Texture Synthesis Research Papers - Academia.edu (original) (raw)
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- Texture Synthesis
AbstractWavelet-domain hidden Markov models (HMMs), in particular, hidden Markov tree (HMT), were recently proposed and applied to image processing, where it was usually assumed that three subbands of the two-dimensional discrete wavelet... more
AbstractWavelet-domain hidden Markov models (HMMs), in particular, hidden Markov tree (HMT), were recently proposed and applied to image processing, where it was usually assumed that three subbands of the two-dimensional discrete wavelet transform (DWT), ie, , , and , ...
- by Paolo Cignoni and +1
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- Digital Photography, Time Use, Image Quality, Profitability
Steganography is the method for concealing data inside another file, message, image, or video. The purpose of steganography is to hide data in a manner that existence of communication is unknown by an attacker. This proposed work presents... more
Steganography is the method for concealing data inside another file, message, image, or video. The purpose of steganography is to hide data in a manner that existence of communication is unknown by an attacker. This proposed work presents stegnography in texture images utilizing reversible texture synthesis based on error histogram shift. Texture synthesis process synthesizes a large texture image from a smaller texture image, which has same local appearance. The texture synthesis procedure is fabricated into steganography concealing secret messages and in addition the source texture. The algorithm conceals the source texture image and embeds the secret messages through the procedure of texture synthesis and error histogram shift. This permits us to extract the secret messages and the source texture from a stego synthetic texture.
- by Yoav Hacohen and +1
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- Image Analysis, Texture Synthesis, Image Modeling, Hybrid Approach
In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly configurable micro-architectural simulator of the GPU that uses... more
In this paper we describe a multipurpose tool for analysis of the performance characteristics of computer graphics hardware and software. We are developing Qsilver, a highly configurable micro-architectural simulator of the GPU that uses the Chromium system's ability to intercept and redirect an OpenGL stream. The simulator produces an annotated trace of graphics commands using Chromium, then runs the trace
Mug shot photography has been used to identify criminals by the police for more than a century. However, the common scenario of face recognition using frontal and side-view mug shots as gallery remains largely uninvestigated in... more
Mug shot photography has been used to identify criminals by the police for more than a century. However, the common scenario of face recognition using frontal and side-view mug shots as gallery remains largely uninvestigated in computerized face recognition across pose. This paper presents a novel appearance-based approach using frontal and sideface images to handle pose variations in face recognition,
The essence of a 3D shape can often be well captured by its salient feature curves. In this paper, we explore the use of salient curves in synthesizing intuitive, shape-revealing textures on surfaces. Our texture synthesis is guided by... more
The essence of a 3D shape can often be well captured by its salient feature curves. In this paper, we explore the use of salient curves in synthesizing intuitive, shape-revealing textures on surfaces. Our texture synthesis is guided by two principles: matching the direction of the texture patterns to those of the salient curves, and aligning the prominent feature lines in the texture to the salient curves exactly. We have observed that textures synthesized by these principles not only fit naturally to the surface geometry, but also visually reveal, even reinforce, the shape's essential characteristics. We call these feature-aligned shape texturing . Our technique is fully automatic, and introduces two novel technical components in vector-field-guided texture synthesis: an algorithm that orients the salient curves on a surface for constrained vector field generation, and a feature-to-feature texture optimization.
We introduce hexagonal global parameterization, a new type of surface parameterization in which parameter lines respect sixfold rotational symmetries (6-RoSy). Such parameterizations enable the tiling of surfaces with nearly regular... more
We introduce hexagonal global parameterization, a new type of surface parameterization in which parameter lines respect sixfold rotational symmetries (6-RoSy). Such parameterizations enable the tiling of surfaces with nearly regular hexagonal or triangular patterns, and can be used for triangular remeshing. Our framework to construct a hexagonal parameterization, referred to as HEXCOVER, extends the QUADCOVER algorithm and formulates necessary conditions for hexagonal parameterization. We also provide an algorithm to automatically generate a 6-RoSy field that respects directional and singularity features in the surface. We demonstrate the usefulness of our geometry-aware global parameterization with applications such as surface tiling with nearly regular textures and geometry patterns, as well as triangular and hexagonal remeshing.