getter and setter - The wasm-bindgen Guide (original) (raw)

  1. Introduction
  2. 1. Examples
    1. 1.1. Hello, World!
    2. 1.2. Using console.log
    3. 1.3. Small Wasm files
    4. 1.4. Without a Bundler
    5. 1.5. Synchronous Instantiation
    6. 1.6. Importing functions from JS
    7. 1.7. Working with char
    8. 1.8. js-sys: WebAssembly in WebAssembly
    9. 1.9. web-sys: DOM hello world
    10. 1.10. web-sys: Closures
    11. 1.11. web-sys: performance.now
    12. 1.12. web-sys: using fetch
    13. 1.13. web-sys: Weather report
    14. 1.14. web-sys: canvas hello world
    15. 1.15. web-sys: canvas Julia set
    16. 1.16. web-sys: WebAudio
    17. 1.17. web-sys: WebGL
    18. 1.18. web-sys: WebSockets
    19. 1.19. web-sys: WebRTC DataChannel
    20. 1.20. web-sys: requestAnimationFrame
    21. 1.21. web-sys: A Simple Paint Program
    22. 1.22. web-sys: Wasm in Web Worker
    23. 1.23. Parallel Raytracing
    24. 1.24. Wasm Audio Worklet
    25. 1.25. web-sys: A TODO MVC App
  3. 2. Reference
    1. 2.1. Deployment
    2. 2.2. JS snippets
    3. 2.3. Static JS Objects
    4. 2.4. Passing Rust Closures to JS
    5. 2.5. Receiving JS Closures in Rust
    6. 2.6. Promises and Futures
    7. 2.7. Iterating over JS Values
    8. 2.8. Arbitrary Data with Serde
    9. 2.9. Accessing Properties of Untyped JS Values
    10. 2.10. Working with Duck-Typed Interfaces
    11. 2.11. Command Line Interface
    12. 2.12. Optimizing for Size
    13. 2.13. Supported Rust Targets
    14. 2.14. Supported Browsers
    15. 2.15. Support for Weak References
    16. 2.16. Support for Reference Types
    17. 2.17. Supported Types
      1. 2.17.1. Imported JavaScript Types
      2. 2.17.2. Exported Rust Types
      3. 2.17.3. JsValue
      4. 2.17.4. Box<[T]> and Vec
      5. 2.17.5. *const T and *mut T
      6. 2.17.6. NonNull
      7. 2.17.7. Numbers
      8. 2.17.8. bool
      9. 2.17.9. char
      10. 2.17.10. str
      11. 2.17.11. String
      12. 2.17.12. Number Slices
      13. 2.17.13. Boxed Number Slices
      14. 2.17.14. Result<T, E>
    18. 2.18. #[wasm_bindgen] Attributes
      1. 2.18.1. On JavaScript Imports
        1. 2.18.1.1. catch
          1. 2.18.1.2. constructor
          2. 2.18.1.3. extends
          3. 2.18.1.4. getter and setter
          4. 2.18.1.5. final
          5. 2.18.1.6. indexing_getter, indexing_setter, and indexing_deleter
          6. 2.18.1.7. js_class = "Blah"
          7. 2.18.1.8. js_name
          8. 2.18.1.9. js_namespace
          9. 2.18.1.10. method
          10. 2.18.1.11. module = "blah"
          11. 2.18.1.12. raw_module = "blah"
          12. 2.18.1.13. no_deref
          13. 2.18.1.14. static_method_of = Blah
          14. 2.18.1.15. structural
          15. 2.18.1.16. typescript_type
          16. 2.18.1.17. variadic
          17. 2.18.1.18. vendor_prefix
      2. 2.18.2. On Rust Exports
        1. 2.18.2.1. constructor
          1. 2.18.2.2. js_name = Blah
          2. 2.18.2.3. js_class = Blah
          3. 2.18.2.4. readonly
          4. 2.18.2.5. skip
          5. 2.18.2.6. skip_jsdoc
          6. 2.18.2.7. start
          7. 2.18.2.8. main
          8. 2.18.2.9. typescript_custom_section
          9. 2.18.2.10. getter and setter
          10. 2.18.2.11. inspectable
          11. 2.18.2.12. skip_typescript
          12. 2.18.2.13. getter_with_clone
          13. 2.18.2.14. unchecked_return_type and unchecked_param_type
          14. 2.18.2.15. return_description and param_description
  4. 3. web-sys
    1. 3.1. Using web-sys
    2. 3.2. Cargo Features
    3. 3.3. Function Overloads
    4. 3.4. Type Translations
    5. 3.5. Inheritance
    6. 3.6. Unstable APIs
  5. 4. Testing with wasm-bindgen-test
    1. 4.1. Usage
    2. 4.2. Writing Asynchronous Tests
    3. 4.3. Testing in Headless Browsers
    4. 4.4. Continuous Integration
    5. 4.5. Coverage (Experimental)
  6. 5. Contributing to wasm-bindgen
    1. 5.1. Testing
  7. 5.2. Internal Design
    1. 5.2.1. JS Objects in Rust
      1. 5.2.2. Exporting a function to JS
      2. 5.2.3. Exporting a struct to JS
      3. 5.2.4. Importing a function from JS
      4. 5.2.5. Importing a class from JS
      5. 5.2.6. Rust Type conversions
      6. 5.2.7. Types in wasm-bindgen
  8. 5.3. js-sys
    1. 5.3.1. Testing
      1. 5.3.2. Adding More APIs
  9. 5.4. web-sys
    1. 5.4.1. Overview
      1. 5.4.2. Testing
      2. 5.4.3. Logging
      3. 5.4.4. Supporting More Web APIs
  10. 5.5. Publishing
  11. 5.6. Team

The `wasm-bindgen` Guide

getter and setter

These two attributes can be combined with method to indicate that this is a getter or setter method. A getter-tagged function by default accesses the JavaScript property with the same name as the getter function. A setter's function name is currently required to start with set_ and the property it accesses is the suffix after set\_.

Consider the following JavaScript class that has a getter and setter for thewhite_russians property:

class TheDude {
  get white_russians() {
    ...
  }
  set white_russians(val) {
    ...
  }
}

We would import this with the following #[wasm_bindgen] attributes:


# #![allow(unused_variables)]
#fn main() {
#[wasm_bindgen]
extern "C" {
    type TheDude;

    #[wasm_bindgen(method, getter)]
    fn white_russians(this: &TheDude) -> u32;

    #[wasm_bindgen(method, setter)]
    fn set_white_russians(this: &TheDude, val: u32);
}
#}

Here we're importing the TheDude type and defining the ability to access each object's white_russians property. The first function here is a getter and will be available in Rust as the_dude.white_russians(), and the latter is the setter which is accessible as the_dude.set_white_russians(2). Note that both functions have a this argument as they're tagged with method.

Finally, you can also pass an argument to the getter and setterproperties to configure what property is accessed. When the property is explicitly specified then there is no restriction on the method name. For example the below is equivalent to the above:


# #![allow(unused_variables)]
#fn main() {
#[wasm_bindgen]
extern "C" {
    type TheDude;

    #[wasm_bindgen(method, getter = white_russians)]
    fn my_custom_getter_name(this: &TheDude) -> u32;

    #[wasm_bindgen(method, setter = white_russians)]
    fn my_custom_setter_name(this: &TheDude, val: u32);
}
#}

Heads up! getter and setter functions are found on the constructor's prototype chain once at load time, cached, and then the cached accessor is invoked on each access. If you need to dynamically walk the prototype chain on every access, add the structural attribute!

// This is the default function Rust will invoke on `the_dude.white_russians()`:
const white_russians = Object.getOwnPropertyDescriptor(
  TheDude.prototype,
  "white_russians"
).get;

// This is what you get by adding `structural`:
const white_russians = function(the_dude) {
  return the_dude.white_russians;
};