Monetization Research Papers - Academia.edu (original) (raw)

The paper describes user behavior as a result of introducing monetization in the freemium educational online platform. Monetization resulted in alternative system growth mechanisms, causing viral increase in the number of users. Given... more

The paper describes user behavior as a result of introducing monetization in the freemium educational online platform. Monetization resulted in alternative system growth mechanisms, causing viral increase in the number of users. Given different options, users choose the most advantageous and simple ones for them. System metrics in terms of the K-factor was utilized as an indicator of the system user base growth. The weekly K-factor almost doubled as a result of monetization introduction. Monetization and viral growth can be both competing and complementary mechanisms for the system growth.

The paper describes user behavior as a result of introducing monetization in the freemium educational online platform. Monetization resulted in alternative system growth mechanisms, causing viral increase in the number of users. Given... more

The paper describes user behavior as a result of introducing monetization in the freemium educational online platform. Monetization resulted in alternative system growth mechanisms, causing viral increase in the number of users. Given different options, users choose the most advantageous and simple ones for them. System metrics in terms of the K-factor was utilized as an indicator of the system user base growth. The weekly K-factor almost doubled as a result of monetization introduction. Monetization and viral growth can be both competing and complementary mechanisms for the system growth.

Grindr is hailed as a paradigm when considering the gay community's relationship with technology. With more than three million daily users (Grindr n.d. A), it has "transformed the ways in which [gay and bisexual] men relate to one another... more

Grindr is hailed as a paradigm when considering the gay community's relationship with technology. With more than three million daily users (Grindr n.d. A), it has "transformed the ways in which [gay and bisexual] men relate to one another and construe themselves as sexual subjects" (Rusi Jaspal 2017, 189). This technology revolutionises our sensory experience by "offer[ing] new ways to see, engage with and represent" (Brubarker et al. 2016, 375) gay and bisexual men. Moreover, Grindr also intersects with the history of gay urbanity, cruising, and publishing, a historical framework that is often overlooked when these practices move from offline to online (cf. Campbell 2005, Crooks 2013, Mowlabocus 2010). This online app renders a field of fresh possibilities as "researchers are provided with a […] new set of […] spaces to discover" (Miller 2015, 477) that pose equally new theoretical challenges. In particular, scholars ought to engage in "criticism that works out the commercial underpinnings, new hierarchies […] and rules of engagement, as well as the power plays" occurring in these new settings (Beer 2009, 999). This essay aims to understand the manners in which immaterial labour and commercialisation underline the gay dating app Grindr. It will do so through an ethnographic analysis and commentary off Grindr's user-interface and Terms and Conditions, focusing on the particular moments when users' and corporation's interests clash and conflict. Word count: 4712

The paper describes user behavior as a result of introducing monetization in the freemium educational online platform. Monetization resulted in alternative system growth mechanisms, causing viral increase in the number of users. Given... more

The paper describes user behavior as a result of introducing monetization in the freemium educational online platform. Monetization resulted in alternative system growth mechanisms, causing viral increase in the number of users. Given different options, users choose the most advantageous and simple ones for them. System metrics in terms of the K-factor was utilized as an indicator of the system user base growth. The weekly K-factor almost doubled as a result of monetization introduction. Monetization and viral growth can be both competing and complementary mechanisms for the system growth.

The free-to-play monetization technique is a relatively new concept in monetizing games. This technique affects the overall game economies for game designers (balancers). The trend towards the use of mobile hardware to play videogames has... more

Kurzfassung Die vorliegende Bachelorarbeit gibt einen Überblick über die größten Hürden für das Wachstum der Podcast-Märkte in Deutschland und den USA. Gleichzeitig schafft sie einen Überblick über Möglichkeiten diese Hürden zu... more

The cost of developing a single pharmaceutical drug from discovery to final commercialization has skyrocketed over the past few decades without declines in risk or significant increases in revenues. The industry is thus faced with... more

The cost of developing a single pharmaceutical drug from discovery to final commercialization has skyrocketed over the past few decades without declines in risk or significant increases in revenues. The industry is thus faced with increased needs for capital funding; however, traditional methods of debt and equity financing remain volatile due to market characteristics. Thus, new financial vehicles have become commonplace in the industry, one of which is royalty stream licensing. As a relatively new financial vehicle, royalties and their associated impact on shareholder wealth has little been studied. This study finds that the announcement of royalty license transactions generates significant positive abnormal returns for the royalty receiver (licensor) but none for the royalty payer (licensee). Such findings indicate that these transactions are positive information signals for the licensor, while not for the licensee presenting further study possibilities regarding information asymmetry and optimism bias.

The purpose of this thesis is to explore how organizations can extract value from data and to propose a framework to systematically analyze data monetization business models. The study is supported by a research on Italian large... more

The purpose of this thesis is to explore how organizations can extract value from data and to propose a framework to systematically analyze data monetization business models. The study is supported by a research on Italian large enterprises. The ability to capture and store huge amounts of data has grown exponentially in recent years, changing the way businesses compete and operate. The explosion of data in terms of volume, velocity and variety is generally defined as big data. The usefulness and value of big data are strictly linked with analytics: methods and tools to discover meaningful patterns in data. Managing the data explosion is not easy and requires companies to define new roles and to cope with specific regulations. Nevertheless, in this context, the possibility to monetize data has become more achievable than in the past. Data are becoming a new type of asset that can be actioned to improve decision making, to increase operational efficiency and to generate additional revenue streams. As the value of data increases, organizations have the possibility to create new business models based on them. Italian enterprises are not waiting on the sidelines: in this thesis, we provide an overview of the maturity of the Italian analytics market, investigating the level of adoption and pervasiveness of big data systems, the main applications of big data technologies and the maturity of strategic and governance approaches to data management. We investigate the diffusion of data monetization practices in the Italian market and we analyzed a set of case studies of companies operating in different industries. Based on previous researches, we propose a framework to describe data monetization business models. The framework enriches literature on data monetization and can be used to support decision makers into the implementation of data monetization initiatives.

This article examines cultural and economic behavior on live streaming platform Twitch.tv, and the monetization of live streamers’ content production. Twitch is approximately the thirtieth most-viewed website in the world, with over... more

This article examines cultural and economic behavior on live streaming platform Twitch.tv, and the monetization of live streamers’ content production. Twitch is approximately the thirtieth most-viewed website in the world, with over 150 million spectators, and 2 million individuals around the world regularly broadcasting. Although less well-known than Facebook or Twitter, these figures demonstrate that Twitch has become a central part of the platformized Internet. We explore a seven-part typology of monetization extant on Twitch: subscribing, donating and “cheering,” advertising, sponsorships, competitions and targets, unpredictable rewards for viewers, and the implementation of games into streaming channels themselves. We explore each technique in turn, considering how streamers use the affordances of the platform to earn income, and invent their own methods and techniques to further drive monetization. In doing so, we look to consider the particular kinds of governance and infrastructure manifested on Twitch. By governance, we mean how the rules, norms, and regulations of Twitch influence and shape the cultural content both produced and consumed within its virtual borders; and by infrastructure, we mean how the particular technical affordances of the platform, and many other elements besides, structure how content production on Twitch might be made profitable, and therefore decide what content is made, and how, and when. Examining Twitch will thus advance our understanding of the platformization of amateur content production; methodologically, we draw on over 100 interviews with successful live streamers, and extensive ethnographic data from live events and online Twitch broadcasts.

The Bavarian Ostmark of the 12th century was marked by a planned expansion of the state, which enabled the separation from the Duchy of Bavaria and the elevation to the Duchy of Austria in 1156 only. Significant factors for this seem to... more

The Bavarian Ostmark of the 12th century was marked by a planned expansion of the state, which enabled the separation from the Duchy of Bavaria and the elevation to the Duchy of Austria in 1156 only. Significant factors for this seem to have been the overcoming of manorial structures and the establishment of a territorial sovereignty in today’s Lower Austria. Within this process, personal associations of secular as well as spiritual rulers contributed to the rule-building. One of these aristocratic groups are the abbots and counts of Formbach, who on the one hand played an important role in the territorial expansion, and on the other hand played
a decisive role in the monetization of the Bavarian Ostmark. The article discusses their family connections through marriage within the Bavarian and Austrian aristocratic society. The focus of these networks on the monetization of the Austrian region will be illustrated by a comparison of the pennies, struck in Neunkirchen and Regensburg in the first half of the 12th century. Particular attention is paid to some eye-catching punch hikes that have hardly been discussed so far.

This paper examines how 'gambling' secured a central economic and cultural position in the development of modern digital games. We first trace how developers have monetized 'games' and 'play', from slot machines to PC, console and mobile... more

This paper examines how 'gambling' secured a central economic and cultural position in the development of modern digital games. We first trace how developers have monetized 'games' and 'play', from slot machines to PC, console and mobile platforms, before considering the recent controversy over 'loot boxes' as an emblematic case study of the ongoing gamblification of digital play. We argue that: (i) the rising costs of development and marketing for "blockbuster" games, (ii) an overcrowded marketplace, and (iii) significant shifts in the corporate culture of the games industry, are creating cultural conditions which legitimize gambling as a form of digital game production and consumption. This is evidenced in developers' capacity to innovate around legal challenges and player demand for further customisation and rewards. What emerges is a question about the future direction of game development and the impact of a logic of money, rather than play, which now underwrites it.

Masters thesis on the topic of the preservation and revitalization of Šibenik's city fortifications. Thesis consists out of two main parts: research of history of Šibenik's city fortifications and analysis of the contemporary... more

Masters thesis on the topic of the preservation and revitalization of Šibenik's city fortifications.
Thesis consists out of two main parts: research of history of Šibenik's city fortifications and analysis of the contemporary interventions and projects, for the most part funded by European Structural Fund IPA IIIC.

”The Warring States and Monetizing Economies: An Analogical Research on the Causal Relationships between Geopolitics, Economics, and the Emergence of the Round Coinage of China” is a master’s thesis of archaeology at the University of... more

”The Warring States and Monetizing Economies: An Analogical Research on the Causal Relationships between Geopolitics, Economics, and the Emergence of the Round Coinage of China” is a master’s thesis of archaeology at the University of Helsinki in Finland, published in 2018. The thesis is written in English. In the thesis it is researched why the Chinese began to use round bronze coins alongside the other types of currencies during the Eastern Zhou period (770 - c. 256 B.C.). Back in those days China was still divided into multiple independent states that fought against one another on a frequent basis. The thesis shows that the primary function of the round was to facilitate the daily and local level commerce that the subjects of these states practiced. The daily and local level commerce, in its turn, had a major impact on the creation and maintenance of the economic affluence and self-sustainability of the local economies. The local economies’ economic affluence was necessary for the state, for that impacted how large amounts of tax revenues it could collect from its subjects. The tax revenues were necessary in terms of keeping up a proper army, upon which the state’s survival depended on.
The importance of the adoption of the round coinage in the implementation of the above-mentioned economic and societal factors is approached from three different research aspects. The first aspect pertains to the differences between the various types of currencies that were in use during the Eastern Zhou period. It is shown that the round bronze coins were in general smaller and lighter than the other commonly used bronze currency types. Additionally, the round coins circulated only within the borders of the state where they had been manufactured. It is stated that the larger size and weight as well as the international area of circulation of the other typical types of bronze currencies refers to that the round coins were adopted especially in order to bolster the affluence as well as to facilitate the commercial functions within the local economies. The second aspect relates to the inception of the Chinese round coinage. That happened during the warlike latter half of the Eastern Zhou period, known as the Warring States period (475 - 221 B.C.). It is shown that the adoption of the round coinage is closely tied to the states’ growing urgencies to gather large tax revenues to be utilized for the upkeep of the large armies. This aspect is approached by studying historical texts and modern research literature, as well as by making use of archaeological methods. The third aspect is an analogical study between the Warring States period and the Ming dynasty (1368 - 1644). It is performed in order to find new information pertaining to the functions of the round coinage during the Warring States period. The analogy is conducted between the monetary economic factors that were present during the Warring States period and the drastic monetary and other economic reforms that took place during the Ming dynasty. Additionally, the above-mentioned eras are approached by finding analogies between their sociopolitical and geopolitical factors. Analogies are also found between the changes those factors went through alongside the monetary economic reforms. The method is utilized due to the scarcity of relevant information that most of the other commonly utilized research methods can provide about the research topic.
The aforementioned research aspects are utilized to demonstrate that in China the round coinage was adopted to fulfill the function of an article of exchange that was adequate for the functions in the daily and local commerce. It is also shown that the existence of the round coins was necessary in term of increasing the affluence and self-sustainability of the local economies. That, in its turn, was a necessary process in terms of the states being able to gather sufficient amounts of tax funds to be used for the upkeep of their armies. As the state’s survival depended on the size, quality, and competence of its army, the above-mentioned economic factors played the most decisive role when it came to the monetary economic, geopolitical, and sociopolitical policy-making during the Eastern Zhou period, being especially pertinent to the Warring States period politics. All in all, the adoption of the round coinage was one of the most focal innovations that were made during the ancient monetization process of China.

In this conceptual paper, we suggest that knowledge flows constitute the antecedences of value creation by means of its communication component. Knowledge is increasingly being accepted as a source of value creation and a differentiator... more

In this conceptual paper, we suggest that knowledge flows constitute the antecedences of value creation by means of its communication component. Knowledge is increasingly being accepted as a source of value creation and a differentiator between firms. However, to a large extent, current approaches to management and governance of knowledge resources prescribe measurements of the stock of knowledge. Therefore, we suggest a bridge that connects current knowledge sharing understanding with properties from communication theory, to explicate knowledge in use through a communication patterns perspective. Building on the perspective of knowledge as a flow, and postulating that value is based on knowledge use, rather than knowledge possession, this paper addresses the research question: How can we express knowledge in such a way that it can be monetized and made accessible to specific managerial interventions? We explain how communication is instrumental in capturing knowledge value and allows for a connection with monetary value. Extant literature on organizational communication roles emphasizes the role of boundary-spanners in the search for and combination of experience and tacit knowledge. Individual nodes in organizational networks can possess knowledge. However, to be valuable, the knowledge resources need to be deployed and utilized. The use of knowledge will involve the communication of this knowledge through ties to other nodes. The paper proposes that boundary-spanning roles provide a focal point for such monetization efforts. The contribution of this paper is six propositions for future research on how management accounting and control systems can be brought to bear in their governable and calculable aspects if communication functions are given more attention.

Richard Seaford’s thesis, which generally says that the beginnings of philosophical activity are clearly related to the phenomenon of monetization, should be considered bold and revealing. He outlined its main principles in the book Money... more

Richard Seaford’s thesis, which generally says that the beginnings of philosophical activity are clearly related to the phenomenon of monetization, should be considered bold and revealing. He outlined its main principles in the book Money and the Early Greek Mind (2004). Through the archaeology of thinking, it reveals to the reader the relationships between concepts and facts that undoubtedly deserve attention. In the book Perlikowski reviews, The Origins of Philosophy in Ancient Greece and Ancient India: A Historical Comparison (2019), Seaford takes his research to the next level. The main tasks that he carries out in this work are to improve the justification of the argument about the importance of monetization for intellectual life and to show an extremely broad context, which he achieves by juxtaposing the Indian and the Greek intellectual traditions. His work has enormous value already at the stage of comparative analysis because it often highlights issues and regularities in the intellectual life of both cultures that at first glance are invisible. In short, his comparative endeavors are very fruitful. The author does not stop at this stage, however, and proves that, in both cultural circles he describes, there were similar processes related to the fact that introducing money into the general circulation is a substantial manifestation of the impersonal perspective. According to the author, this perspective is an achievement common to both India and Greece. Moreover, it is the interiorization of this perspective, that is, the opening to the external world, which begins in the individual human soul, that constitutes what we understand by the concept of inner self. Not only is the work of Richard Seaford, therefore, a historical comparative study or a genealogy of philosophical thinking, but it provides information about who man is and what his rudiments are.

A settlement cluster around Kalisz first emerged in the Roman Period on a route leading from the south towards the Baltic coast. In the Early Middle Ages, a settlement centre connected with the Kalisz Zawodzie stronghold developed at the... more

A settlement cluster around Kalisz first emerged in the Roman Period on a route leading from the south towards the Baltic coast. In the Early Middle Ages, a settlement centre connected with the Kalisz Zawodzie stronghold developed at the crossroads of trade routes linking Wielkopolska with Silesia, Mazowsze, and Małopolska, with the earliest traces of early medieval occupation dating back to the 8th century. In the 10th century, oriental silver in the form of silver dirhams startedto flow into the discussed region. These coins were part of deposits discovered inthe sites of Kalisz Szałe and Kalisz Rajsków. Many years of research on artisanal settlement Kalisz Stare Miasto produced a few fragments of Sāmānid dirhams minted between AH 279–343 (892–954). In 2018, during research at the Church of St. Adalbert located within the Kalisz Zawodzie settlement accompanying the stronghold, a part of what was probably a larger silver deposit was found. In total, 13 dirham fragments were recovered, among which Sāmānid emissions dated to the first half of the 10th century were identified (8 pcs), as well as five pieces of undetermined dynastic attribution. As demonstrated by the stratigraphic analysis,the early medieval hoard had been discovered and dispersed at some point during the period when the church cemetery was used, between the 17th century and second half of the 18th century.

The new coin hoard from Frauenhofen (Katastralgemeinde Frauenhofen, Gemeinde St. Bernhard-Frauenhofen, Verwaltungsbezirk Horn, Niederösterreich), found in 2013, contains 19 Pfennige, which were minted in Krems and Neunkirchen. The coin... more

The new coin hoard from Frauenhofen (Katastralgemeinde Frauenhofen, Gemeinde St. Bernhard-Frauenhofen, Verwaltungsbezirk Horn, Niederösterreich), found in 2013, contains 19 Pfennige, which were minted in Krems and Neunkirchen. The coin hoard extends our knowledge of the Austrian coinage in the first half of the 12th century. Furthermore, the coin hoard sheds new light on the beginning monetarisation of the Austrian region in the High Middle Ages. The paper gives a brief overview of the Austrian monetary-landscape from roman times to the 12th century. It attempts to show how the process of monetarisation, which initially starts very cautious, develops and then gains independence in the second half century.

Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of... more

Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of connections, and earned game bonus points. This study is based on an example of the online application for practical foreign language speaking skills training between random users, which select the role of a teacher or a student on their own. The main features of the developed system include pre-defined synchronized teaching and learning materials displayed for both participants, along with user motivation by means of gamification. The actual percentage of successful connects between specifically unmotivated and unfamiliar with each other users was measured. The obtained result can be used for gauging the developed system success and the proposed teaching methodology in general

Negotiable instrument act

The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments... more

The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player's engagement. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also attempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management.

Este texto visa a contemplar uma discussão teórica sobre o podcast, considerando-o como produto que contribui para fazer emergir textos recebidos de modos diferenciados daqueles do rádio. Associada à discussão teórica, propomos um diálogo... more

Este texto visa a contemplar uma discussão teórica sobre o podcast, considerando-o como produto que contribui para fazer emergir textos recebidos de modos diferenciados daqueles do rádio. Associada à discussão teórica, propomos um diálogo com a empiria, aqui representada
pelo Projeto Humanos (2015), um programa que explora o storytelling,
formato que se assemelha a um documentário e que contém características do jornalismo narrativo. O idealizador do projeto é o escritor e professor Ivan Mizanzuk, também criador do AntiCast (2011), podcast centrado
em assuntos que envolvem política e história.

The purpose of this study is to analyse which kinds of monetary taxation and coinage policies the minting authorities applied in Sweden in the period 1153-1512. In medieval Europe, old coins were frequently declared invalid and were... more

The purpose of this study is to analyse which kinds of monetary taxation and coinage policies the minting authorities applied in Sweden in the period 1153-1512. In medieval Europe, old coins were frequently declared invalid and were exchanged for new ones at xed rates and dates. Here, the question of whether and when such periodic recoinage was applied in medieval Sweden is analyzed against the historical record. A theory of how short-lived and long-lived coinage systems work is applied to Swedish coinage. Sweden adopted similar coin forms as those minted in Continental Europe in the Middle Ages, but also adopted the corresponding continental coinage and monetary taxation policies linked to these coin forms. Swedish experience is extraordinarily well in line with what one would expect from the theory of short-lived coins. Economic backwardness, limited mone-tization of society and separate currency areas facilitated recoinage. Recoinage with varying frequency was applied in 1180-1290 when only bracteates were minted. This is evidenced by many different coin types per reign, coin hoards which are dominated by a few types and dating of types to speci c periods of the kings' reigns. However, monetization increased in the late thirteenth century, making recoinage more dif cult. and bracteates were replaced by long-lived two-faced coins in 1290. With an end to recoinage, the Swedish kings then accelerated the debasement of the long-lived coins. The disappearing recoinage fees were compensated for by debasing the silver content. Such debasements-interrupted by several coinage reforms-were applied until the beginning of the sixteenth century.

This study aims to propose a model of sukuk-wasiyyah. Since waqf fundraising is one of the activities of waqf management, this model applies wasiyyah or the will of waqif to sukuk. Wasiyyah will restrict the use of the fund by the will of... more

This study aims to propose a model of sukuk-wasiyyah. Since waqf fundraising is one of the activities of waqf management, this model applies wasiyyah or the will of waqif to sukuk. Wasiyyah will restrict the use of the fund by the will of Musi while sukuk is one of the Islamic capital market instruments. Like cash waqf, the fund of sukuk-wasiyyah will be managed by nazhir and its profit can be spent on Islamic philanthropy. This study applies exploratory research. The result of the study shows that (1) Musi or the bequeath testator still can gain the sukuk return during his life, (2) After Musi died, the sukuk is transferred under custody by Nazir. The author argues that the proposed product applies to Waqf Institution. This study is the first to introduce the terms of sukuk-wasiyyah and to propose the mechanism of sukuk-wasiyyah in the Islamic capital market

İktisadi ve sosyal hayatta ticareti kolaylaştırmayı sağlayan en önemli araç paradır. Tarihte para sistemleri mutat şekilde çökmüş ve yeni para sistemleri her zaman bir öncekinin kusurlu yönlerini tahsis etmek amaçlı ortaya çıkmıştır.... more

İktisadi ve sosyal hayatta ticareti kolaylaştırmayı sağlayan en önemli araç paradır. Tarihte para sistemleri mutat şekilde çökmüş ve yeni para sistemleri her zaman bir öncekinin kusurlu yönlerini tahsis etmek amaçlı ortaya çıkmıştır. Günümüzde de halihazırdaki para sisteminden kaynaklanan sorunlar iktisadi ve sosyal hayatta çöküşlere yol açmaktadır. Bu nedenle mevcut para sistemi sorgulanmaya başlanmış, daha büyük sıkıntılara ve yıkımlara yol açmadan ikamesi için araştırmalara hız verilmiştir.
Çalışmanın amacı mevcut para sisteminin kusurlu yönlerini düzeltmek için İslami bir çözüm önerisi sunmaktır. Bu araştırmada kavramsal analiz ve teorik araştırma yöntemi kullanılmıştır. Konunun içeriğinin son derece ehemmiyetli olmasına karşın literatürde bu önemi gösteren araştırmaların sayısı yeterli değildir.
Günümüz iktisadi sisteminde para riba içeren borçlanma senetleri ile yaratılmaktadır. Değerli madenlere dayalı para sistemleri, spekülasyon ve garar’a zemin hazırlamaları münasebeti ile, tarihte denenmiş ve çökmüşlerdir. İslami açıdan para üretime ve emeğe dayalı olmalıdır.
Bu veriler ışığında lisanslı depoculuk sistemi sayesinde paranın, tedarik zincirlerinden başlanarak üretime ve emeğe dayalı yaratılabileceği tespit edilmiştir. İslami açıdan uygun kripto para sistemiyle birlikte geliştirilecek elektronik depo sertifikalarının da paranın çapası olma fonksiyonunu kolaylıkla yerine getirebileceği sonucuna ulaşılmıştır.

Menurut hasil analisa, penempatan iklan pada template blog sangat mempengaruhi pada pendapatan adsense, oleh karena itu penempatan iklan yang sangat bagus dan lebih cenderung baik dan lebih mementingkan pengguna adalah hal yang paling... more

Menurut hasil analisa, penempatan iklan pada template blog sangat mempengaruhi pada pendapatan adsense, oleh karena itu penempatan iklan yang sangat bagus dan lebih cenderung baik dan lebih mementingkan pengguna adalah hal yang paling utama. Beberapa penempatan iklan yang bagus adalah tidak menghalangi konten dan tidak membuat pengguna merasa teganggu dengan keberadaan iklan, berikut beberapa panduan khusus untuk anda ketika menempatkan iklan secara tepat dan efisien. Penempatan yang bagus di bagi menjadi 3 bagian utama yaitu antara atas, samping dan bawah artikel. Penempatan iklan berada di tengah artikel dengan gaya iklan bergambar adalah iklan yang buruk karena dapat menganggu pembaca blog, oleh karena itu ketika ingin menepatkan iklan di tengah artikel sebaiknya memakai link ads, hal itu bisa menjadi referensi pengguna dalam menemukan konten yang mereka cari karena link ads adalah mengambil dari related postingan yang ada di blog. • Iklan Atas Pada bagian atas pada postingan blog sebaiknya memakai iklan responsive sesuai ukuran theme yang kita pakai, sebaiknya iklan dengan ukuran 728x90 px adalah pilihan utama. Iklan atas bisa mencakup dari space yang ada mulai dari atas artikel maupun atas judul di bawah header blog. • Iklan Samping Pada bagian samping pada postingan blog sebaiknya memakai iklan responsive dengan ukuran 300 x600px adalah pilihan yang sangat bagus. Anda bisa juga memakai iklan 300x300 px untuk iklan sidebar, tetapi akan lebih bagus menggunakan ukuran 300x600px dikarenakan iklan tersebut nilai kliknya paling banyak daripada 300x300 px, memang ini bukan sebagai acuan tetapi acuan dari advertiser yang memilih ukuran iklan. • Iklan Bawah Pada bagian bawah tepatnya bawah postingan blog maupun bawah komentar blog, sebaiknya memakai iklan responsive dengan ukuran 728x90 px sesuai iklan bagian atas, akan tetapi anda juga bisa menyesuaikan dengan template blog yang anda gunakan. Penempatan yang lebih tepat dan efisien adalah ketika pembaca sudah selesai membaca artikel blog yaitu tepat pada bawah postingan blog anda. • Iklan Tengah Pada tengah artikel, hal ini adalah optional atau tidak wajib. Anda juga boleh menggunakan atau menempatkan iklan di tengah artikel anda dengan syarat tidak membuat pembaca merasa terganggu, yaitu menghindari penempatan iklan adsense dengan ukuran ukuran tertentu dan menggantinya dengan link ads, untuk link ads saya sarankan menggunakan ukuran responsive sesuai template yang anda gunakan. Itulah beberapa penempatan iklan yang sangat bagus dan efisien dan tidak membuat pembaca merasa terganggu oleh adanya iklan tersebut, untuk kebijakan iklan adsense, penempatan iklan pada blog anda di batasi menjadi 8 Unit artikel, yaitu 3 unit iklan konten, 3 unit link ads dan 2 unit iklan pencarian. Untuk beberapa ukuran yang saya jabarkan di atas hal itu bisa menjadi tidak cocok bagi template anda, saya anjurkan menggunakan iklan responsive agar iklan bisa tampil bagi di desktop maupun mobile.

SOMMARIO: 1. Introduzione.-2. La commercializzazione dei dati personali-2.1. Dall'approccio morale a quello negoziale-2.2. TAR Lazio sul caso AGCM c. Facebook: commercializzazione dei dati personali e pratiche commerciali scorrette-3.... more

SOMMARIO: 1. Introduzione.-2. La commercializzazione dei dati personali-2.1. Dall'approccio morale a quello negoziale-2.2. TAR Lazio sul caso AGCM c. Facebook: commercializzazione dei dati personali e pratiche commerciali scorrette-3. Elementi a sostegno dell'approccio negoziale-3.1. L'approccio negoziale nel Regolamento UE 2016/679-3.2. L'approccio negoziale nella Direttiva (UE) 2019/770-3.3. Sulla liceità della negoziazione dei dati personali-4. Conseguenze applicative dell'approccio negoziale.-5. Conclusioni e spunti sulla possibilità di un riconoscimento di un "contratto tipo di cessione dei dati personali".

In this publication Fleur Kemmers gives an overview of 21st century scholarship on Roman coinage for students and scholars in the fields of ancient history and Roman archaeology. First, it addresses the study of numismatics as a... more

In this publication Fleur Kemmers gives an overview of 21st century scholarship on Roman coinage for students and scholars in the fields of ancient history and Roman archaeology. First, it addresses the study of numismatics as a discipline and the theoretical and methodological advances of the last decades. Secondly, it provides guidelines for how to consult numismatic reference works, including those available online. Recent scholarly approaches and insights in the functions of Roman coins as both vehicles of political communication and instruments for state payments are critically assessed. Furthermore, the publication reviews the evidence for a conscious monetary policy on the part of the Roman authorities. Finally, the impact of Roman expansion and imperialism on monetisation and coin use in Rome´s Empire is dicussed.

The reasons why the Western Mediterranean, especially Carthage and Rome, resisted monetization relative to the Eastern Mediterranean are still unclear. We address this question by combining lead (Pb) and silver (Ag) isotope abundances in... more

The reasons why the Western Mediterranean, especially Carthage and Rome, resisted monetization relative to the Eastern Mediterranean are still unclear. We address this question by combining lead (Pb) and silver (Ag) isotope abundances in silver coinage from the Aegean, Magna Graecia, Carthage and Roman Republic. The clear relationships observed between 109 Ag/ 107 Ag and

This chapter utilizes a cultural sociological lens towards economy to describe and explore youth techtual economies and the purchase/paradox of educational equity. Reading the inclusion and purchase of technology as text, techtual... more

This chapter utilizes a cultural sociological lens towards economy to describe and explore youth techtual economies and the purchase/paradox of educational equity. Reading the inclusion and purchase of technology as text, techtual economies detail and nuance the larger contexts of culture, relational social ties, and institutional structures. Taking heed of the ways in which people differentiate media, money and moments of transaction, I consider youth techtual counter-economies and interrogate why these spaces of socialization and affinity (i.e., social networking spaces, microblogs, etc.) are silenced rather than drawn upon. In reading the array of techtual economies included, this chapter moves beyond reading economy solely in terms of monetary means. Instead, it illuminates how rituals, practices, and the so-called figured worlds of school and technology monetize the purchase of equity.

The reasons why the Western Mediterranean, especially Carthage and Rome, resisted monetization relative to the Eastern Mediterranean are still unclear. We address this question by combining lead (Pb) and silver (Ag) isotope abundances in... more

The reasons why the Western Mediterranean, especially Carthage and Rome, resisted monetization relative to the Eastern Mediterranean are still unclear. We address this question by combining lead (Pb) and silver (Ag) isotope abundances in silver coinage from the Aegean, Magna Graecia, Carthage and Roman Republic. The clear relationships observed between 109 Ag/ 107 Ag and

Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of... more

Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of connections, and earned game bonus points. This study is based on an example of the online application for practical foreign language speaking skills training between random users, which select the role of a teacher or a student on their own. The main features of the developed system include pre-defined synchronized teaching and learning materials displayed for both participants, along with user motivation by means of gamification. The actual percentage of successful connects between specifically unmotivated and unfamiliar with each other users was measured. The obtained result can be used for gauging the developed system success and the proposed teaching methodology in general.

Languedoc is a region of Mediterranean Gaul between the Agly and the Rhone. The settlement of the Phocaean colony of Massalia at the beginning of the 6th century, followed by the creation of Emporion, led to profound transformations in... more

Languedoc is a region of Mediterranean Gaul between the Agly and the Rhone. The settlement of the Phocaean colony of Massalia at the beginning of the 6th century, followed by the creation of Emporion, led to profound transformations in the Languedoc economy. These colonies are equipped with monetary series from the second half of the sixth century. The currency is used as an accounting unit for the value of trade. In the following century, we observe a diffusion of archaic coinages on oppida. The economic role of the currency, as a means of exchange, but also allowing wealth accumulation, is illustrated at the end of the 4th century by the hoard of Lattes. The obol of Marseille is at the time the coin used in trade in the western Mediterranean. The study of the archaeological contexts proves an early economic use of coinages in Languedoc but also a ritual use, putting an end to the idea of ​​a causality of the Roman settlement in this region.

Manufacturers increasingly look to digitalization to drive service growth. However, success is far from guaranteed, and many firms focus too much on technology. Adopting a discovery-oriented, theories-in-use approach, this study examines... more

Manufacturers increasingly look to digitalization to drive service growth. However, success is far from guaranteed, and many firms focus too much on technology. Adopting a discovery-oriented, theories-in-use approach, this study examines the strategic organizational shifts that underpin digital servitization. Notwithstanding strong managerial and academic interest, this link between digitalization and servitization is still under-investigated. Depth interviews with senior executives and managers from a global market leader revealed that to achieve digital service-led growth, a firm and its network need to make three interconnected shifts: (1) from planning to discovery, (2) from scarcity to abundance, and (3) from hierarchy to partnership. Organizational identity, dematerialization, and collaboration play a key role in this transformation. For managers, the study identifies a comprehensive set of strategic change initiatives needed to ensure successful digital servitization.

Nad rozwiązaniami technologicznymi, którym nadano formę sieci internetowej pracowano, aby ustanowić odporne na zniszczenie podczas wojny kanały komunikacji. Szybko okazało się jednak, że zastosowań cywilnych jest zacznie więcej niż... more

Nad rozwiązaniami technologicznymi, którym nadano formę sieci internetowej pracowano, aby ustanowić odporne na zniszczenie podczas wojny kanały komunikacji. Szybko okazało się jednak, że zastosowań cywilnych jest zacznie więcej niż wojskowych i mogą one całkowicie zmienić sposób postrzegania i doświadczania świata przez człowieka. Środowisko komunikacyjne początkowo uznawane za wirtualną bibliotekę wiedzy, następnie infostradę, wraz z postępem technologicznym traktowano jako niematerialną przestrzeń rynkową. Można było w niej sprzedawać i kupować. I choć jeszcze w 1978 próba komercyjnego posłużenia się Internetem w celach reklamowych wywołała oburzenie, później w latach 90. organizowanie i prowadzenie w Internecie działalności handlowej było oczywiste. Kolejne dziesięciolecia owocowały powstawaniem wciąż nowych modeli monetyzacji sieci. Realne zyski z elektronicznego pośrednictwa czerpali początkowo założyciele szybko rosnących w siłę tradycyjnych przedsiębiorstw, ale po roku 2004 wykształciły się nowe modele. Każdy internauta mógł zostać producentem treści i odnieść finansowy sukces. Nie musiał oferować materialnego produktu, lecz atrakcyjną bądź użyteczną informację. Ponieważ sieć ewoluowała, przed końcem pierwszej dekady XXI wieku zrodził się pomysł finansowania społecznościowego, dzięki któremu internauci mogli pozyskać dowolną kwotę na realizację biznesowych celów i organizację przedsiębiorstwa mogącego stać się potencjalnym globalnym koncernem. Niniejsze opracowanie poświęcone jest analizie wskazanych modeli monetyzacji sieci WWW .