final - The wasm-bindgen Guide (original) (raw)

  1. Introduction
  2. 1. Examples
    1. 1.1. Hello, World!
    2. 1.2. Using console.log
    3. 1.3. Small Wasm files
    4. 1.4. Without a Bundler
    5. 1.5. Synchronous Instantiation
    6. 1.6. Importing functions from JS
    7. 1.7. Working with char
    8. 1.8. js-sys: WebAssembly in WebAssembly
    9. 1.9. web-sys: DOM hello world
    10. 1.10. web-sys: Closures
    11. 1.11. web-sys: performance.now
    12. 1.12. web-sys: using fetch
    13. 1.13. web-sys: Weather report
    14. 1.14. web-sys: canvas hello world
    15. 1.15. web-sys: canvas Julia set
    16. 1.16. web-sys: WebAudio
    17. 1.17. web-sys: WebGL
    18. 1.18. web-sys: WebSockets
    19. 1.19. web-sys: WebRTC DataChannel
    20. 1.20. web-sys: requestAnimationFrame
    21. 1.21. web-sys: A Simple Paint Program
    22. 1.22. web-sys: Wasm in Web Worker
    23. 1.23. Parallel Raytracing
    24. 1.24. Wasm Audio Worklet
    25. 1.25. web-sys: A TODO MVC App
  3. 2. Reference
    1. 2.1. Deployment
    2. 2.2. JS snippets
    3. 2.3. Static JS Objects
    4. 2.4. Passing Rust Closures to JS
    5. 2.5. Receiving JS Closures in Rust
    6. 2.6. Promises and Futures
    7. 2.7. Iterating over JS Values
    8. 2.8. Arbitrary Data with Serde
    9. 2.9. Accessing Properties of Untyped JS Values
    10. 2.10. Working with Duck-Typed Interfaces
    11. 2.11. Command Line Interface
    12. 2.12. Optimizing for Size
    13. 2.13. Supported Rust Targets
    14. 2.14. Supported Browsers
    15. 2.15. Support for Weak References
    16. 2.16. Support for Reference Types
    17. 2.17. Supported Types
      1. 2.17.1. Imported JavaScript Types
      2. 2.17.2. Exported Rust Types
      3. 2.17.3. JsValue
      4. 2.17.4. Box<[T]> and Vec
      5. 2.17.5. *const T and *mut T
      6. 2.17.6. NonNull
      7. 2.17.7. Numbers
      8. 2.17.8. bool
      9. 2.17.9. char
      10. 2.17.10. str
      11. 2.17.11. String
      12. 2.17.12. Number Slices
      13. 2.17.13. Boxed Number Slices
      14. 2.17.14. Result<T, E>
    18. 2.18. #[wasm_bindgen] Attributes
      1. 2.18.1. On JavaScript Imports
        1. 2.18.1.1. catch
          1. 2.18.1.2. constructor
          2. 2.18.1.3. extends
          3. 2.18.1.4. getter and setter
          4. 2.18.1.5. final
          5. 2.18.1.6. indexing_getter, indexing_setter, and indexing_deleter
          6. 2.18.1.7. js_class = "Blah"
          7. 2.18.1.8. js_name
          8. 2.18.1.9. js_namespace
          9. 2.18.1.10. method
          10. 2.18.1.11. module = "blah"
          11. 2.18.1.12. raw_module = "blah"
          12. 2.18.1.13. no_deref
          13. 2.18.1.14. static_method_of = Blah
          14. 2.18.1.15. structural
          15. 2.18.1.16. typescript_type
          16. 2.18.1.17. variadic
          17. 2.18.1.18. vendor_prefix
      2. 2.18.2. On Rust Exports
        1. 2.18.2.1. constructor
          1. 2.18.2.2. js_name = Blah
          2. 2.18.2.3. js_class = Blah
          3. 2.18.2.4. readonly
          4. 2.18.2.5. skip
          5. 2.18.2.6. skip_jsdoc
          6. 2.18.2.7. start
          7. 2.18.2.8. main
          8. 2.18.2.9. typescript_custom_section
          9. 2.18.2.10. getter and setter
          10. 2.18.2.11. inspectable
          11. 2.18.2.12. skip_typescript
          12. 2.18.2.13. getter_with_clone
          13. 2.18.2.14. unchecked_return_type and unchecked_param_type
          14. 2.18.2.15. return_description and param_description
  4. 3. web-sys
    1. 3.1. Using web-sys
    2. 3.2. Cargo Features
    3. 3.3. Function Overloads
    4. 3.4. Type Translations
    5. 3.5. Inheritance
    6. 3.6. Unstable APIs
  5. 4. Testing with wasm-bindgen-test
    1. 4.1. Usage
    2. 4.2. Writing Asynchronous Tests
    3. 4.3. Testing in Headless Browsers
    4. 4.4. Continuous Integration
    5. 4.5. Coverage (Experimental)
  6. 5. Contributing to wasm-bindgen
    1. 5.1. Testing
  7. 5.2. Internal Design
    1. 5.2.1. JS Objects in Rust
      1. 5.2.2. Exporting a function to JS
      2. 5.2.3. Exporting a struct to JS
      3. 5.2.4. Importing a function from JS
      4. 5.2.5. Importing a class from JS
      5. 5.2.6. Rust Type conversions
      6. 5.2.7. Types in wasm-bindgen
  8. 5.3. js-sys
    1. 5.3.1. Testing
      1. 5.3.2. Adding More APIs
  9. 5.4. web-sys
    1. 5.4.1. Overview
      1. 5.4.2. Testing
      2. 5.4.3. Logging
      3. 5.4.4. Supporting More Web APIs
  10. 5.5. Publishing
  11. 5.6. Team

This documentation isno longer maintained at this domain, and is now maintained at wasm-bindgen.github.io instead.

The `wasm-bindgen` Guide

final

The final attribute is the converse of the structuralattribute. It configures how wasm-bindgen will generate JS imports to call the imported function. Notably a function imported by finalnever changes after it was imported, whereas a function imported by default (or with structural) is subject to runtime lookup rules such as walking the prototype chain of an object. Note that final is not suitable for accessing data descriptor properties of JS objects; to accomplish this, use the structuralattribute.

The final attribute is intended to be purely related to performance. It ideally has no user-visible effect, and structural imports (the default) should be able to transparently switch to final eventually.

The eventual performance aspect is that with the component model proposal then wasm-bindgen will need to generate far fewer JS function shims to import than it does today. For example, consider this import today:


# #![allow(unused_variables)]
#fn main() {
#[wasm_bindgen]
extern "C" {
    type Foo;
    #[wasm_bindgen(method)]
    fn bar(this: &Foo, argument: &str) -> JsValue;
}
#}

Without the final attribute the generated JS looks like this:

// without `final`
export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
    let varg1 = getStringFromWasm(arg1, arg2);
    return addHeapObject(getObject(arg0).bar(varg1));
}

We can see here that this JS function shim is required, but it's all relatively self-contained. It does, however, execute the bar method in a duck-type-y fashion in the sense that it never validates getObject(arg0) is of type Footo actually call the Foo.prototype.bar method.

If we instead, however, write this:


# #![allow(unused_variables)]
#fn main() {
#[wasm_bindgen]
extern "C" {
    type Foo;
    #[wasm_bindgen(method, final)] // note the change here
    fn bar(this: &Foo, argument: &str) -> JsValue;
}
#}

it generates this JS glue (roughly):

const __wbg_bar_target = Foo.prototype.bar;

export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
    let varg1 = getStringFromWasm(arg1, arg2);
    return addHeapObject(__wbg_bar_target.call(getObject(arg0), varg1));
}

The difference here is pretty subtle, but we can see how the function being called is hoisted out of the generated shim and is bound to always beFoo.prototype.bar. This then uses the Function.call method to invoke that function with getObject(arg0) as the receiver.

But wait, there's still a JS function shim here even with final! That's true, and this is simply a fact of future WebAssembly proposals not being implemented yet. The semantics, though, match the future component model proposal because the method being called is determined exactly once, and it's located on the prototype chain rather than being resolved at runtime when the function is called.

Interaction with future proposals

If you're curious to see how our JS function shim will be eliminated entirely, let's take a look at the generated bindings. We're starting off with this:

const __wbg_bar_target = Foo.prototype.bar;

export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
    let varg1 = getStringFromWasm(arg1, arg2);
    return addHeapObject(__wbg_bar_target.call(getObject(arg0), varg1));
}

... and once the reference types proposal is implemented then we won't need some of these pesky functions. That'll transform our generated JS shim to look like:

const __wbg_bar_target = Foo.prototype.bar;

export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
    let varg1 = getStringFromWasm(arg1, arg2);
    return __wbg_bar_target.call(arg0, varg1);
}

Getting better! Next up we need the component model proposal. Note that the proposal is undergoing some changes right now so it's tough to link to reference documentation, but it suffices to say that it'll empower us with at least two different features.

First, component model promises to provide the concept of "argument conversions". The arg1 and arg2 values here are actually a pointer and a length to a utf-8 encoded string, and with component model we'll be able to annotate that this import should take those two arguments and convert them to a JS string (that is, the host should do this, the WebAssembly engine). Using that feature we can further trim this down to:

const __wbg_bar_target = Foo.prototype.bar;

export function __wbg_bar_a81456386e6b526f(arg0, varg1) {
    return __wbg_bar_target.call(arg0, varg1);
}

And finally, the second promise of the component model proposal is that we can flag a function call to indicate the first argument is the this binding of the function call. Today the this value of all called imported functions isundefined, and this flag (configured with component model) will indicate the first argument here is actually the this.

With that in mind we can further transform this to:

export const __wbg_bar_a81456386e6b526f = Foo.prototype.bar;

and voila! We, with reference types and component model, now have no JS function shim at all necessary to call the imported function. Additionally future Wasm proposals to the ES module system may also mean that don't even need the export const ... here too.

It's also worth pointing out that with all these Wasm proposals implemented the default way to import the bar function (aka structural) would generate a JS function shim that looks like:

export function __wbg_bar_a81456386e6b526f(varg1) {
    return this.bar(varg1);
}

where this import is still subject to runtime prototype chain lookups and such.