Numbers - The wasm-bindgen Guide (original) (raw)

  1. Introduction
  2. 1. Examples
    1. 1.1. Hello, World!
    2. 1.2. Using console.log
    3. 1.3. Small Wasm files
    4. 1.4. Without a Bundler
    5. 1.5. Synchronous Instantiation
    6. 1.6. Importing functions from JS
    7. 1.7. Working with char
    8. 1.8. js-sys: WebAssembly in WebAssembly
    9. 1.9. web-sys: DOM hello world
    10. 1.10. web-sys: Closures
    11. 1.11. web-sys: performance.now
    12. 1.12. web-sys: using fetch
    13. 1.13. web-sys: Weather report
    14. 1.14. web-sys: canvas hello world
    15. 1.15. web-sys: canvas Julia set
    16. 1.16. web-sys: WebAudio
    17. 1.17. web-sys: WebGL
    18. 1.18. web-sys: WebSockets
    19. 1.19. web-sys: WebRTC DataChannel
    20. 1.20. web-sys: requestAnimationFrame
    21. 1.21. web-sys: A Simple Paint Program
    22. 1.22. web-sys: Wasm in Web Worker
    23. 1.23. Parallel Raytracing
    24. 1.24. Wasm Audio Worklet
    25. 1.25. web-sys: A TODO MVC App
  3. 2. Reference
    1. 2.1. Deployment
    2. 2.2. JS snippets
    3. 2.3. Static JS Objects
    4. 2.4. Passing Rust Closures to JS
    5. 2.5. Receiving JS Closures in Rust
    6. 2.6. Promises and Futures
    7. 2.7. Iterating over JS Values
    8. 2.8. Arbitrary Data with Serde
    9. 2.9. Accessing Properties of Untyped JS Values
    10. 2.10. Working with Duck-Typed Interfaces
    11. 2.11. Command Line Interface
    12. 2.12. Optimizing for Size
    13. 2.13. Supported Rust Targets
    14. 2.14. Supported Browsers
    15. 2.15. Support for Weak References
    16. 2.16. Support for Reference Types
    17. 2.17. Supported Types
      1. 2.17.1. Imported JavaScript Types
      2. 2.17.2. Exported Rust Types
      3. 2.17.3. JsValue
      4. 2.17.4. Box<[T]> and Vec
      5. 2.17.5. *const T and *mut T
      6. 2.17.6. NonNull
      7. 2.17.7. Numbers
      8. 2.17.8. bool
      9. 2.17.9. char
      10. 2.17.10. str
      11. 2.17.11. String
      12. 2.17.12. Number Slices
      13. 2.17.13. Boxed Number Slices
      14. 2.17.14. Result<T, E>
    18. 2.18. #[wasm_bindgen] Attributes
      1. 2.18.1. On JavaScript Imports
        1. 2.18.1.1. catch
          1. 2.18.1.2. constructor
          2. 2.18.1.3. extends
          3. 2.18.1.4. getter and setter
          4. 2.18.1.5. final
          5. 2.18.1.6. indexing_getter, indexing_setter, and indexing_deleter
          6. 2.18.1.7. js_class = "Blah"
          7. 2.18.1.8. js_name
          8. 2.18.1.9. js_namespace
          9. 2.18.1.10. method
          10. 2.18.1.11. module = "blah"
          11. 2.18.1.12. raw_module = "blah"
          12. 2.18.1.13. no_deref
          13. 2.18.1.14. static_method_of = Blah
          14. 2.18.1.15. structural
          15. 2.18.1.16. typescript_type
          16. 2.18.1.17. variadic
          17. 2.18.1.18. vendor_prefix
      2. 2.18.2. On Rust Exports
        1. 2.18.2.1. constructor
          1. 2.18.2.2. js_name = Blah
          2. 2.18.2.3. js_class = Blah
          3. 2.18.2.4. readonly
          4. 2.18.2.5. skip
          5. 2.18.2.6. skip_jsdoc
          6. 2.18.2.7. start
          7. 2.18.2.8. main
          8. 2.18.2.9. typescript_custom_section
          9. 2.18.2.10. getter and setter
          10. 2.18.2.11. inspectable
          11. 2.18.2.12. skip_typescript
          12. 2.18.2.13. getter_with_clone
          13. 2.18.2.14. unchecked_return_type and unchecked_param_type
          14. 2.18.2.15. return_description and param_description
  4. 3. web-sys
    1. 3.1. Using web-sys
    2. 3.2. Cargo Features
    3. 3.3. Function Overloads
    4. 3.4. Type Translations
    5. 3.5. Inheritance
    6. 3.6. Unstable APIs
  5. 4. Testing with wasm-bindgen-test
    1. 4.1. Usage
    2. 4.2. Writing Asynchronous Tests
    3. 4.3. Testing in Headless Browsers
    4. 4.4. Continuous Integration
    5. 4.5. Coverage (Experimental)
  6. 5. Contributing to wasm-bindgen
    1. 5.1. Testing
  7. 5.2. Internal Design
    1. 5.2.1. JS Objects in Rust
      1. 5.2.2. Exporting a function to JS
      2. 5.2.3. Exporting a struct to JS
      3. 5.2.4. Importing a function from JS
      4. 5.2.5. Importing a class from JS
      5. 5.2.6. Rust Type conversions
      6. 5.2.7. Types in wasm-bindgen
  8. 5.3. js-sys
    1. 5.3.1. Testing
      1. 5.3.2. Adding More APIs
  9. 5.4. web-sys
    1. 5.4.1. Overview
      1. 5.4.2. Testing
      2. 5.4.3. Logging
      3. 5.4.4. Supporting More Web APIs
  10. 5.5. Publishing
  11. 5.6. Team

The `wasm-bindgen` Guide

Numbers: u8, i8, u16, i16, u32, i32, u64, i64, u128, i128, isize, usize, f32, and f64

T parameter &T parameter &mut T parameter T return value Option parameter Option return value JavaScript representation
Yes No No Yes Yes Yes A JavaScript number or bigint value

JavaScript Numbers are 64-bit floating point value under the hood and cannot accurately represent all of Rust's numeric types. wasm-bindgen will automatically use either BigInt or Number to accurately represent Rust's numeric types in JavaScript:

Note: Wasm is currently a 32-bit architecture, so isize and usize are 32-bit integers and "fit" into a JavaScript Number.

Note: u128 and i128 require wasm-bindgen version 0.2.96 or later.

Converting from JavaScript to Rust

wasm-bindgen will automatically handle the conversion of JavaScript numbers to Rust numeric types. The conversion rules are as follows:

Number to u8, i8, u16, i16, u32, i32, isize, and usize

If the JavaScript number is Infinity, -Infinity, or NaN, then the Rust value will be 0. Otherwise, the JavaScript number will rounded towards zero (see Math.trunc or f64::trunc). If the rounded number is too large or too small for the target integer type, it will wrap around.

For example, if the target type is i8, Rust will see the following values for the following inputs:

JS input number Rust value (i8)
42 42
-42 -42
1.999 1
-1.999 -1
127 127
128 -128
255 -1
256 0
-0 0
±Infinity 0
NaN 0

This is the same behavior as assigning the JavaScript Number to a typed array of the appropriate integer type in JavaScript, i.e. new Uint8Array([value])[0].

Except for the handling of Infinity and -Infinity, this is the same behavior as casting f64 to the appropriate integer type in Rust, i.e. value_f64 as u32.

BigInt to u64, i64, u128, and i128

If the JavaScript BigInt is too large or too small for the target integer type, it will wrap around.

This is the same behavior as assigning the JavaScript BigInt to a typed array for 64-bit integer types in JavaScript, i.e. new Int64Array([value])[0].

Number to f32

The JavaScript Number is converted to a Rust f32 using the same rules as casting f64 to f32 in Rust, i.e. value_f64 as f32.

This is the same behavior as Math.fround or assigning the JavaScript Number to a Float32Array in JavaScript, i.e. new Float32Array([value])[0].

Number to f64

Since JavaScript numbers are 64-bit floating point values, converting a JavaScript Number to a Rust f64 is a no-op.

Example Rust Usage


# #![allow(unused_variables)]
#fn main() {
use wasm_bindgen::prelude::*;

#[wasm_bindgen]
pub fn take_number_by_value(x: u32) {}

#[wasm_bindgen]
pub fn return_number() -> f64 {
    42.0
}

#[wasm_bindgen]
pub fn take_option_number(x: Option<u8>) {}

#[wasm_bindgen]
pub fn return_option_number() -> Option<i16> {
    Some(-300)
}

#}

Example JavaScript Usage

import {
  take_number_by_value,
  return_number,
  take_option_number,
  return_option_number,
} from './guide_supported_types_examples';

take_number_by_value(42);

let x = return_number();
console.log(typeof x); // "number"

take_option_number(null);
take_option_number(undefined);
take_option_number(13);

let y = return_option_number();
if (y == null) {
  // ...
} else {
  console.log(typeof y); // "number"
}