Intelligent Tutoring System Research Papers (original) (raw)
- by Bernard Scott and +1
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- Technology, Learning Technology, Cybernetics, Learning Style
The traditional learning with live interactions between teacher and students has achieved many successes but nowadays it raises the demand of personalized learning when computer and internet are booming. Learning is mostly associated with... more
The traditional learning with live interactions between teacher and students has achieved many successes but nowadays it raises the demand of personalized learning when computer and internet are booming. Learning is mostly associated with activities involving computers and interactive networks simultaneously and users require that learning material/activities should be provided to them in suitable manner. This is origin of adaptive learning domain. For this reason, the adaptive learning system (ALS) must have ability to change its action to provide learning content and pedagogic environment/method for every student in accordance with her/his individual characteristics. Adaptive systems are researched and developed for a long time; there are many kinds of them. So it is very difficult for researchers to analyze them. In this study report, I collect scientific resources to bring out an overview of adaptive learning systems along with their features. Main reference is the master thesis “User Modeling and User Profiling in Adaptive E-learning Systems” of author Christoph Fröschl. I express my deep gratitude to the author Christoph Fröschl for providing her/his great research.
The e-Learning paradigm shift capitalises on two main aspect: the elimination of the barriers of time and distance, and the personalisation of the learners’ experience. The current trend in education and training emphasises on identifying... more
The e-Learning paradigm shift capitalises on two main aspect: the elimination of the barriers of time and distance, and the personalisation of the learners’ experience. The current trend in education and training emphasises on identifying methods and tools for delivering just-in-time, on-demand knowledge experiences tailored individual learners, taking into consideration their differences in skills level, perspectives, culture and other educational contexts. This paper reviews the shift towards personalised learning, from an educational, technological and standardisation perspective.
This article presents a parallel between two Intelligent Tutoring Systems (ITS's) developed at the Federal University of Santa Catarina (USFC), which have different architectures. The MathTutor is being developed at the Department of... more
This article presents a parallel between two Intelligent Tutoring Systems (ITS's) developed at the Federal University of Santa Catarina (USFC), which have different architectures. The MathTutor is being developed at the Department of Automation and Systems (DAS) and it aims to be an auxiliary tool for education process of Engineering of Control and Automation's students. The Neuro_Tutor is an intelligent
—An ITS (Intelligent Tutoring System) is a complex, integrated software system that applies the principles and methods of artificial intelligence (AI) to the problems and needs of teaching and learning. They allow searching the student... more
- by Predrag Dasic and +2
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- E-learning, Intelligent Tutoring System
One of the original motivations for research in qualitative physics was the development of intelligent tutoring systems and learning environments for physical domains and complex systems. This article demonstrates how a synergistic... more
One of the original motivations for research in qualitative physics was the development of intelligent tutoring systems and learning environments for physical domains and complex systems. This article demonstrates how a synergistic combination of qualitative reasoning and other AI techniques can be used to create an intelligent learning environment for students learning to analyze and design thermodynamic cycles. Pedagogically this problem is important because thermodynamic cycles express the key properties of systems which interconvert work and heat, such as power plants, propulsion systems, refrigerators, and heat pumps, and the study of thermodynamic cycles occupies a major portion of an engineering student's training in thermodynamics. This article describes CyclePad, a fully implemented articulate virtual laboratory that captures a substantial fraction of the knowledge in an introductory thermodynamics textbook and provides explanations of calculations and coaching support for students who are learning the principles of such cycles. CyclePad employs a distributed coaching model, where a combination of on-board facilities and a server-based coach accessed via email provide help for students, using a combination of teleological and case-based reasoning. CyclePad is a fielded system, in routine use in classrooms scattered all over the world. We analyze the combination of ideas that made CyclePad possible and comment on some lessons learned about the utility of various AI techniques based on our experience in fielding CyclePad.
Abstract. This paper consists of an in-depth summary and analysis of the research and development state of the art for intelligent tutoring system (ITS) authoring systems. A seven-part categorization of two dozen authoring systems is... more
Abstract. This paper consists of an in-depth summary and analysis of the research and development state of the art for intelligent tutoring system (ITS) authoring systems. A seven-part categorization of two dozen authoring systems is given, followed by a characterization of the authoring ...
We compared the extent to which of students exhibit certain affect states and behaviors while using an intelligent tutoring system, Aplusix, and an educational game, Math Blaster 9-11. We found that students using Math Blaster showed more... more
We compared the extent to which of students exhibit certain affect states and behaviors while using an intelligent tutoring system, Aplusix, and an educational game, Math Blaster 9-11. We found that students using Math Blaster showed more boredom and less flow than the students who used Aplusix. Despite exhibiting less flow, students using the game spent more time ontask and less time in conversation or in gaming the system (defined as hint abuse or systematic guessing) that those using Aplusix. We were able to associate affective states with certain behaviors. We found that, in Aplusix, gaming the system tended to co-occur with boredom and confusion. In both Aplusix and Math Blaster, confusion and delight tended to dampen on-task behavior but foster on-task conversation. Also in both cases, flow was associated with on-task behavior and is not associated with off-task behaviors. Findings from this study suggest that, regardless of software format, boredom is an undesirable affective...
Electronic collaboration can provide the environments for educators and learners to connect electronically via the Internet to study together, communicate discuss, and to exchange information and resources from anywhere, anytime and in... more
Electronic collaboration can provide the
environments for educators and learners to connect
electronically via the Internet to study together, communicate
discuss, and to exchange information and resources from
anywhere, anytime and in any place. However, despite the
progress registered in the use of e-collaboration system as
educational tools through the incorporation of constructivism
learning theories and its related didactics in higher educational
institution, the approach has not yet been successfully
transferred to the classroom. More importantly, there are still
misconceptions among researchers regarding students
achieving authentic learning from online interaction and
collaboration. In an attempt to close this gap, a framework was
developed to assist in the design, development and
implementation of e-collaboration in a higher education
institution. The framework addresses the development process
of e-collaboration content, approaches for e-collaboration,
pedagogical didactics, learning theories, and roles of users in ecollaboration.
In an attempt to validate the framework, an ecollaboration
system named ‘Teach, Learn, and Research Ecollaboration
System’ (TELERECS), was developed and
experimentally implemented in a classroom context. An
experimental research design based on control and
experimental groups, pre/post-test and usability survey were
used to validate the framework. The results revealed that there
is significant difference between the post-test mean scores of
the experimental and control groups. In addition, there is
moderate, positive monotonic correlation between easy to use
and post-test-scores; and between useful for team work and
post-test-score for the experimental group. These imply that
the framework offers a promising basis for meaningful
learning. Future work includes a further exploration and
validation of the framework and comparing results.
This article describes My Science Tutor (MyST), an intelligent tutoring system designed to improve science learning by students in 3 rd , 4 th , and 5 th grades (7 to 11 years old) through conversational dialogs with a virtual science... more
This article describes My Science Tutor (MyST), an intelligent tutoring system designed to improve science learning by students in 3 rd , 4 th , and 5 th grades (7 to 11 years old) through conversational dialogs with a virtual science tutor. In our study, individual students engage in spoken dialogs with the virtual tutor Marni during 15 to 20 minute sessions following classroom science investigations to discuss and extend concepts embedded in the investigations. The spoken dialogs in MyST are designed to scaffold learning by presenting open-ended questions accompanied by illustrations or animations related to the classroom investigations and the science concepts being learned. The focus of the interactions is to elicit self-expression from students. To this end, Marni applies some of the principles of Questioning the Author , a proven approach to classroom conversations, to challenge students to think about and integrate new concepts with prior knowledge to construct enriched menta...
Liquid retaining structures, which are mainly used to retain domestic water, sewage, or industrial waste, are usually constructed with reinforced concrete in Hong Kong. During the design, novice engineers often encounter problems... more
Liquid retaining structures, which are mainly used to retain domestic water, sewage, or industrial waste, are usually constructed with reinforced concrete in Hong Kong. During the design, novice engineers often encounter problems including decision-making based on rules of thumb, judgment, previous experience, heuristics, and code of practice. A computer-aided tool that incorporates engineering judgment along with algorithmic tools is highly desirable. This paper presents an intelligent tutoring system, with hybrid knowledge representation techniques including production rule system and object-oriented approach, which provides expert advice on design of liquid retaining structures. Intelligent tutoring system is a type of knowledge-based expert system with the particular purpose of teaching. It can serve the purpose for one-to-one tutoring, which is generally acknowledged to be the most effective teaching method, yet requiring high ratio of resources. This system is based on British Standards Code of Practice BS8007: 1987: Design of concrete structures for retaining aqueous liquids. Training exercises, learner model as well as tailored explanations on real design practice are furnished to help inexperienced designers or civil engineering students to learn how to design liquid retaining structures. Nowadays, with the popularity of personal computer, civil engineering students as well as novice engineers can glean hand-on knowledge on design of liquid retaining structures more effectively through this system. An evaluation of the developed system and investigation of the effectiveness to learn the domain design knowledge are undertaken.
This paper concerns the use of Information and Communications Technology (ICT) in music classrooms, with the focus on the secondary school music curriculum in the United Kingdom. In particular, it reports on a study of learners in a UK... more
This paper concerns the use of Information and Communications Technology (ICT) in music classrooms, with the focus on the secondary school music curriculum in the United Kingdom. In particular, it reports on a study of learners in a UK school using software designed to support practical music skills. The paper begins by briefly raising and summarising some key issues for the use of ICT in the UK music curriculum arising from current research and practice in music education. In this context the study is described, which was carried out in a British secondary school with 36 pupils in year 8 (aged ≈13). This study investigated whether a commercial CD-ROM entitled Teach Me Piano Deluxe, which was designed to teach music practical skills was able to support pupils’ acquisition of music keyboard skills.The results showed that there was a significant improvement in reading music (staff) notation and rhythm skills. The study suggests that this is one of the ways in which ICT may be useful for learning practical music skills in the music classrooms. Such potential improvement in practical skills may, in turn, enable pupils to approach music-based activities such as: composing, performing or listening in the classrooms, with greater confidence, a deeper level of understanding, and appreciation.
Abstract: In broad terms intelligent educational systems, whether learner-focused or teacher-focused, deploy their intelligence to assist in the development of the learner's knowledge or skill and assume that the learner is motivated... more
Abstract: In broad terms intelligent educational systems, whether learner-focused or teacher-focused, deploy their intelligence to assist in the development of the learner's knowledge or skill and assume that the learner is motivated to learn. By contrast, motivationally ...