Surface - Primitive surface appearance and behavior - MATLAB (original) (raw)

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Surface Properties

Primitive surface appearance and behavior

Surface properties control the appearance and behavior ofSurface objects. By changing property values, you can modify certain aspects of the surface chart. Use dot notation to query and set properties.

s = surface; c = s.CData; s.CDataMapping = 'direct';

Faces

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Face color, specified as one of the values in this table.

Value Description
'flat' Use a different color for each face based on the values in the CData property. First you must specify the CData property as a matrix the same size as ZData. The color value at the first vertex of each face (in the positive x and y directions) determines the color for the entire face. You cannot use this value when the FaceAlpha property is set to 'interp'. Sample of a surface with each face a different color based on sample values in the CData property
'interp' Use interpolated coloring for each face based on the values in theCData property. First you must specify theCData property as a matrix the same size asZData. The color varies across each face by interpolating the color values at the vertices. You cannot use this value when theFaceAlpha property is set to 'flat'. Sample of a surface with each face showing different interpolated coloring based on sample values in the CData property
RGB triplet, hexadecimal color code, or color name Use the specified color for all the faces. This option does not use the color values in the CData property. Sample of a surface with all faces shown in red
'texturemap' Transform the color data in CData so that it conforms to the surface.
'none' Do not draw the faces.

RGB triplets and hexadecimal color codes are useful for specifying custom colors.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color Name Short Name RGB Triplet Hexadecimal Color Code Appearance
"red" "r" [1 0 0] "#FF0000" Sample of the color red
"green" "g" [0 1 0] "#00FF00" Sample of the color green
"blue" "b" [0 0 1] "#0000FF" Sample of the color blue
"cyan" "c" [0 1 1] "#00FFFF" Sample of the color cyan
"magenta" "m" [1 0 1] "#FF00FF" Sample of the color magenta
"yellow" "y" [1 1 0] "#FFFF00" Sample of the color yellow
"black" "k" [0 0 0] "#000000" Sample of the color black
"white" "w" [1 1 1] "#FFFFFF" Sample of the color white

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.

RGB Triplet Hexadecimal Color Code Appearance
[0 0.4470 0.7410] "#0072BD" Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue
[0.8500 0.3250 0.0980] "#D95319" Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange
[0.9290 0.6940 0.1250] "#EDB120" Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow
[0.4940 0.1840 0.5560] "#7E2F8E" Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple
[0.4660 0.6740 0.1880] "#77AC30" Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green
[0.3010 0.7450 0.9330] "#4DBEEE" Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue
[0.6350 0.0780 0.1840] "#A2142F" Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

Face transparency, specified as one of these values:

Effect of light objects on faces, specified as one of these values:

To add a light object to the axes, use the light function.

Note

The 'phong' value has been removed. Use 'gouraud' instead.

Face lighting when the vertex normals point away from camera, specified as one of these values:

Use this property to discriminate between the internal and external surfaces of an object. For an example, see Back Face Lighting.

Edges

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Edges to display, specified as 'both', 'row', or 'column'.

Edge line color, specified as one of the values listed here. The default color of [0 0 0] corresponds to black edges.

Value Description
'none' Do not draw the edges.
'flat' Use a different color for each edge based on the values in the CData property. First you must specify the CData property as a matrix the same size as ZData. The color value at the first vertex of each face (in the positive x and y directions) determines the color for the adjacent edges. You cannot use this value when the EdgeAlpha property is set to 'interp'. Sample of a surface with each edge a different color based on sample values in the CData property
'interp' Use interpolated coloring for each edge based on the values in theCData property. First you must specify theCData property as a matrix the same size asZData. The color varies across each edge by linearly interpolating the color values at the vertices. You cannot use this value when theEdgeAlpha property is set to'flat'. Sample of a surface with each edge showing different interpolated coloring based on sample values in the CData property
RGB triplet, hexadecimal color code, or color name Use the specified color for all the edges. This option does not use the color values in the CData property. Sample of a surface with all edges shown in red

RGB triplets and hexadecimal color codes are useful for specifying custom colors.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color Name Short Name RGB Triplet Hexadecimal Color Code Appearance
"red" "r" [1 0 0] "#FF0000" Sample of the color red
"green" "g" [0 1 0] "#00FF00" Sample of the color green
"blue" "b" [0 0 1] "#0000FF" Sample of the color blue
"cyan" "c" [0 1 1] "#00FFFF" Sample of the color cyan
"magenta" "m" [1 0 1] "#FF00FF" Sample of the color magenta
"yellow" "y" [1 1 0] "#FFFF00" Sample of the color yellow
"black" "k" [0 0 0] "#000000" Sample of the color black
"white" "w" [1 1 1] "#FFFFFF" Sample of the color white

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

RGB Triplet Hexadecimal Color Code Appearance
[0 0.4470 0.7410] "#0072BD" Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue
[0.8500 0.3250 0.0980] "#D95319" Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange
[0.9290 0.6940 0.1250] "#EDB120" Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow
[0.4940 0.1840 0.5560] "#7E2F8E" Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple
[0.4660 0.6740 0.1880] "#77AC30" Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green
[0.3010 0.7450 0.9330] "#4DBEEE" Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue
[0.6350 0.0780 0.1840] "#A2142F" Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

Edge transparency, specified as one of these values:

Line style, specified as one of the options listed in this table.

Line Style Description Resulting Line
"-" Solid line Sample of solid line
"--" Dashed line Sample of dashed line
":" Dotted line Sample of dotted line
"-." Dash-dotted line Sample of dash-dotted line, with alternating dashes and dots
"none" No line No line

Line width, specified as a positive value in points, where 1 point = 1/72 of an inch. If the line has markers, then the line width also affects the marker edges.

The line width cannot be thinner than the width of a pixel. If you set the line width to a value that is less than the width of a pixel on your system, the line displays as one pixel wide.

Sharp vertical and horizontal lines, specified as 'on' or'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

Value Description Appearance
'on' Sharpen vertical and horizontal lines to eliminate an uneven appearance. Four vertical lines that are sharp
'off' Do not sharpen vertical or horizontal lines. The lines might appear uneven in thickness or color. Four vertical lines that are uneven in thickness. Some of the lines are blurry.

If the associated figure has a GraphicsSmoothing property set to 'on' and a Renderer property set to'opengl', then the figure applies a smoothing technique to plots. In some cases, this smoothing technique can cause vertical and horizontal lines to appear uneven in thickness or color. Use the AlignVertexCenters property to eliminate the uneven appearance.

Note

You must have a graphics card that supports this feature. To see if the feature is supported, call the rendererinfo function. If it is supported,rendererinfo returns value of 1 forinfo.Details.SupportsAlignVertexCenters.

Effect of light objects on edges, specified as one of these values:

Note

The 'phong' value has been removed. Use 'gouraud' instead.

Markers

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Marker symbol, specified as one of the values listed in this table. By default, the object does not display markers. Specifying a marker symbol adds markers at each data point or vertex.

Marker Description Resulting Marker
"o" Circle Sample of circle marker
"+" Plus sign Sample of plus sign marker
"*" Asterisk Sample of asterisk marker
"." Point Sample of point marker
"x" Cross Sample of cross marker
"_" Horizontal line Sample of horizontal line marker
"|" Vertical line Sample of vertical line marker
"square" Square Sample of square marker
"diamond" Diamond Sample of diamond marker
"^" Upward-pointing triangle Sample of upward-pointing triangle marker
"v" Downward-pointing triangle Sample of downward-pointing triangle marker
">" Right-pointing triangle Sample of right-pointing triangle marker
"<" Left-pointing triangle Sample of left-pointing triangle marker
"pentagram" Pentagram Sample of pentagram marker
"hexagram" Hexagram Sample of hexagram marker
"none" No markers Not applicable

Marker size, specified as a positive value in points, where 1 point = 1/72 of an inch.

Marker outline color, specified as 'auto', 'flat', an RGB triplet, a hexadecimal color code, a color name, or a short name. The'auto' option uses the same color as theEdgeColor property. The 'flat' option uses the CData value at the vertex to set the color.

For a custom color, specify an RGB triplet or a hexadecimal color code.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color Name Short Name RGB Triplet Hexadecimal Color Code Appearance
"red" "r" [1 0 0] "#FF0000" Sample of the color red
"green" "g" [0 1 0] "#00FF00" Sample of the color green
"blue" "b" [0 0 1] "#0000FF" Sample of the color blue
"cyan" "c" [0 1 1] "#00FFFF" Sample of the color cyan
"magenta" "m" [1 0 1] "#FF00FF" Sample of the color magenta
"yellow" "y" [1 1 0] "#FFFF00" Sample of the color yellow
"black" "k" [0 0 0] "#000000" Sample of the color black
"white" "w" [1 1 1] "#FFFFFF" Sample of the color white
"none" Not applicable Not applicable Not applicable No color

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

RGB Triplet Hexadecimal Color Code Appearance
[0 0.4470 0.7410] "#0072BD" Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue
[0.8500 0.3250 0.0980] "#D95319" Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange
[0.9290 0.6940 0.1250] "#EDB120" Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow
[0.4940 0.1840 0.5560] "#7E2F8E" Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple
[0.4660 0.6740 0.1880] "#77AC30" Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green
[0.3010 0.7450 0.9330] "#4DBEEE" Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue
[0.6350 0.0780 0.1840] "#A2142F" Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

Marker fill color, specified as 'auto', 'flat', an RGB triplet, a hexadecimal color code, a color name, or a short name. The'auto' option uses the same color as the Color property for the axes. The'flat' option uses the CData value of the vertex to set the color.

For a custom color, specify an RGB triplet or a hexadecimal color code.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color Name Short Name RGB Triplet Hexadecimal Color Code Appearance
"red" "r" [1 0 0] "#FF0000" Sample of the color red
"green" "g" [0 1 0] "#00FF00" Sample of the color green
"blue" "b" [0 0 1] "#0000FF" Sample of the color blue
"cyan" "c" [0 1 1] "#00FFFF" Sample of the color cyan
"magenta" "m" [1 0 1] "#FF00FF" Sample of the color magenta
"yellow" "y" [1 1 0] "#FFFF00" Sample of the color yellow
"black" "k" [0 0 0] "#000000" Sample of the color black
"white" "w" [1 1 1] "#FFFFFF" Sample of the color white
"none" Not applicable Not applicable Not applicable No color

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

RGB Triplet Hexadecimal Color Code Appearance
[0 0.4470 0.7410] "#0072BD" Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue
[0.8500 0.3250 0.0980] "#D95319" Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange
[0.9290 0.6940 0.1250] "#EDB120" Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow
[0.4940 0.1840 0.5560] "#7E2F8E" Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple
[0.4660 0.6740 0.1880] "#77AC30" Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green
[0.3010 0.7450 0.9330] "#4DBEEE" Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue
[0.6350 0.0780 0.1840] "#A2142F" Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

This property affects only the circle, square, diamond, pentagram, hexagram, and the four triangle marker types.

Example: [0.3 0.2 0.1]

Example: 'green'

Example: '#D2F9A7'

Coordinate Data

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XData — _x_-coordinate data

vector or matrix

_x_-coordinate data specified as a matrix that is the same size as ZData or a vector oflength(n), where [m,n] = size(ZData).

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | categorical | datetime | duration

XDataMode — Selection mode for XData

'auto' | 'manual'

Selection mode for XData, specified as one of these values:

YData — _y_-coordinate data

vector or matrix

_y_-coordinate data specified as a matrix that is the same size as ZData or a vector oflength(m), where [m,n] = size(ZData).

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | categorical | datetime | duration

YDataMode — Selection mode for YData

'auto' | 'manual'

Selection mode for YData, specified as one of these values:

ZData — _z_-coordinate data

matrix

_z_-coordinate data specified as a matrix.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | categorical | datetime | duration

Color and Transparency Data

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Vertex colors, specified in one of these forms:

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64

Selection mode for CData, specified as one of these values:

CDataMapping — Direct or scaled colormapping

'scaled' (default) | 'direct'

Direct or scaled colormapping, specified as one of these values:

Transparency data for each vertex, specified as an array the same size as the ZData property. After specifying the values, set the FaceAlpha and EdgeAlpha properties to control the type of transparency. If the FaceAlpha and EdgeAlpha properties are both set to scalar values, then the surface does not use the AlphaData values.

The AlphaDataMapping property determines how the surface interprets the AlphaData property values.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | logical

Interpretation of AlphaData values, specified as one of these values:

Normals

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Normal vectors for each surface vertex, specified as a m-by-n-by-3 array, where [m,n] = size(ZData). Specify one normal vector per vertex.

Specifying values for this property sets the associated mode to manual. If you do not specify normal vectors, then the surface generates this data for lighting calculations.

Data Types: single | double

Selection mode for VertexNormals, specified as one of these values:

Normal vectors for each surface face, specified as a (m-1)-by-(n-1)-by-3 array, where [m,n] = size(ZData). Specify one normal vector per face.

Specifying values for this property sets the associated mode to manual. If you do not specify normal vectors, then the surface generates this data for lighting calculations.

Data Types: single | double

Selection mode for FaceNormals, specified as one of these values:

Lighting

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Strength of ambient light, specified as a scalar value in the range [0,1]. Ambient light is a nondirectional light that illuminates the entire scene. There must be at least one visible light object in the axes for the ambient light to be visible.

The AmbientLightColor property for the axes sets the color of the ambient light. The color is the same for all objects in the axes.

Example: 0.5

Data Types: double

Strength of diffuse light, specified as a scalar value in the range [0,1]. Diffuse light is the nonspecular reflectance from light objects in the axes.

Example: 0.3

Data Types: double

Strength of specular reflection, specified as a scalar value in the range [0,1]. Specular reflections are the bright spots on the surface from light objects in the axes.

Example: 0.3

Data Types: double

Size of specular spot, specified as a scalar value greater than or equal to 1. Most materials have exponents in the range [5 20].

Example: 7

Data Types: double

Color of specular reflections, specified as a scalar value in the range [0,1]. A value of 1 sets the color using only the color of the light source. A value of 0 sets the color using both the color of the object from which it reflects and the color of the light source. The Color property of the light contains the color of the light source. The proportions vary linearly for values in between.

Example: 0.5

Data Types: double

Legend

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Legend label, specified as a character vector or string scalar. The legend does not display until you call the legend command. If you do not specify the text, then legend sets the label using the form'dataN'.

Include the object in the legend, specified as an Annotation object. Set the underlying IconDisplayStyle property of theAnnotation object to one of these values:

For example, to exclude the Surface object namedobj from the legend, set the IconDisplayStyle property to "off".

obj.Annotation.LegendInformation.IconDisplayStyle = "off";

Alternatively, you can control the items in a legend using the legend function. Specify the first input argument as a vector of the graphics objects to include. If you do not specify an existing graphics object in the first input argument, then it does not appear in the legend. However, graphics objects added to the axes after the legend is created do appear in the legend. Consider creating the legend after creating all the plots to avoid extra items.

Interactivity

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State of visibility, specified as "on" or "off", or as numeric or logical 1 (true) or0 (false). A value of "on" is equivalent to true, and "off" is equivalent tofalse. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

DataTipTemplate — Data tip content

DataTipTemplate object

Data tip content, specified as a DataTipTemplate object. You can control the content that appears in a data tip by modifying the properties of the underlying DataTipTemplate object. For a list of properties, see DataTipTemplate Properties.

For an example of modifying data tips, see Create Custom Data Tips.

This property applies only to surfaces with pinned data tips.

Note

The DataTipTemplate object is not returned byfindobj or findall, and it is not copied by copyobj.

Context menu, specified as a ContextMenu object. Use this property to display a context menu when you right-click the object. Create the context menu using the uicontextmenu function.

Note

If the PickableParts property is set to'none' or if the HitTest property is set to 'off', then the context menu does not appear.

Selection state, specified as 'on' or 'off', or as numeric or logical 1 (true) or0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent tofalse. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

Display of selection handles when selected, specified as 'on' or'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

Clipping of the object to the axes limits, specified as 'on' or'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

The Clipping property of the axes that contains the object must be set to'on'. Otherwise, this property has no effect. For more information about the clipping behavior, see the Clipping property of the axes.

Callbacks

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Mouse-click callback, specified as one of these values:

Use this property to execute code when you click the object. If you specify this property using a function handle, then MATLAB passes two arguments to the callback function when executing the callback:

For more information on how to use function handles to define callback functions, see Create Callbacks for Graphics Objects.

Note

If the PickableParts property is set to 'none' or if the HitTest property is set to 'off', then this callback does not execute.

Object creation function, specified as one of these values:

For more information about specifying a callback as a function handle, cell array, or character vector, see Create Callbacks for Graphics Objects.

This property specifies a callback function to execute when MATLAB creates the object. MATLAB initializes all property values before executing the CreateFcn callback. If you do not specify the CreateFcn property, then MATLAB executes a default creation function.

Setting the CreateFcn property on an existing component has no effect.

If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function. Otherwise, use the gcbo function to access the object.

Object deletion function, specified as one of these values:

For more information about specifying a callback as a function handle, cell array, or character vector, see Create Callbacks for Graphics Objects.

This property specifies a callback function to execute when MATLAB deletes the object. MATLAB executes the DeleteFcn callback before destroying the properties of the object. If you do not specify the DeleteFcn property, then MATLAB executes a default deletion function.

If you specify this property as a function handle or cell array, you can access the object that is being deleted using the first argument of the callback function. Otherwise, use the gcbo function to access the object.

Callback Execution Control

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Callback interruption, specified as 'on' or 'off', or as numeric or logical 1 (true) or0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent tofalse. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

This property determines if a running callback can be interrupted. There are two callback states to consider:

MATLAB determines callback interruption behavior whenever it executes a command that processes the callback queue. These commands include drawnow, figure, uifigure, getframe, waitfor, and pause.

If the running callback does not contain one of these commands, then no interruption occurs. MATLAB first finishes executing the running callback, and later executes the interrupting callback.

If the running callback does contain one of these commands, then theInterruptible property of the object that owns the running callback determines if the interruption occurs:

Note

Callback interruption and execution behave differently in these situations:

Note

When an interruption occurs, MATLAB does not save the state of properties or the display. For example, the object returned by the gca or gcf command might change when another callback executes.

Callback queuing, specified as 'queue' or 'cancel'. The BusyAction property determines how MATLAB handles the execution of interrupting callbacks. There are two callback states to consider:

The BusyAction property determines callback queuing behavior only when both of these conditions are met:

Under these conditions, the BusyAction property of the object that owns the interrupting callback determines how MATLAB handles the interrupting callback. These are possible values of theBusyAction property:

Ability to capture mouse clicks, specified as one of these values:

Response to captured mouse clicks, specified as 'on' or'off', or as numeric or logical 1 (true) or 0 (false). A value of 'on' is equivalent to true, and 'off' is equivalent to false. Thus, you can use the value of this property as a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState.

Note

The PickableParts property determines if the Surface object can capture mouse clicks. If it cannot, then the HitTest property has no effect.

This property is read-only.

Deletion status, returned as an on/off logical value of type matlab.lang.OnOffSwitchState.

MATLAB sets the BeingDeleted property to'on' when the DeleteFcn callback begins execution. The BeingDeleted property remains set to'on' until the component object no longer exists.

Check the value of the BeingDeleted property to verify that the object is not about to be deleted before querying or modifying it.

Parent/Child

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Parent, specified as an Axes, Group, or Transform object.

Children, returned as an empty GraphicsPlaceholder array or aDataTip object array. Use this property to view a list of data tips that are plotted on the chart.

You cannot add or remove children using the Children property. To add a child to this list, set the Parent property of theDataTip object to the chart object.

Visibility of the object handle in the Children property of the parent, specified as one of these values:

If the object is not listed in the Children property of the parent, then functions that obtain object handles by searching the object hierarchy or querying handle properties cannot return it. Examples of such functions include theget, findobj, gca, gcf, gco, newplot, cla, clf, and close functions.

Hidden object handles are still valid. Set the root ShowHiddenHandles property to "on" to list all object handles regardless of theirHandleVisibility property setting.

Identifiers

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Type — Type of graphics object

'surface'

This property is read-only.

Type of graphics object, returned as 'surface'

Object identifier, specified as a character vector or string scalar. You can specify a unique Tag value to serve as an identifier for an object. When you need access to the object elsewhere in your code, you can use the findobj function to search for the object based on the Tag value.

User data, specified as any MATLAB array. For example, you can specify a scalar, vector, matrix, cell array, character array, table, or structure. Use this property to store arbitrary data on an object.

If you are working in App Designer, create public or private properties in the app to share data instead of using the UserData property. For more information, see Share Data Within App Designer Apps.

Version History

Introduced before R2006a

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Setting or getting UIContextMenu property is not recommended. Instead, use the ContextMenu property, which accepts the same type of input and behaves the same way as theUIContextMenu property.

There are no plans to remove the UIContextMenu property, but it is no longer listed when you call the set, get, orproperties functions on the Surface object.