the realization of the datasets and the camera calibration procedure. In addition, it presents the first prototype of a smart helmet, on which the proposed self-calibration service is dynamically executed. Finally, a real-time characterization on an embedded ARM Cortex A7 processor is performed.

All over the world, most of the road accidents are occurred by driving and some rash driving due to health issues. The main concept of this paper is to prevent the road accident so to prevent the road accident we are using smart glasses... more

All over the world, most of the road accidents are occurred by driving and some rash driving due to health issues. The main concept of this paper is to prevent the road accident so to prevent the road accident we are using smart glasses and some IOT based small user-friendly devices. The eye blink sensors present in smart glass are used to check the driver is sleepy or not with the help of the eyeball movement of the driver, if the driver is sleepy means it will trigger the alarm to conscious the driver. The IOT health monitoring system keeps a check on the blood pressure, glucose and pulse rate of the driver and in case of any problem found it will send a message alert to the respective hospital. In this process, the message or SMS will send to the relative or doctor and the message will also send to the local police to prevent the accident. The alcohol detector is also used which is attached to the steering of the vehicle and it is notified to the respective place.

W niniejszym tekście skoncentrujemy się, wbrew obecnym trendom w literaturze przedmiotu, na jednej z rzadziej dyskutowanych pod kątem etycznym i społecznym postaci ulepszania natury ludzkiej, to jest na udoskonalaniu ludzkich możliwości... more

W niniejszym tekście skoncentrujemy się, wbrew obecnym trendom w literaturze przedmiotu, na jednej z rzadziej dyskutowanych pod kątem etycznym i społecznym postaci ulepszania natury ludzkiej, to jest na udoskonalaniu ludzkich możliwości przy pomocy innowacyjnych urządzeń technicznych. W kontekście interfejsów mózg-komputer przyjrzymy się najpierw działaniu i możliwościom, a następnie potencjalnym problemom związanym z jednym z ciekawszych wynalazków ostatnich lat – tzw. „inteligentnymi okularami”, których najbardziej znanym przykładem są Google Glass

In portable navigation, the need to recognize the motion mode of the user, is useful - if not necessary - to improve the positioning estimation. This paper explains the use of sensors in a portable device, such as a smartphone, to... more

In portable navigation, the need to recognize the motion mode of the user, is useful - if not necessary - to improve the positioning estimation. This paper explains the use of sensors in a portable device, such as a smartphone, to recognize the user's mode of motion when a change in height is detected. The modes of motion detected are

In recent years, there has been an increase in the interest from different industries in the adoption of smart wearable devices in the light of their inevitable ubiquity. One type of these devices is the Augmented Reality Smart Glasses... more

In recent years, there has been an increase in the interest from different industries in the adoption of smart wearable devices in the light of their inevitable ubiquity. One type of these devices is the Augmented Reality Smart Glasses (ARSGs), which can have great effect in different areas through providing timely information to users. One of the industries that can significantly reap the benefits of this technology is health care. However, as healthcare is a very multidimensional industry, there is a need for a multifaceted look into the adoption and acceptance of smart glasses by health professionals. This study tends to examine the acceptance of smart glasses by healthcare professionals based on Technology Acceptance Model (TAM) as there is an imperative for empirical studies on user perceptions, attitudes, and intentions. For this purpose, five external factors are extracted from the literature and field study, being integration with information systems, external effects, hands...

Smart Glasses and 3D printers are now easily available on the market. The challenge is how to integrate them efficiently in a learning environment. This paper suggests a project-based learning (PBL) scenario how to construct, produce and... more

Smart Glasses and 3D printers are now easily available on the market. The challenge is how to integrate them efficiently in a learning environment. This paper suggests a project-based learning (PBL) scenario how to construct, produce and assemble a planetary gear using Open Source tools, LEGO® Technic, 3D printers and Smart Glasses. The whole project-based learning scenario was implemented together with a 16-years old student. Additionally, the assembly process using Smart Glasses was tested by seven users in a qualitative evaluation. The feedback of the student as well as of the learners was considered to improve the PBL scenario and the Smart Glasses (ReconJet) application. The evaluation showed the potential of Smart Glasses to improve hands-free assembly processes and supports the user to understand the structure and functionality of mechanical objects.

In director Liu Jian’s animation Da Shijie [Have a Nice Day], suburban scoundrel Yellow Eye roams around the city wearing his “super VR invincible infrared X-ray glasses”, a pair of DIY spectacles that allow him to peer inside other... more

In director Liu Jian’s animation Da Shijie [Have a Nice Day], suburban scoundrel Yellow Eye roams around the city wearing his “super VR invincible infrared X-ray glasses”, a pair of DIY spectacles that allow him to peer inside other people’s belongings, behind closed doors, as well as under women’s clothes. After a series of misfortunes, Yellow Eye’s pursuit of a bag full of banknotes leads him to his demise: ironically, he gets electrocuted while smashing a traffic surveillance camera for fear of having been caught in its field of view. Technologies of vision – particularly optical augmentations of the human eye and automated vision machines – are one of the most common ways in which the future of digital technologies and artificial intelligence is represented in Chinese science fiction. While the centrality of machine vision in sci-fi is not unique to China, it clearly resonates with historical experiences of surveillance a long genealogy of speculation about the development of optical technologies. For example, in Wu Jianren’s 1905 New Story of the Stone, a sequel to the Qing dynasty classic Dream of the Red Chamber, protagonist Jia Baoyu returns to a world in which technologies such as the ‘thousand-mile lens’ and the ‘qi-analysis mirror’ are commonplace diagnostic instruments used to define the contours of a Chinese utopian modernity. Drawing on a wide sample of Chinese science fictional narratives from different historical moments, this presentation traces the shifting metaphors through which the future of optical technologies and automated vision has been imagined by Chinese sci-fi authors. Omniscient AIs and ubiquitous machine vision technologies are a common trope in sinofuturist imaginations, often embodying surveillance anxieties and totalitarian fears about the PRC; focusing on how Chinese authors have imagined machine vision across centuries allows to add nuance to this trope and unearth different speculative trajectories about the future of automated sensing.

This study aims to establish Middle East users' perspectives on the major factors that impact their decision to adopt Augmented Reality AR smart glasses (ARSG). Thus, an online questionnaire was designed and sent directly to the... more

This study aims to establish Middle East users' perspectives on the major factors that impact their decision to adopt Augmented Reality AR smart glasses (ARSG). Thus, an online questionnaire was designed and sent directly to the respondents, and 584 valid data points were collected from individuals living in the Middle East. The data were analyzed using Pearson correlations and Exploratory Factor Analysis (EFA) techniques using SPSS. Eleven hypotheses were tested using Multiple Regression analysis, where seven independent variables out of eleven were confirmed to have a significant impact on the perceived adoption of ARSG. The results indicate that four of the independent variables including Pre-Market Knowledge, Image, Own privacy and Technology innovativeness show the significant impact on ARSG adoption at the 1% significant level. In addition, the results indicate that three of the social and technological factors include Perceived Ease of use, Perceived usefulness and Other&...

Wearable devices, such as smart glasses, are nowadays easily available on the market; therefore, these devices could be used to evaluate more and more use cases in educational domain. After a short introduction to smart glasses... more

Wearable devices, such as smart glasses, are nowadays easily available on the market; therefore, these devices could be used to evaluate more and more use cases in educational domain. After a short introduction to smart glasses functionality, features and user interaction techniques, several use cases are defined and described. To integrate smart glasses into the educational domain, specialized information systems and infrastructure is necessary. A basic concept of a suitable information system is defined and explained by a sample use case. The main advantage of using smart glasses in educational domain is that users can interact with the device hands-free therefore (fine motor skills) tasks can be performed while receiving visual and vocal support simultaneously. Additionally the teacher/observer can evaluate the performance remotely. Wearable devices become better available and cheaper, but should only be used in suitable use cases where the learning experience could be improved.

The smart city is often marketed and described as being predicated on flows of data and networks of information that make individual urban citizens ‘visible’ and ‘transparent’ through technological interfaces like the smartphone. This... more

The smart city is often marketed and described as being predicated on flows of data and networks of information that make individual urban citizens ‘visible’ and ‘transparent’ through technological interfaces like the smartphone. This chapter takes as its starting point the urban imaginary produced by Soviet émigré Yevgeny Zamyatin, who prefigured the ‘transparent’ smart city in his 1921 novel We, the first book to be banned in the Soviet Union. This is contrasted to more contemporary notions of the smart city as presented in A Day Made of Glass, a 2011 short movie about smart glass, produced by Corning, a glass corporation. A Day Made of Glass was the first in a series of shorts that produced and performed the smart city as a frictionless environment of social and economic efficiency and harmony. The unifying and contextualising thread between the transparent dystopia in We and the flat, transparent utopia in A Day Made of Glass is Jacques Ellul’s work on the technological society ...

We have developed a system for automatic facial expression recognition, which runs on Google Glass and delivers real-time social cues to the wearer. We evaluate the system as a behavioral aid for children with Autism Spectrum Disorder... more

We have developed a system for automatic facial expression recognition, which runs on Google Glass and delivers real-time social cues to the wearer. We evaluate the system as a behavioral aid for children with Autism Spectrum Disorder (ASD), who can greatly benefit from real-time non-invasive emotional cues and are more sensitive to sensory input than neurotypically developing children. In addition, we present a mobile application that enables users of the wearable aid to review their videos along with auto-curated emotional information on the video playback bar. This integrates our learning aid into the context of behavioral therapy. Expanding on our previous work describing in-lab trials, this paper presents our system and application-level design decisions in depth as well as the interface learnings gathered during the use of the system by multiple children with ASD in an at-home iterative trial.

The wearable nature of smart glasses opens up many possibilities for these devices to support informal and everyday learning. A key question arises: is physical contextualization necessary for smart glasses to support learning? We ran a... more

The wearable nature of smart glasses opens up many possibilities for these devices to support informal and everyday learning. A key question arises: is physical contextualization necessary for smart glasses to support learning? We ran a within-subjects study comparing the use of meaningful anchoring (MA) and arbitrary anchoring (AA) in smart glasses in a simulated learning scenario. Results showed AA performed better on learning scores and task performance, but AR immersion and system usability were better for MA. The necessity varies depending on usage scenarios. MA is more suitable for UX-oriented scenarios, while AA is preferred for efficiency-driven scenarios.

The smart city is often marketed and described as being predicated on flows of data and networks of information that make individual urban citizens ‘visible’ and ‘transparent’ through technological interfaces like the smartphone. This... more

The smart city is often marketed and described as being predicated on flows of data and networks of information that make individual urban citizens ‘visible’ and ‘transparent’ through technological interfaces like the smartphone. This chapter takes as its starting point the urban imaginary produced by Soviet émigré Yevgeny Zamyatin, who prefigured the ‘transparent’ smart city in his 1921 novel We, the first book to be banned in the Soviet Union. This is contrasted to more contemporary notions of the smart city as presented in A Day Made of Glass, a 2011 short movie about smart glass, produced by Corning, a glass corporation. A Day Made of Glass was the first in a series of shorts that produced and performed the smart city as a frictionless environment of social and economic efficiency and harmony. The unifying and contextualising thread between the transparent dystopia in We and the flat, transparent utopia in A Day Made of Glass is Jacques Ellul’s work on the technological society and the society of technique. A focus on Ellul’s critique of technique helps to highlight the link between stark authoritarianism in We, and the subtle apolitical city in A Day Made of Glass, by underlining the authoritarianism embedded in the notion of the city/urban citizen-as-machine.

This research is a study exploring the utilization of smart glasses by physicians and their adoption to these products in medical industry. Although varied smart glasses were examined in the process by literature review, in whole work... more

This research is a study exploring the utilization of smart glasses by physicians and their adoption to these products in medical industry. Although varied smart glasses were examined in the process by literature review, in whole work M100 was used as a physical product. In this research study, three research methods were applied. These are semi-structured in-depth interview, expert focus group work and experimental study 95 constructs were extracted from literature review and interviews by physicians. Approximately 40 most significant constructs were selected by physicians in the expert focus group work. At the end, 75 physicians answered a survey related with these 40 constructs. Furthermore, these constructs include the most significant design inputs of smart glasses for the expert group. The survey included approximately 50 questions. According to survey and results of multiple regression analyses; it is revealed that compatibility, ease of reminding, speech recognition and ease of use affect usefulness positively. Moreover, ease of learning, ease of medical education, external influence and privacy affect ease of use positively too. In addition, usefulness, ease of use affect attitude and attitude affects intention. To sum up, designers should focus on these design inputs at the first stage of product development process of smart glasses for physicians.

With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This... more

With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This research study describes the implementation of a smart glasses app and infrastructure to support distance learning with WebRTC. The instructor is connected to the learner by a video streaming session and gets the live video stream from the learner's smart glasses from the learner's point of view. Additionally, the instructor can draw on the video to add context-aware information. The drawings are immediately sent to the learner to support him to solve a task. The prototype has been qualitatively evaluated by a test user who performed a fine-motor-skills task and a maintenance task under assistance of the remote instructor.