Isometric video game graphics (original) (raw)

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Die isometrische Perspektive in Computerspielen, teilweise auch als Dreiviertel-Ansicht bezeichnet, ist eine Darstellungsform von Computerspielinhalten, die einen dreidimensionalen Eindruck erzeugen soll. Üblicherweise zeigt sie in Computerspielen das Geschehen aus einer Überblicksperspektive von schräg oben. Die isometrische Darstellung ist aus der Architektur entlehnt und basiert auf der mathematischen Grundlage der Axonometrie. Sie ist besonders verbreitet in Strategiespielen, Sport- und Wirtschaftssimulationen sowie Rollenspielen.

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dbo:abstract Die isometrische Perspektive in Computerspielen, teilweise auch als Dreiviertel-Ansicht bezeichnet, ist eine Darstellungsform von Computerspielinhalten, die einen dreidimensionalen Eindruck erzeugen soll. Üblicherweise zeigt sie in Computerspielen das Geschehen aus einer Überblicksperspektive von schräg oben. Die isometrische Darstellung ist aus der Architektur entlehnt und basiert auf der mathematischen Grundlage der Axonometrie. Sie ist besonders verbreitet in Strategiespielen, Sport- und Wirtschaftssimulationen sowie Rollenspielen. (de) Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. (en) Un videogioco isometrico è un videogioco che utilizza la visuale isometrica o prospettiva isometrica, un tipo di visuale dell'area di gioco che rappresenta una scena tridimensionale mantenendo le proporzioni degli oggetti lungo tutti i tre assi dello spazio, senza punto di fuga. Rientra tra le tecniche dette 2.5D per simulare la tridimensionalità con il solo uso di grafica bidimensionale. (it) Термин «изометрия» в компьютерных играх относится к тому или иному виду параллельной проекции (иногда диметрическую проекцию ошибочно называют «изометрической»). Угол обзора в ней смещён, и это создаёт эффект трёхмерности и позволяет показать некоторые детали окружения, которые не видны при виде сверху или виде сбоку. Также используются термины «2.5D» и «псевдо-3D». С появлением мощных графических систем изометрическая проекция стала менее популярна, будучи заменена перспективной проекцией. (ru)
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dbo:wikiPageExternalLink http://www.kotaku.co.uk/2015/09/03/the-best-isometric-video-games http://kotaku.com/5991061/the-best-looking-isometric-games http://www.eurogamer.net/articles/2016-07-24-the-classic-8-bit-isometric-games-that-tried-to-break-the-mould
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dbp:align right (en)
dbp:alt Rendering of a scene emulating Fallout 2's perspective (en) Dimetric cube (en) Isometric cube (en) Pixel art (en)
dbp:caption 3 (xsd:integer) True isometric drawing of a cube. Note the 120° angles separating the x, y and z axes, as well as the equal lengths of each of the cube's edges. The expression or is equal to 30° and forms a pixel ratio of ≈1.732:1. (en) A television set drawn in near-isometric 2:1 pixel art. (en) The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression is equal to ≈26.565° and forms a 2:1 pixel ratio. (en)
dbp:footer 2 (xsd:integer) Corresponding 3D camera rotation angles for true isometric projection and the form of dimetric projection commonly found in video games and pixel art . The expression is equal to ≈35.264°. (en)
dbp:height 150 (xsd:integer)
dbp:image Sprite anatomy 2d.svg (en) Sprite anatomy 3d.svg (en) Fallout camera angles.png (en) Isometric camera location 30 degrees color.png (en) Isometric camera location 35.264 degrees color.png (en) Isometric camera view 30 degrees color.png (en) Isometric camera view 35.264 degrees color.png (en) Pixelart-tv-iso-2.png (en)
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rdfs:comment Die isometrische Perspektive in Computerspielen, teilweise auch als Dreiviertel-Ansicht bezeichnet, ist eine Darstellungsform von Computerspielinhalten, die einen dreidimensionalen Eindruck erzeugen soll. Üblicherweise zeigt sie in Computerspielen das Geschehen aus einer Überblicksperspektive von schräg oben. Die isometrische Darstellung ist aus der Architektur entlehnt und basiert auf der mathematischen Grundlage der Axonometrie. Sie ist besonders verbreitet in Strategiespielen, Sport- und Wirtschaftssimulationen sowie Rollenspielen. (de) Un videogioco isometrico è un videogioco che utilizza la visuale isometrica o prospettiva isometrica, un tipo di visuale dell'area di gioco che rappresenta una scena tridimensionale mantenendo le proporzioni degli oggetti lungo tutti i tre assi dello spazio, senza punto di fuga. Rientra tra le tecniche dette 2.5D per simulare la tridimensionalità con il solo uso di grafica bidimensionale. (it) Термин «изометрия» в компьютерных играх относится к тому или иному виду параллельной проекции (иногда диметрическую проекцию ошибочно называют «изометрической»). Угол обзора в ней смещён, и это создаёт эффект трёхмерности и позволяет показать некоторые детали окружения, которые не видны при виде сверху или виде сбоку. Также используются термины «2.5D» и «псевдо-3D». С появлением мощных графических систем изометрическая проекция стала менее популярна, будучи заменена перспективной проекцией. (ru) Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", "2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. (en)
rdfs:label Isometrische Perspektive in Computerspielen (de) Isometric video game graphics (en) Videogioco isometrico (it) Изометрическая графика в компьютерных играх (ru)
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