HSL and HSV (original) (raw)

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La HSV-kolorsistemo estas sistemo de pluraj komputikaj kolormodeloj: en ili la koloro difiniĝas pere de la kolornuanco (angle hue), la kolorintenseco (saturation) kaj la heleca respektive malheleca valoro (value). Similaj difinoj gvidas al HSL-kolorsistemo kun relativa heleco (lightness), al HSB-kolorsistemo kun absoluta heleco (brightness) kaj al HSI-kolorsistemo kun lumintenseco (intensity).

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dbo:abstract ن ش ض (نُقبة-إشباع-إضاءة) ون ش ق (نُقبة-إشباع-قيمة) هما تمثيلان للنقط في النموذج اللوني ح خ ز (أحمر-أخضر-أزرق) يحاولان توصيف معادلات إدراك اللون على وجه أدق من ح خ ز (أحمر-أخضر-أزرق)، وفي الوقت نفسه تبقى بسيطة حسابيا. تشير ن ش ض (بالإنجليزية: HSL)‏ إلى ن: نُقبة اللون، وش: إشباع اللون، وض: إضاءة اللون. كما تشير ن ش ق (بالإنجليزية: HSV)‏ إلى ن: نُقبة اللون، وش: إشباع اللون، وق: قيمة اللون. قد تستخدم أيضا HSIو HSB كأسماء بديلة وذلك باستبدال الكثافة واللمعان بإضاءة اللون و/ أو قيمة اللون. يمكن اعتبار كلّ من ن ش ض ون ش ق وصفًا للألوان كنقط في أسطوانة (تسمى مجسم الألوان) يكون محورها متفاوتا من الأسود في الأسفل إلى الأبيض في الأعلى، وتتدرج الألوان الحيادية بينهما. وترتبط الزاوية حول المحور بنِقبة اللون، وتشير المسافة عن المحور إلى الإشباع، وتشير المسافة على طول المحور إلى إضاءة اللون، أو قيمة اللون، أواللمعان. إن كلا الفضائين اللونيين متشابهان، ولكنهما يختلفان بعض الشيء. كلاهما أسطوانيان وفقا للعلاقات الرياضية، ولكن يمكن تصور ن ش ق على أنه مخروط مقلوب من الألوان (مع نقطة سوداء في الأسفل، والألوان المشبعة حول قاعدة المخروط في الأعلى)، ويمكن تصور ن ش ض على أنه مخروط مزدوج أو كرة (اللون الأبيض في الأعلى، واللون الأسود في الأسفل، والألوان المشبعة حول الحافة الأفقية للمقطع العرضي الأفقي ويكون اللون الرمادي في المركز). ومع أن تعريف النِقبة في ن ش ض ون ش ق يشير إلى نفس الخاصية، إلا أن تعريفهم للإشباع يختلف تماما. وبما أن ن ش ض ون ش ق هما تحويلان يعتمدان على نماذج ح خ ز المعتمدة بدورها على الأجهزة المستخدمة، فأن الألوان الفيزيائية المعرفة بالثلاثية (ن، ش، ض) أو (ن، ش، ق) تعتمد على الألوان الأولية الأحمر، والأخضر، والأزرق للجهاز أو الفضاء اللوني الخاص، وعلى (Gamma correction) المستخدم لتمثيل كميات هذه الألوان الأولية. لكل جهاز يعمل على نظام ح خ ز فضاءات ن ش ض ون ش ق خاصة ترافقه، ويمكن تعريف الثلاثية (ن، ش، ض) أو (ن، ش، ق) عند ربطها (مثل ). وصف ألفي راي سميث كلا النموذجين سنة 1978، مع أن مفهوم توصيف الألوان توصيفا ثلاثي الأبعاد يعود إلى القرن الثامن عشر (اقرأ المقطع أدناه). (ar) HSV (Hue, Saturation, Value), také známý jako HSB (Hue, Saturation, Brightness), je barevný model, který vytvořil v roce 1978 . Tento barevný model nejvíce odpovídá lidskému vnímání barev. Skládá se ze tří složek (nejsou to základní barvy), u nichž je nutno hlídat hodnoty (možné nesmyslné kombinace): * Hue – odstín. Převládající barva odražená nebo procházející objektem. Měří se jako poloha na standardním barevném kole (0° až 360°). Obecně se odstín označuje názvem barvy. * Saturation – sytost barvy, příměs jiné barvy. Někdy též chroma, síla nebo čistota barvy, představuje množství šedi v poměru k odstínu, měří se v procentech od 0 % (šedá) do 100 % (plně sytá barva). Na barevném kole vzrůstá sytost od středu k okrajům. Např. červená s 50 % sytostí bude růžová. * Value – hodnota jasu, množství bílého světla. Relativní světlost nebo tmavost barvy. Jas vyjadřuje kolik světla barva odráží, dalo by se také říct přidávání černé do základní barvy. (cs) La HSV-kolorsistemo estas sistemo de pluraj komputikaj kolormodeloj: en ili la koloro difiniĝas pere de la kolornuanco (angle hue), la kolorintenseco (saturation) kaj la heleca respektive malheleca valoro (value). Similaj difinoj gvidas al HSL-kolorsistemo kun relativa heleco (lightness), al HSB-kolorsistemo kun absoluta heleco (brightness) kaj al HSI-kolorsistemo kun lumintenseco (intensity). (eo) Der HSV-Farbraum ist der Farbraum etlicher Farbmodelle. Hier ist der Farbort einer Farbe definiert mit Hilfe der drei Koordinaten: * Farbwert (englisch hue): Farbwinkel auf dem Farbkreis (0° für Rot, 120° für Grün, 240° für Blau) * Farbsättigung (saturation): (0% = Neutralgrau, 50% = wenig gesättigte Farbe, 100% = gesättigte, reine Farbe) * Hellwert (value; auch Dunkelstufe genannt): (0% = keine Helligkeit, 100% = volle Helligkeit) Ähnliche Definitionen führen zu * einem HSL-Farbraum mit der relativen Helligkeit (lightness) statt des Hellwertes * einem HSB-Farbraum mit der absoluten Helligkeit (brightness) * einem HSI-Farbraum mit der Lichtintensität (intensity). (de) HSL (for hue, saturation, lightness) and HSV (for hue, saturation, value; also known as HSB, for hue, saturation, brightness) are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. The HSL representation models the way different paints mix together to create color in the real world, with the lightness dimension resembling the varying amounts of black or white paint in the mixture (e.g. to create "light red", a red pigment can be mixed with white paint; this white paint corresponds to a high "lightness" value in the HSL representation). Fully saturated colors are placed around a circle at a lightness value of ½, with a lightness value of 0 or 1 corresponding to fully black or white, respectively. Meanwhile, the HSV representation models how colors appear under light. The difference between HSL and HSV is that a color with maximum lightness in HSL is pure white, but a color with maximum value/brightness in HSV is analogous to shining a white light on a colored object (e.g. shining a bright white light on a red object causes the object to still appear red, just brighter and more intense, while shining a dim light on a red object causes the object to appear darker and less bright). The issue with both HSV and HSL is that these approaches do not effectively separate color into their three value components according to human perception of color. This can be seen when the saturation settings are altered — it is quite easy to notice the difference in perceptual lightness despite the "V" or "L" setting being fixed. (en) Teinte, saturation, luminosité (ou valeur) sont les trois paramètres de description d'une couleur dans une approche psychologique de cette perception. Cette expression désigne des modèles de description des couleurs utilisés en graphisme informatique et en infographie, qui adaptent ces paramètres. Les sigles TSL ou, en anglais HSL ((en) Hue, Saturation, Lightness) désignent de tels systèmes de description des couleurs. La luminosité étant à peu près ce qu'on appelle la valeur ((en) Value), TSV ou HSV s'utilisent pour différencier des systèmes basés sur les mêmes principes, avec une mise en œuvre différente. De nombreux logiciels de retouche et de création graphiques matricielle offrent une interface de description des couleurs Teinte, Saturation, Luminosité. Dans ce cas, les couleurs sont toujours enregistrées comme composantes trichromes (rouge, vert, bleu). Dans les logiciels d'édition d'image vectorielle, les paramètres de Teinte, saturation, luminosité peuvent servir de définition de la couleur et être enregistrés. Le W3C a adopté cette description perceptuelle, en parallèle avec les descriptions trichromes, pour définir les couleurs, au format texte, dans les feuilles de style en cascade et les dessins vectoriels SVG. (fr) HSL (hue, saturation, lightness) dan HSV (hue, saturation, value) adalah dua representasi alternatif dari model warna RGB yang dirancang pada tahun 1970-an oleh peneliti grafika komputer untuk lebih menyelaraskannya dengan cara membuat atribut penglihatan manusia yang memandang warna. Dalam model ini, warna dari masing-masing hue diatur dalam irisan radial, sekitar poros tengah dari warna-warna netral yang berkisar hitam di bagian bawah untuk di bagian putih atas. HSV memodelkan representasi dengan cara mencampurkan cat dari berbagai warna bersama-sama dengan saturasi dimensi menyerupai berbagai warna cerah cat berwarna dan nilai dimensi yang menyerupai campuran cat-cat dengan jumlah yang bervariasi dari cat hitam atau putih. Upaya model HSL untuk lebih menyerupai persepsi warna model seperti atau Munsell menempatkan sepenuhnya warna jenuh di sekitar lingkaran di lightness nilai , di mana nilailightness 0 atau 1 adalah sepenuhnya hitam atau putih, masing-masing. Ruang warna HSL diciptakan pada tahun 1938 oleh sebagai cara untuk menambah penyandian warna pada siaran monokrom yang telah ada (yaitu yang hanya mengandung sinyal L) yang memungkinkan ada penerima untuk menerima warna siaran baru (hitam dan putih) tanpa modifikasi seperti sinyal siaran Luminansi (hitam dan putih) yang tidak dimodifikasi. HSL telah digunakan dalam penyandian semua siaran analog utama televisi termasuk NTSC, PAL, dan SECAM dan semua sistem siaran digital dan merupakan dasar untuk . (in) Hue Saturation Brightness (HSB), in inglese "tonalità, saturazione e luminosità", indica sia un metodo additivo di composizione dei colori, sia un modo per rappresentarli in un sistema digitale. Viene anche chiamato HSV da Hue Saturation Value (tonalità, saturazione e valore) o HSI da Hue Saturation Intensity (tonalità, saturazione ed intensità). È una variante del modello Hue Saturation Lightness (HSL). (it) HSL和HSV都是一种将RGB色彩模型中的点在圆柱坐标系中的表示法。这两种表示法试图做到比基于笛卡尔坐标系的几何结构RGB更加直观。 HSL即色相、饱和度、亮度(英語:Hue, Saturation, Lightness)。HSV即色相、饱和度、明度(英語:Hue, Saturation, Value),又称HSB,其中B即英語:Brightness。 * 色相(H)是色彩的基本属性,就是平常所说的颜色名称,如红色、黄色等。 * 饱和度(S)是指色彩的纯度,越高色彩越纯,低则逐渐变灰,取0-100%的数值。 * 明度(V),亮度(L),取0-100%。 HSL和HSV二者都把颜色描述在圓柱坐標系内的点,这个圆柱的中心轴取值为自底部的黑色到顶部的白色而在它们中间的是灰色,绕这个轴的角度对应于“色相”,到这个轴的距离对应于“饱和度”,而沿着这个轴的高度对应于“亮度”、“色调”或“明度”。 这两种表示在目的上类似,但在方法上有区别。二者在数学上都是圆柱,但HSV(色相、饱和度、明度)在概念上可以被认为是颜色的倒圆锥体(黑点在下顶点,白色在上底面圆心),HSL在概念上表示了一个双圆锥体和圆球体(白色在上顶点,黑色在下顶点,最大横切面的圆心是半程灰色)。注意尽管在HSL和HSV中“色相”指称相同的性质,它们的“饱和度”的定义是明显不同的。 因为HSL和HSV是设备依赖的RGB的简单变换,(h, s, l)或 (h, s, v)三元组定义的颜色依赖于所使用的特定红色、绿色和蓝色“加法原色”。每个独特的RGB设备都伴随着一个独特的HSL和HSV空间。但是 (h, s, l)或 (h, s, v)三元组在被约束于特定RGB空间比如sRGB的时候就更明确了。 HSV模型在1978年由埃爾維·雷·史密斯创立,它是三原色光模式的一种非线性变换,如果說RGB加色法是三維直角座標系,那麼HSV模型就是球面座標系。 (zh)
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dbo:wikiPageExternalLink http://www.cs.rit.edu/~ncs/color/a_spaces.html http://www.poynton.com/ColorFAQ.html http://demonstrations.wolfram.com/HSVColors/ http://www.handprint.com/HP/WCL/color18a.html http://www.handprint.com/HP/WCL/color7.html http://www.handprint.com/LS/CVS/color.html https://codebeautify.org/hsv-to-rgb-converter http://www.guidebookgallery.org/ http://muscle.ercim.eu/images/DocumentPDF/Hanbury_PRL.pdf http://poynton.com/papers/YUV_and_luminance_harmful.html http://www.colorblender.com/ http://www.colorjack.com/sphere/ https://cumincad.architexturez.net/system/files/pdf/634c.content.pdf http://www.pearsonhighered.com/educator/academic/product/0,,0201848406,00%2Ben-USS_01DBC.html http://www.colorsontheweb.com/colorwizard.asp http://www.cis.rit.edu/fairchild/CAM.html http://www.guidebookgallery.org/apps/photoshop/huesaturation https://books.google.com/books%3Fid=fGX8yC-4vXUC&pg=PA300
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dbp:alt A grayscale image showing the CIELAB lightness component of the photograph appears to be a faithful rendering of the scene: it looks roughly like a black-and-white photograph taken on panchromatic film would look, with clear detail in the flame, which is much brighter than the man's outfit or the background. (en) A grayscale image showing the HSL lightness component of the photograph renders the flame, as approximately middle gray, and ruins the dramatic effect of the original by radically reducing its contrast. (en) The same image, with a portion removed for clarity. (en) A grayscale image showing the component average of the photograph is much a less convincing facsimile of the color photograph, with reduced contrast, especially with its flame darker than in the original. (en) A grayscale image showing the HSV value component of the photograph leaves the flame completely white , and the man's clothing much too bright. (en) The RGB cube has black at its origin, and the three dimensions R, G, and B pointed in orthogonal directions away from black. The corner in each of those directions is the respective primary color , while the corners further away from black are combinations of two primaries . At the cube's corner farthest from the origin lies white. Any point in the cube describes a particular color within the gamut of RGB. (en) A grayscale image showing the luma appears roughly similar to the CIELAB lightness image, but is a bit brighter in areas which were originally very colorful. (en) In classic patent application style, this is a black-and-white diagram with the patent name, inventor name, and patent number listed at the top, shaded by crosshatching. This diagram shows a three-dimensional view of Tektronix's biconic HSL geometry, made up of horizontal circular slices along a vertical axis expanded for ease of viewing. Within each circular slice, saturation goes from zero at the center to one at the margins, while hue is an angular dimension, beginning at blue with hue zero, through red with hue 120 degrees and green with hue 240 degrees, and back to blue. (en) Several paint mixing terms can be arranged into a triangular arrangement: the left edge of the triangle shows white at its top and black at its bottom with gray between the two, each in its respective oval. A pure color lies at the right corner of the triangle. On the edge between the pure color and black is a shade , between the pure color and white is a tint , and a tone lies in the middle of the triangle . (en) A full-color image shows a high-contrast and quite dramatic scene of a fire breather with a large orange-yellow flame extending from his lips. He wears dark but colorful orange-red clothing. (en)
dbp:caption . (en) 1123200.0 (dbd:second) Fig 20b. The Adobe RGB gamut mapped in CIELAB space. Also notice that these two RGB spaces have different gamuts, and thus will have different HSL and HSV representations. (en) Fig. 13a. Color photograph . (en) Fig. 13b. CIELAB L* . (en) Fig. 13c. Rec. 601 luma (en) Fig. 13e. HSV value V. (en) Fig. 13f. HSL lightness L. (en) Fig. 21a. Color photograph. (en) Fig. 21b. HSL/HSV hue of each color shifted by (en) Fig. 2a. HSL cylinder. (en) Fig. 2b. HSV cylinder. (en) Fig. 6a. The RGB gamut can be arranged in a cube. (en) Y' (en) Fig. 7. Tektronix graphics terminals used the earliest commercial implementation of HSL, in 1979. This diagram, from a patent filed in 1983, shows the bicone geometry underlying the model. (en) Fig. 5. This 1916 color model by German chemist Wilhelm Ostwald exemplifies the "mixtures with white and black" approach, organizing 24 "pure" colors into a hue circle, and colors of each hue into a triangle. The model thus takes the shape of a bicone. (en) Fig 20a. The sRGB gamut mapped in CIELAB space. Notice that the lines pointing to the red, green, and blue primaries are not evenly spaced by hue angle, and are of unequal length. The primaries also have different L* values. (en) Fig. 6b. The same image, with a portion removed for clarity. (en) Fig. 4. Painters long mixed colors by combining relatively bright pigments with black and white. Mixtures with white are called tints, mixtures with black are called shades, and mixtures with both are called tones. See Tints and shades. (en) −30° (en) Fig. 21c. Hue shifted but CIELAB lightness kept as in the original. (en)
dbp:footer Fig. 3a–b. If we plot hue and HSL lightness or HSV value against chroma rather than saturation , the resulting solid is a bicone or cone, respectively, not a cylinder. Such diagrams often claim to represent HSL or HSV directly, with the chroma dimension confusingly labelled "saturation". (en)
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dbp:image HSL color solid cylinder saturation gray.png (en) HSV color solid cylinder saturation gray.png (en) Ostwald.svg (en) RGB Cube Show lowgamma cutout b.png (en) tint-tone-shade.svg (en) Fire breathing 2 Luc Viatour.jpg (en) Fire-breather 601 Luma Y'.jpg (en) Fire-breather CIELAB L*.jpg (en) Fire-breather HSL L.jpg (en) Fire-breather HSV V.jpg (en) Fire-breather mean I.jpg (en) HSL color solid dblcone chroma gray.png (en) HSV color solid cone chroma gray.png (en) Hawaii turtle 2.JPG (en) Hawaii-turtle hue shifted with constant L*.jpg (en) Hawaii-turtle hue shifted.jpg (en) RGB Cube Show lowgamma cutout a.png (en) Tektronix-hsl-patent-diagram.png (en) adobergb-in-cielab.png (en) srgb-in-cielab.png (en)
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rdfs:comment La HSV-kolorsistemo estas sistemo de pluraj komputikaj kolormodeloj: en ili la koloro difiniĝas pere de la kolornuanco (angle hue), la kolorintenseco (saturation) kaj la heleca respektive malheleca valoro (value). Similaj difinoj gvidas al HSL-kolorsistemo kun relativa heleco (lightness), al HSB-kolorsistemo kun absoluta heleco (brightness) kaj al HSI-kolorsistemo kun lumintenseco (intensity). (eo) Hue Saturation Brightness (HSB), in inglese "tonalità, saturazione e luminosità", indica sia un metodo additivo di composizione dei colori, sia un modo per rappresentarli in un sistema digitale. Viene anche chiamato HSV da Hue Saturation Value (tonalità, saturazione e valore) o HSI da Hue Saturation Intensity (tonalità, saturazione ed intensità). È una variante del modello Hue Saturation Lightness (HSL). (it) ن ش ض (نُقبة-إشباع-إضاءة) ون ش ق (نُقبة-إشباع-قيمة) هما تمثيلان للنقط في النموذج اللوني ح خ ز (أحمر-أخضر-أزرق) يحاولان توصيف معادلات إدراك اللون على وجه أدق من ح خ ز (أحمر-أخضر-أزرق)، وفي الوقت نفسه تبقى بسيطة حسابيا. تشير ن ش ض (بالإنجليزية: HSL)‏ إلى ن: نُقبة اللون، وش: إشباع اللون، وض: إضاءة اللون. كما تشير ن ش ق (بالإنجليزية: HSV)‏ إلى ن: نُقبة اللون، وش: إشباع اللون، وق: قيمة اللون. قد تستخدم أيضا HSIو HSB كأسماء بديلة وذلك باستبدال الكثافة واللمعان بإضاءة اللون و/ أو قيمة اللون. (ar) HSV (Hue, Saturation, Value), také známý jako HSB (Hue, Saturation, Brightness), je barevný model, který vytvořil v roce 1978 . Tento barevný model nejvíce odpovídá lidskému vnímání barev. Skládá se ze tří složek (nejsou to základní barvy), u nichž je nutno hlídat hodnoty (možné nesmyslné kombinace): (cs) Der HSV-Farbraum ist der Farbraum etlicher Farbmodelle. Hier ist der Farbort einer Farbe definiert mit Hilfe der drei Koordinaten: * Farbwert (englisch hue): Farbwinkel auf dem Farbkreis (0° für Rot, 120° für Grün, 240° für Blau) * Farbsättigung (saturation): (0% = Neutralgrau, 50% = wenig gesättigte Farbe, 100% = gesättigte, reine Farbe) * Hellwert (value; auch Dunkelstufe genannt): (0% = keine Helligkeit, 100% = volle Helligkeit) Ähnliche Definitionen führen zu (de) HSL (for hue, saturation, lightness) and HSV (for hue, saturation, value; also known as HSB, for hue, saturation, brightness) are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. (en) Teinte, saturation, luminosité (ou valeur) sont les trois paramètres de description d'une couleur dans une approche psychologique de cette perception. Cette expression désigne des modèles de description des couleurs utilisés en graphisme informatique et en infographie, qui adaptent ces paramètres. De nombreux logiciels de retouche et de création graphiques matricielle offrent une interface de description des couleurs Teinte, Saturation, Luminosité. Dans ce cas, les couleurs sont toujours enregistrées comme composantes trichromes (rouge, vert, bleu). (fr) HSL (hue, saturation, lightness) dan HSV (hue, saturation, value) adalah dua representasi alternatif dari model warna RGB yang dirancang pada tahun 1970-an oleh peneliti grafika komputer untuk lebih menyelaraskannya dengan cara membuat atribut penglihatan manusia yang memandang warna. Dalam model ini, warna dari masing-masing hue diatur dalam irisan radial, sekitar poros tengah dari warna-warna netral yang berkisar hitam di bagian bawah untuk di bagian putih atas. HSV memodelkan representasi dengan cara mencampurkan cat dari berbagai warna bersama-sama dengan saturasi dimensi menyerupai berbagai warna cerah cat berwarna dan nilai dimensi yang menyerupai campuran cat-cat dengan jumlah yang bervariasi dari cat hitam atau putih. Upaya model HSL untuk lebih menyerupai persepsi warna model sepe (in) HSL和HSV都是一种将RGB色彩模型中的点在圆柱坐标系中的表示法。这两种表示法试图做到比基于笛卡尔坐标系的几何结构RGB更加直观。 HSL即色相、饱和度、亮度(英語:Hue, Saturation, Lightness)。HSV即色相、饱和度、明度(英語:Hue, Saturation, Value),又称HSB,其中B即英語:Brightness。 * 色相(H)是色彩的基本属性,就是平常所说的颜色名称,如红色、黄色等。 * 饱和度(S)是指色彩的纯度,越高色彩越纯,低则逐渐变灰,取0-100%的数值。 * 明度(V),亮度(L),取0-100%。 HSL和HSV二者都把颜色描述在圓柱坐標系内的点,这个圆柱的中心轴取值为自底部的黑色到顶部的白色而在它们中间的是灰色,绕这个轴的角度对应于“色相”,到这个轴的距离对应于“饱和度”,而沿着这个轴的高度对应于“亮度”、“色调”或“明度”。 这两种表示在目的上类似,但在方法上有区别。二者在数学上都是圆柱,但HSV(色相、饱和度、明度)在概念上可以被认为是颜色的倒圆锥体(黑点在下顶点,白色在上底面圆心),HSL在概念上表示了一个双圆锥体和圆球体(白色在上顶点,黑色在下顶点,最大横切面的圆心是半程灰色)。注意尽管在HSL和HSV中“色相”指称相同的性质,它们的“饱和度”的定义是明显不同的。 (zh)
rdfs:label الفضاء اللوني (ن ش ض) و (ن ش ق) (ar) HSV (cs) HSV-Farbraum (de) HSV (kolorsistemo) (eo) HSL eta HSV (eu) HSL dan HSV (in) Teinte saturation lumière (fr) HSL and HSV (en) Hue Saturation Brightness (it) HSL和HSV色彩空间 (zh)
rdfs:seeAlso dbr:Hue dbr:Color_picker dbr:Color_theory dbr:Color_vision dbr:Computer_vision
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