Importing a class from JS (original) (raw)

  1. Introduction
  2. 1. Examples
    1. 1.1. Hello, World!
    2. 1.2. Using console.log
    3. 1.3. Small Wasm files
    4. 1.4. Without a Bundler
    5. 1.5. Synchronous Instantiation
    6. 1.6. Importing functions from JS
    7. 1.7. Working with char
    8. 1.8. js-sys: WebAssembly in WebAssembly
    9. 1.9. web-sys: DOM hello world
    10. 1.10. web-sys: Closures
    11. 1.11. web-sys: performance.now
    12. 1.12. web-sys: using fetch
    13. 1.13. web-sys: Weather report
    14. 1.14. web-sys: canvas hello world
    15. 1.15. web-sys: canvas Julia set
    16. 1.16. web-sys: WebAudio
    17. 1.17. web-sys: WebGL
    18. 1.18. web-sys: WebSockets
    19. 1.19. web-sys: WebRTC DataChannel
    20. 1.20. web-sys: requestAnimationFrame
    21. 1.21. web-sys: A Simple Paint Program
    22. 1.22. web-sys: Wasm in Web Worker
    23. 1.23. Parallel Raytracing
    24. 1.24. Wasm Audio Worklet
    25. 1.25. web-sys: A TODO MVC App
  3. 2. Reference
    1. 2.1. Deployment
    2. 2.2. JS snippets
    3. 2.3. Static JS Objects
    4. 2.4. Passing Rust Closures to JS
    5. 2.5. Receiving JS Closures in Rust
    6. 2.6. Promises and Futures
    7. 2.7. Iterating over JS Values
    8. 2.8. Arbitrary Data with Serde
    9. 2.9. Accessing Properties of Untyped JS Values
    10. 2.10. Working with Duck-Typed Interfaces
    11. 2.11. Command Line Interface
    12. 2.12. Optimizing for Size
    13. 2.13. Supported Rust Targets
    14. 2.14. Supported Browsers
    15. 2.15. Support for Weak References
    16. 2.16. Support for Reference Types
    17. 2.17. Supported Types
      1. 2.17.1. Imported JavaScript Types
      2. 2.17.2. Exported Rust Types
      3. 2.17.3. JsValue
      4. 2.17.4. Box<[T]> and Vec
      5. 2.17.5. *const T and *mut T
      6. 2.17.6. NonNull
      7. 2.17.7. Numbers
      8. 2.17.8. bool
      9. 2.17.9. char
      10. 2.17.10. str
      11. 2.17.11. String
      12. 2.17.12. Number Slices
      13. 2.17.13. Boxed Number Slices
      14. 2.17.14. Result<T, E>
    18. 2.18. #[wasm_bindgen] Attributes
      1. 2.18.1. On JavaScript Imports
        1. 2.18.1.1. catch
          1. 2.18.1.2. constructor
          2. 2.18.1.3. extends
          3. 2.18.1.4. getter and setter
          4. 2.18.1.5. final
          5. 2.18.1.6. indexing_getter, indexing_setter, and indexing_deleter
          6. 2.18.1.7. js_class = "Blah"
          7. 2.18.1.8. js_name
          8. 2.18.1.9. js_namespace
          9. 2.18.1.10. method
          10. 2.18.1.11. module = "blah"
          11. 2.18.1.12. raw_module = "blah"
          12. 2.18.1.13. no_deref
          13. 2.18.1.14. static_method_of = Blah
          14. 2.18.1.15. structural
          15. 2.18.1.16. typescript_type
          16. 2.18.1.17. variadic
          17. 2.18.1.18. vendor_prefix
      2. 2.18.2. On Rust Exports
        1. 2.18.2.1. constructor
          1. 2.18.2.2. js_name = Blah
          2. 2.18.2.3. js_class = Blah
          3. 2.18.2.4. readonly
          4. 2.18.2.5. skip
          5. 2.18.2.6. skip_jsdoc
          6. 2.18.2.7. start
          7. 2.18.2.8. main
          8. 2.18.2.9. typescript_custom_section
          9. 2.18.2.10. getter and setter
          10. 2.18.2.11. inspectable
          11. 2.18.2.12. skip_typescript
          12. 2.18.2.13. getter_with_clone
          13. 2.18.2.14. unchecked_return_type and unchecked_param_type
          14. 2.18.2.15. return_description and param_description
  4. 3. web-sys
    1. 3.1. Using web-sys
    2. 3.2. Cargo Features
    3. 3.3. Function Overloads
    4. 3.4. Type Translations
    5. 3.5. Inheritance
    6. 3.6. Unstable APIs
  5. 4. Testing with wasm-bindgen-test
    1. 4.1. Usage
    2. 4.2. Writing Asynchronous Tests
    3. 4.3. Testing in Headless Browsers
    4. 4.4. Continuous Integration
    5. 4.5. Coverage (Experimental)
  6. 5. Contributing to wasm-bindgen
    1. 5.1. Testing
  7. 5.2. Internal Design
    1. 5.2.1. JS Objects in Rust
      1. 5.2.2. Exporting a function to JS
      2. 5.2.3. Exporting a struct to JS
      3. 5.2.4. Importing a function from JS
      4. 5.2.5. Importing a class from JS
      5. 5.2.6. Rust Type conversions
      6. 5.2.7. Types in wasm-bindgen
  8. 5.3. js-sys
    1. 5.3.1. Testing
      1. 5.3.2. Adding More APIs
  9. 5.4. web-sys
    1. 5.4.1. Overview
      1. 5.4.2. Testing
      2. 5.4.3. Logging
      3. 5.4.4. Supporting More Web APIs
  10. 5.5. Publishing
  11. 5.6. Team

The `wasm-bindgen` Guide

Importing a class from JS

Just like with functions after we've started exporting we'll also want to import! Now that we've exported a class to JS we'll want to also be able to import classes in Rust as well to invoke methods and such. Since JS classes are in general just JS objects the bindings here will look pretty similar to the JS object bindings describe above.

As usual though, let's dive into an example!


# #![allow(unused_variables)]
#fn main() {
#[wasm_bindgen(module = "./bar")]
extern "C" {
    type Bar;

    #[wasm_bindgen(constructor)]
    fn new(arg: i32) -> Bar;

    #[wasm_bindgen(js_namespace = Bar)]
    fn another_function() -> i32;

    #[wasm_bindgen(method)]
    fn get(this: &Bar) -> i32;

    #[wasm_bindgen(method)]
    fn set(this: &Bar, val: i32);

    #[wasm_bindgen(method, getter)]
    fn property(this: &Bar) -> i32;

    #[wasm_bindgen(method, setter)]
    fn set_property(this: &Bar, val: i32);
}

fn run() {
    let bar = Bar::new(Bar::another_function());
    let x = bar.get();
    bar.set(x + 3);

    bar.set_property(bar.property() + 6);
}
#}

Unlike our previous imports, this one's a bit more chatty! Remember that one of the goals of wasm-bindgen is to use native Rust syntax wherever possible, so this is mostly intended to use the #[wasm_bindgen] attribute to interpret what's written down in Rust. Now there's a few attribute annotations here, so let's go through one-by-one:

With all that in mind, let's take a look at the JS generated.

import * as wasm from './foo_bg';

import { Bar } from './bar';

// other support functions omitted...

export function __wbg_s_Bar_new() {
  return addHeapObject(new Bar());
}

const another_function_shim = Bar.another_function;
export function __wbg_s_Bar_another_function() {
  return another_function_shim();
}

const get_shim = Bar.prototype.get;
export function __wbg_s_Bar_get(ptr) {
  return shim.call(getObject(ptr));
}

const set_shim = Bar.prototype.set;
export function __wbg_s_Bar_set(ptr, arg0) {
  set_shim.call(getObject(ptr), arg0)
}

const property_shim = Object.getOwnPropertyDescriptor(Bar.prototype, 'property').get;
export function __wbg_s_Bar_property(ptr) {
  return property_shim.call(getObject(ptr));
}

const set_property_shim = Object.getOwnPropertyDescriptor(Bar.prototype, 'property').set;
export function __wbg_s_Bar_set_property(ptr, arg0) {
  set_property_shim.call(getObject(ptr), arg0)
}

Like when importing functions from JS we can see a bunch of shims are generated for all the relevant functions. The new static function has the#[wasm_bindgen(constructor)] attribute which means that instead of any particular method it should actually invoke the new constructor instead (as we see here). The static function another_function, however, is dispatched asBar.another_function.

The get and set functions are methods so they go through Bar.prototype, and otherwise their first argument is implicitly the JS object itself which is loaded through getObject like we saw earlier.

Some real meat starts to show up though on the Rust side of things, so let's take a look:


# #![allow(unused_variables)]
#fn main() {
pub struct Bar {
    obj: JsValue,
}

impl Bar {
    fn new() -> Bar {
        extern "C" {
            fn __wbg_s_Bar_new() -> u32;
        }
        unsafe {
            let ret = __wbg_s_Bar_new();
            Bar { obj: JsValue::__from_idx(ret) }
        }
    }

    fn another_function() -> i32 {
        extern "C" {
            fn __wbg_s_Bar_another_function() -> i32;
        }
        unsafe {
            __wbg_s_Bar_another_function()
        }
    }

    fn get(&self) -> i32 {
        extern "C" {
            fn __wbg_s_Bar_get(ptr: u32) -> i32;
        }
        unsafe {
            let ptr = self.obj.__get_idx();
            let ret = __wbg_s_Bar_get(ptr);
            return ret
        }
    }

    fn set(&self, val: i32) {
        extern "C" {
            fn __wbg_s_Bar_set(ptr: u32, val: i32);
        }
        unsafe {
            let ptr = self.obj.__get_idx();
            __wbg_s_Bar_set(ptr, val);
        }
    }

    fn property(&self) -> i32 {
        extern "C" {
            fn __wbg_s_Bar_property(ptr: u32) -> i32;
        }
        unsafe {
            let ptr = self.obj.__get_idx();
            let ret = __wbg_s_Bar_property(ptr);
            return ret
        }
    }

    fn set_property(&self, val: i32) {
        extern "C" {
            fn __wbg_s_Bar_set_property(ptr: u32, val: i32);
        }
        unsafe {
            let ptr = self.obj.__get_idx();
            __wbg_s_Bar_set_property(ptr, val);
        }
    }
}

impl WasmBoundary for Bar {
    // ...
}

impl ToRefWasmBoundary for Bar {
    // ...
}
#}

In Rust we're seeing that a new type, Bar, is generated for this import of a class. The type Bar internally contains a JsValue as an instance of Baris meant to represent a JS object stored in our module's stack/slab. This then works mostly the same way that we saw JS objects work in the beginning.

When calling Bar::new we'll get an index back which is wrapped up in Bar(which is itself just a u32 in memory when stripped down). Each function then passes the index as the first argument and otherwise forwards everything along in Rust.